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 Jimbo70
 
 

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PostPosted: Tue Nov 14, 03:16 Reply to topicReply with quote
I'll preface my comments with the fact that I haven't been around sim racing for a while, so I was unaware of the animosity between iRacing and elements of the sim racing community.

I had the opportunity to sample the latest beta of the iRacing program today, and its good. Real good. Our sample was hot laps at Lime Rock Park in a Skip Barber R/T 2000 race car. First of all, the graphics are stunning; like nothing I've ever seen in a sim, in terms of being true to life. The physics were pretty good; driveable while still allowing you to get in trouble if you don't know what you are doing. The quick guys were driving the R/T 2000 around Lime Rock Park in about a minute flat, which is very close to what the real car can do. Having driven an R/T before, I can tell you that the sim characteristics are about as close as you can get to the real thing.

I won't get into the politics of the situation, as I have acquaintances on both sides of the aisle, and can see both sides of this argument. I will say however that the sim I experienced today was the real deal, and was a blast to drive.
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James Altemus
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 dice65
 
 

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PostPosted: Tue Nov 14, 09:30 Reply to topicReply with quote
yeha....sounds great !! been looking forward to this for some time now.....whens it coming out ?




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 2re
 
 

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PostPosted: Tue Nov 14, 11:54 Reply to topicReply with quote
Good to know that its comming along nicly.
I never had any doubts that it would be great.

Very Happy
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 Jimbo70
 
 

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PostPosted: Tue Nov 14, 13:56 Reply to topicReply with quote
You know, I didn't even ask. What I sampled was the program itself, and some of the replay functions. I didn't look at or ask to see menus or other functionality. While it looked good to me, when I spoke with the iRacing people the answer was that they were still working on the secondary physics.
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 cujo35
 
 

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PostPosted: Tue Nov 14, 17:17 Reply to topicReply with quote
Where did you get this demo is it available to everyone? let mek now thanx

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 cujo35
 
 

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PostPosted: Tue Nov 14, 17:18 Reply to topicReply with quote
Where did you get this demo is it available to everyone? let mek now thanx

Rick
 

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 Jimbo70
 
 

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PostPosted: Wed Nov 15, 01:31 Reply to topicReply with quote
This wasn't a downloaded demo, but a demostration by iRacing using their equipment. As far as I know there is not a downloadable demo available.
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 Jovica
 
 

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PostPosted: Wed Nov 15, 20:50 Reply to topicReply with quote
Jimbo70 thank you very much. News about iRacing are very rare.

Could you be more specific about it?

If you know NASCAR Racing 2003, (this is the Software that this Team brought out before), what are your impressions in comparison to that Sim? Does it feel completely overhauled?

Even if you dont know NR03 may I ask some questions.

Have there been onscreen Displays when driving? I mean like your position, REV display, the lap time.... These are more Arcade-style

Or was it all a clear view - only Track - and car. (Like in netkarPro if you know?)

Did you see other Driving Views or are cockpit views the only one you saw in this Program?

Were there any realistic damage settings on? Did you see any damaged cars or the effects of damage on the car. Did you see any debris falling off crashed cars?

Did you have to switch on the Ignition and the starter yourself?

Was the Clutch working properly? Could the car be stalled?

How was the Sound?

You describe the Grafics as stunning in terms of true to life. Could you describe that a little further?

If you are not very familiar with Racing Sims than here are some comparisons of todays Grafics:

GTR2

https://bhms.racesimcentral.net/GTR2/screenshot/16413

rFactor

https://bhms.racesimcentral.net/sims/RFAC/screenshots/89.jpg

netkarPro

https://bhms.racesimcentral.net/sims/NKPRO/screenshots/111.jpg

https://bhms.racesimcentral.net/sims/NKPRO/screenshots/109.jpg

https://bhms.racesimcentral.net/sims/NKPRO/screenshots/53.jpg

https://bhms.racesimcentral.net/sims/NKPRO/screenshots/51.jpg

https://bhms.racesimcentral.net/sims/NKPRO/screenshots/45.jpg

LFS

https://bhms.racesimcentral.net/sims/lfs/screenshots/454.jpg

https://bhms.racesimcentral.net/sims/lfs/screenshots/436.jpg

https://bhms.racesimcentral.net/sims/lfs/screenshots/392.jpg

https://bhms.racesimcentral.net/sims/lfs/screenshots/331.jpg


Has there been a Pit Crew in your Box? Did you notice the drivers view to get dirty with time?

Is the Program free of driving Aids?

And have you seen a "Spectator" Mode in the Replay Mode?

Did you see any TV-style onscreen Info during a Replay?

Thanks alot for any info

Greetings
 

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 Jimbo70
 
 

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PostPosted: Thu Nov 16, 02:43 Reply to topicReply with quote
Please excuse me if I'm a bit vague here. I don't know how close they are to a release of a product, so I'd rather not speak out of turn. That being said, here is what I observed.

- I have more than my share of experience with the entire Papyrus library over the years. You could see that influence in the graphics, particularly in the trees. The difference was in the crispness of the graphics and the accuracy of where elements like the trees, and buildings were located, and their appearance. An example is the tread and sidewall on the tires, which appeared to be almost DVD quality of the BFGs the R/T 2000 wears.

- Because of the audience this was being demonstrated for (everything from non drivers to professional race car drivers, but apart from myself, non sim racers) the damage was turned off, but so was any traction control/stability control/ABS. The system was set up for manual shifting, and while the wheel/pedal setup did have a clutch pedal, it was not required to start or shift. I lifted on my upshifts, more out of GPL habit and my experience in the real R/T car than anything else.

- Because of the nature of the demonstration, and the red mist that developed while I was trying to set quick time of the day (which I did Very Happy) I didn't pay much attention to some of the controller details, but it appeared to be a higher end wheel/pedal/seat setup. The video was on a wall-mounted 42 inch or so LCD HDTV monitor, and the sound was through a 4-channel surround system with a honkin' subwoofer near the seat.

- There were on screen displays for things such as pedal inputs and steering angle, and a lap timer/counter, very much like you can turn on or off in any of the Papyrus sims. Like other Papyrus sims, there was a head's up type display for gauges, and the in dash tach worked as well. Like everything else in this demonstration, the graphics of the tach and needle were much better than previous releases. We did watch replays of some of the more interesting off-course excursions, but I didn't play with any menus, views, or other settings, either in the sim or in the replay mode.

When I told them how impressed I was with the whole setup, the reply I received was that they are still working on it and that it will be that much more polished by the time the start the rollout.
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 Jovica
 
 

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PostPosted: Thu Nov 16, 19:06 Reply to topicReply with quote
Very interesting read, thanks a bunch Jimbo70!!
 

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 Chris17
 
 

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PostPosted: Sat Nov 18, 13:22 Reply to topicReply with quote
Thanks a lot for your report. Very interesting. Will you be involved in further beta tests? If so, then pls keep us informed Smile
 

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 D_Lee
 
 

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PostPosted: Sat Nov 18, 15:53 Reply to topicReply with quote
Jimbo70--

Can you expand on what the physics were like? I raced alot of N2003, and it always seemed that the gap from slightly sliding the tires to completely losing the car was very small. In other words, the loss of grip was very fast when you made a mistake (which I often do...). Since I've never driven a real race car I have no idea whether this is realistic or not, but in the IRacing demo was it different than N2003?

And also thanks for the review.
 

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 Jovica
 
 

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PostPosted: Sun Nov 19, 00:17 Reply to topicReply with quote
I dont want to answer the question for Jimbo but certainly you will have a huge difference in the Grip Level on the tires when you have a 150hp engine compared to a 700hp V8 NASCAR Engine. Thats a World of a difference. Going from the Cup Cars to the Trucks is quite a big difference already and then its only about 200 hp less.
 

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 Jovica
 
 

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PostPosted: Sun Nov 19, 00:21 Reply to topicReply with quote
I would like to add that you might want to try these things:

Change the Steering Input rate to something like 28:1 or higher. It gives you finer controller. Also you might want to use Force Feedback and 100% Steering linearity. Just a Tip
 

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