|
|
Sirocco Racing v. 048 Released [27-02-2004 | AM | Comments (0) ]
I've managed to get the collision detection working at last :). I've also upped the network rate for more fluid online racing. I hope to make a video soon to show how the online racing is coming along.
I have also got the lap-timing working for brands indy, let me know what kind of laptimes are possible :)
If you have any problems / questions / comments, please let me know in the Sirocco Racing Forums.
|
|
|
|
Sirocco Racing v. 047 Ready for Download [15-02-2004 | AM | Comments (0) ]
I've finally cracked the secret of getting a smooth track! I know its a little too smooth, but its a good start and I can add bumps later on :).
I have also made a change to allow you to set the Field of View in the ./data/options.ini file.
I have made some changes to the car handling. I have dropped in a 400BHP engine. I have also changed the acceleration / braking grip curve to give it a flatter (more like a racing tyre) curve. As there is a little more grip to play with I have increased the brake strength.
I hope you like it, if you have any problems / questions / comments / suggestions please let me know in the Sirocco Racing forum.
|
|
|
|
Sirocco Physics Engine Forum & Demo v. 046c [07-02-2004 | JZ | Comments (0) ]
You can try the latest demo version 046c and if you have any comments, please feel free to post in the new Sirocco Physics Engine Forum. Note that the initial (46b) release had a problem with single axis controllers. If you have downloaded 46b you can download the fix (exe only)
|
|
|
|
Sirocco Physics Engine [07-02-2004 | JZ | Comments (0) ]
It is my pleasure to introduce you a new, single man sim-racing project called Sirocco Physics Engine. The mastermind behind it is Ashley McConnell and here is what he had to say:
The two most important factors for a Racing Simulator for me is Physics and Stable, Smooth online racing. I intend Sirocco to be very strong on both these areas. Graphics and sound add to the immersion in the sim, but I believe the physics core is what makes a sim special.
I would like to attempt to simulate a British Single make series, for example the TVR tuscan challenge or a Caterham or Westfield series. I think that single make series can result in very close, exciting and fun racing (fun in a Racing Sim?! Blashpemy!).
I am currently trying to implement smoothing (for collision detection) on the track. I would like to form curved surfaces from the triangles that make up the track. It is proving to be reasonably hard, but once I�ve cracked it I think the car will handle 100% better."
|
|
|
|
|
|
|
|
No recent articles available |
|
|
|