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Nascar Thunder 2003 Moved [22-09-2003 | JZ | Comments (0) ]
I moved Nascar Thunder 2003 game guide into the "older games" section. Start submitting updates for the 2004 version.
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Nascar Thunder 2003 Winston Cup Cars [13-03-2003 | JZ | Comments (0) ]
Here is a complete 2003 Winston Cup carset made by Kenseth. Big thank you from Blackhole Motorsports for submiting all 43 cars. Go grab them and if you like them, leave him a comment.
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Nascar Thunder 2003 Review [03-03-2003 | JZ | Comments (0) ]
Over the last two decades, the popularity of Nascar has been increasing at an incredible rate. This is apparent in the amount of attention it receives in the national media each week The sports division of Electronic Arts (EA) has released several Nascar products in the past with its clear aim at the console market, but its last attempt in the PC realm, Nascar Revolution, fell flat in sales and popularity. Its lack of realism did not provide what hardcore PC racing enthusiasts wanted. The arcade game-play did not make up for the beautiful graphics, and was destined for the bargain bins...
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Nascar Thunder 2003 CTS Mod Released [17-02-2003 | JZ | Comments (0) ]
High Compression finally released the Craftsman Truck Series Mod for Nascar Thunder 2003.
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Nascar Thunder 2003 No CD Patch v. 1.1 [20-01-2003 | JZ | Comments (0) ]
Place the new cracked executable in your Nascar Thunder 2003 installation folder. The game will now be updated to version 1.1 and you won't have to run it from CD.
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Nascar Thunder 2003 Official Patch v. 1.1 [08-01-2003 | JZ | Comments (0) ]
The NASCAR Thunder 2003 PC patch is out, and is required for online gameplay. To add the patch, exit the game and use the Windows Start Menu to navigate to the Start --> Programs --> EA SPORTS --> NASCAR Thunder TM 2003 --> Check for Update Link. Follow the instructions, then re-start your game to continue with online play.
Download our ZIP file for instructions and list of changes and fixes. Here is a few of them: In Season mode, user's vehicle now uses special event paint schemes as appropriate (example: Jeff Gordon's "2002 Dupont 200th" at the Daytona 500�); Changed rear view mirror to be higher up, and have a wider field of view; Season: Backing out of race after Happy Hour no longer moves user to next race in season; Gamespy: "OK" symbol should now be visible on driver select screen when joining game; Moved the "Roof" camera to be on the roof, and added new onboard cameras; Prevented getting a wall-riding penalty while moving backwards; Reduced the temperature difference across your tires due to camber; Added a brake pressure gizmo in the garage; General physics enhancements; Replays are not compatible between versions.
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Interview With Ed Martin [07-01-2003 | JZ | Comments (0) ]
M4Driving posted an interview with Ed Martin, the guy in charge of production for the NASCAR series of games at EA Sports.
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Nascar Thunder 2003 Review at Gamers [11-12-2002 | JZ | Comments (0) ]
EA is shooting for a serious simulation with Thunder, and it has mostly succeeded. This game is a big improvement over the painfully bad NASCAR Revolution. The physics model feels pretty convincing, from the handling of the vehicles to the way the car will take to the skies when the conditions are just right during a high-speed collision. Like most respectable sims, Thunder has plenty of driving aids available, but you really don't experience the full enjoyment the game can provide until you handle all the tasks yourself. Players can tweak the A.I. and the aggressiveness of the drivers, and, with a little experimentation, everyone can set the game up to match their abilities and deliver a lot of great racing action...
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Nascar Thunder 2003 Tracks [30-11-2002 | JZ | Comments (0) ]
Check them out in tracks section. You will find Gatorade 125, Talladega and Daytona both with no-plate plus more.
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Nascar Thunder 2003 Demo [26-11-2002 | JZ | Comments (0) ]
EA Sports has released a playable demo of NASCAR Thunder 2003, offering the chance to take this recent racing simulation by Image Space Inc. for a drive in that roundabout way. This demo contains the Talladega Superspeedway track.
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Nascar Thunder 2003 Interview With Ed Martin [25-11-2002 | JZ | Comments (0) ]
M4Driving will be doing an interview with Ed Martin and they are waiting for you to submit your questions. If you have missed our interview with Ed, you can read it here.
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Nascar Thunder 2003 Paint Schemes [16-11-2002 | JZ | Comments (0) ]
If you downloaded the official BHMS painted cars for Nascar Thunder 2003, please download them again. All cars have been updated with some shading and lined up for better quality. Sorry for the inconvience.
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Nascar Thunder 2003 Review at PC GameWorld [15-11-2002 | JZ | Comments (0) ]
A sub-par lite simulation racing game that tries to be much more, but ends up falling smack on it�s ass at every attempt. Papyrus has long been the dominant name in the PC racing simulation market. Several companies over the last few years have tested the waters in this area, but with only moderate success. This year, EA Sports enters the fray with it�s previously console only Nascar Thunder series. Is this latest entry enough to de-throne the current king of racing simulations? Throwing back a few Buds with a large wad of Skoal shoved in your lip while watching the Southern-twang filled world of Nascar is a thrill unlike anything else. At least, that�s what plenty of die-hard racing fans will say. Personally, I can�t stand watching those excruciatingly boring races. However, I certainly do enjoy playing the games. The speed, the competition, the glory, and of course, the speed.
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Nascar Thunder 2003 F1 2002 Tracks AI Update [13-11-2002 | JZ | Comments (0) ]
If you own a copy of F1 2002, you can use all F1 tracks for Nascar. This patch includes the neccessary AI and track settings. Also included are menu data and pictures for track selection and track info screens.
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Nascar Thunder 2003 Review at IGN PC [13-11-2002 | JZ | Comments (0) ]
You might be surprised that I would call this the 'first effort' but in many ways it is. This year's effort is really the first part of EA's move from the arcade-tilting versions of previous years to the simulation-style represented previously by NASCAR Heat (Hasbro/MGI) and NASCAR Racing 2002 (Sierra/Papyrus). It's no coincidence that Ed Martin's resume would list both the latter companies, as he has hopped from one NASCAR game maker to another...
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