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Animal Chin


Location: Switzerland
Joined: 07 Mar 2004
Posts: 204
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Posted: Fri Apr 23, 19:26 |
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Dev FAQ
as seen in other threads questions get a bit complex recently and noone seems to know if these have been answered yetby the RBR developers, if they aren't allowed to answer them or if they just don't want to at the moment. so my idea of this thread was to post your question/s right in here in a standardised format to clean the forum up a bit of "devs please answer this"-threads.
so feel free to ask the responsable persons right in here if you want to know something special or just a general question. also don't forget to start a new thread when you want to talk about something more detailed - so this thread will stay clean.
btw, if this thread becomes more popular a sticky would be quite helpful to look up something in the future. let's see if it works...
Rules :
How to post a Question?
Q: [question]
How to post an Answer?
Q: [question]
A: [answer]
Example:
Q: Will it be possible to save replays and export them?
A: Yes, you can save the replays and post them on the net if you like.
_________________
:: "Life begins at 140" -Richard Burns ::
Last edited by Animal Chin on Tue May 04, 13:10; edited 3 times in total |
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Animal Chin


Location: Switzerland
Joined: 07 Mar 2004
Posts: 204
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Posted: Fri Apr 23, 19:35 |
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Dev FAQ - Q&As
Q: What is the current official release date of RBR for PC and the consoles?
A: According to SCi's distributor 2nd July, this was updated last Friday. https://www.pinnacle-software.co.uk/titles/titles.php
-Max Damage
Q: How many setup options will there be?
A: Lots! I haven't touched the majority of them and most people never will.
But it's nice that they are in there.
-Bilbana
Q: Can you list some of the setup options not usually seen in mainstream rallygames?
A: I haven't seen any of them in other rally games except perhaps gear ratio. The only one I personally use is the "Max front Diff Torque" in the Diffrential torque menu, to get less oversteer on the tarmac stages.
-Bilbana
Q: Driving in RBR will be sim as we have heard, but how close will the driving be to the real thing?
A: I don't know, I haven't driven a real rally car, but it feels quite realistic to me. Compared to other sims I think it's right up there with the best.
-Bilbana
Q: Will there be support for multiple controllers?
A: Don't worry, multiple controllers are supported.
-Fozz
Dev FAQ - Qs
Q: Will there be featured the drivers injuries in the game and could you tell us a bit more about how it will look like if so?
Q: Will RBR be presented at the E3 2004?
Q: Will the PC version be released later than the console version?
Q: Could you tell us an approximate date for the release of the PC demo?
Q: What will be the minimal system requirements for the PC version (rough estimate)?
Q: Will the in-car view feature visible steering wheel and hands? And will the view move back and forward to simulate g-forces?
Q: Can we have a real-time damage model in RBR2 so that is possible to wrap your car around a tree or even chop off your rear end if you hit the tree just right?
Q: Will the huge amount of setup options include seat position so that internal view can be adjusted?
Q: It has been made official last year in a press release of SCI that RBR is part of the RBR Series. Are there any plans yet for RBR2 or does even a big wishlist for other games of the series exist?
Q: What has happened to the official RBR Developer Diary? The last issue was even a few months ago.
Q: Will there be proper (not stretched) widescreen support?
Q: Will there be support for Track-IR in the PC version?
Q: Is it possible to have more than one player in career mode?
Q: I know there is 6 stages on a rally but i think thats too short, Is there like you drive same stages more times on a rally? Leg 1, 2, 3?
Q: How many drivers will it be on a rally? And is it allways the same driver who used to win like in other games?
Q: Is there more spectators on the finally game than the demo?
Q: On the demo, when you went off and spectators help, you lose 3 seconds. Is it the same in career mode?
Q: Will there only be one sort of pacenotes? Some people drive with number notes in real life.
Q: Can we replace codriver sounds, so that we can use different-length (faster) sounds if we want?
Q: We know that there will be one 25km stage in Rally Hokkaido but what's the average length of the stages? Are there many over 10km stages?
Q: Is it possible to turn ALL on screen info off when driving? Some people don't want any arrows, clock, split times etc on my screen.
Q: Will there be functional gauges etc. in incar view so it's possible turn all on screen info off without missing any important information?
Q: Will it be possible to drive the same stages reversed? It adds much more to play because the same stage reversed is almost a different stage.
Q: Will there be a manual starting of the engine, wipers, lights etc.?
Q: Will there be water on the windscreen and automated wipers after a wartersplash?
Q: Will there be night stages ?
Q: Will the game be easy to replace car paints and add new cars (this will crush other games)?
Q: Will it be possible to add motion blur in the in-car cameras (like in doom3)?
Q: Will there be mechanical damage like engine cutouts, electrical problems, stalling the car, loosing gears, braking steering etc.?
Q: Will thare be different states of damage to the windows (cracking/braking) and the body?
Q: Will it be possible to add a slider for the gravity and damage?
Q: Will the Kangaroo editor be made available with the PC version so we can make our own tracks?
Q: Is Dennis Gustafsson (the creative designer for Warthog Sweden) the same guy as in this company https://meqon.com/downloadarea/downloadarea.php ?
Q: Is there anything know why an RBR version has been leaked, yet?
Q: What version (date) consists the leaked RBR release of?
Q: Will there exist an analog handbrake in the PC version?
Q: What will be the minimum and recommended PC requirements to run the game?
Q: Could Warthog add the option to view the speedo in MPH as well as KPH in RBR2?
_________________
:: "Life begins at 140" -Richard Burns ::
Last edited by Animal Chin on Tue Jul 13, 12:48; edited 17 times in total |
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LightHammer


Joined: 30 Mar 2004
Posts: 58
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Posted: Fri Apr 23, 19:35 |
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Q: Will the PC version be released later than the console version?
Q: Approximate date for the release of the pc demo?
Last edited by LightHammer on Fri Apr 23, 23:07; edited 1 time in total |
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Max Damage
Joined: 29 Feb 2004
Posts: 222
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AZone


Location: New York City
Joined: 01 Mar 2004
Posts: 450
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Posted: Fri Apr 23, 22:15 |
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Q: What will be minimal system requirements for PC version? Rough estimate. Thank you.
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Richard Burns Rally - Russia
https://rbrally.gamenavigator.ru/
Our forum has bilingual interface! |
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Nixon


Location: Malmö
Joined: 05 Feb 2004
Posts: 217
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Posted: Fri Apr 23, 19:17 |
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Q:How many setup options will there be?
Q: can you list some of the ones not usually seen in mainstream rallygames?
Q:Driving in RBR will be sim as we have heard, but how close will the driving be to the real thing??
Q:If RBR could pick only one friend in the racing-game market, which one would he pick?? 
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"Impeach THIS!!"
--T.K.o.P--
If you like real WW2 games...
https://redorchestramod.gameservers.net/ |
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Carry the Zero
Joined: 21 Nov 2003
Posts: 425
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Posted: Sat Apr 24, 05:16 |
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Q: Will the in-car view feature visible steering wheel and hands? And will the view move back and forward to simulate g-forces? |
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Bilbana


Location: Warthog Sweden
Joined: 29 Sep 2003
Posts: 28
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Posted: Tue Apr 27, 15:34 |
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Q:How many setup options will there be?
A: Lots! I haven't touched the majority of them and most people never will.
But it's nice that they are in there.
Q: can you list some of the ones not usually seen in mainstream rallygames?
A: I haven't seen any of them in other rally games except perhaps gear ratio. The only one I personally use is the "Max front Diff Torque" in the Diffrential torque menu, to get less oversteer on the tarmac stages.
Q:Driving in RBR will be sim as we have heard, but how close will the driving be to the real thing?
A: I don't know, I haven't driven a real rally car, but it feels quite realistic to me. Compared to other sims I think it's right up there with the best.
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Warthog Sweden
Richard Burns Rally
Car Modeller |
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szszp


Joined: 07 Oct 2003
Posts: 596
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Posted: Thu Apr 29, 12:54 |
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Q: Can we have a real-time damage model in RBR2 so that is possible to wrap your car around a tree or even chop off your rear end if you hit the tree just right?  |
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Impreza_wrcsti
Game Master


Location: Norway
Joined: 17 Nov 2003
Posts: 533
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Posted: Thu Apr 29, 22:25 |
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Animal Chin wrote: |
Rules :
How to post a Question?
Q: [question]
How to post an Answer?
Q: [question]
A: [answer]
Example:
Q: Will it be possible to save replays and export them?
A: Yes, you can save the replays and post them on the net if you like. |
Its a sticky and I asked if it could be kept tidy. I just had to delete a few posts because they didnt follow the rules.
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Jure Zagoricnik
BHMS Team


Location: Slovenia
Joined: 26 Jan 2002
Posts: 2269
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Posted: Thu Apr 29, 22:46 |
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I thought this would be only a 1 post thread... when someone posts a Q, it gets added to the 1st post and his post is deleted. When a dev posts an answer, it is added under the question in 1st post and his post gets deleted.
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Jure Zagoricnik
Blackhole Motorsports
https://bhms.racesimcentral.net
Crystal Madness
https://www.crystalmadness.com |
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hiya
Joined: 08 Apr 2004
Posts: 70
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Posted: Thu Apr 29, 22:55 |
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thought this should be added,
from https://bhms.racesimcentral.net/board/viewtopic.php?p=93319#93319
Q: What's with that silly red respawn and automatic respawning, that sucks!
Dev Answer(from above referenced thread) "CamFly": a.) 'respawning' is a manual thing. No 'whoa, I'm back on the track' stuff. It will be something you have you trigger by pressing a 'reset' button.
b.) It will be impossible to respawn until the car has stopped moving.
c.) There will be a significant time penalty for respawning. Depending on the severity of the incident, anywhere from 30 seconds to 3-5 minutes.
d.) The time penalty will also have to be applied to the AI drivers for the sake of consistency.
Quote: |
CamFly: Then you are in luck. That is how it works in the final game |
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Piddy


Location: Sydney
Joined: 24 Oct 2003
Posts: 464
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Posted: Mon May 03, 02:42 |
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Q: Will the huge amount of setup options include seat position so that internal view can be adjusted?
ps: I also think this thread would work better if Animal Chin edits his first post with all questions and official answers. This would allow the devs to post back freely in here without having to pose a question and people wouldn't have to scroll through the pages of this thread (as it gets longer) in order to see if a questions had been asked. |
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szszp


Joined: 07 Oct 2003
Posts: 596
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Posted: Mon May 03, 03:32 |
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[quote="Piddy"]Q: Will the huge amount of setup options include seat position so that internal view can be adjusted?
A: Piddy you can always adjust your desk chair height  |
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Animal Chin


Location: Switzerland
Joined: 07 Mar 2004
Posts: 204
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Posted: Mon May 03, 15:37 |
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offtopic:
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Jure Zagoricnik wrote: |
I thought this would be only a 1 post thread... when someone posts a Q, it gets added to the 1st post and his post is deleted. When a dev posts an answer, it is added under the question in 1st post and his post gets deleted. |
Piddy wrote: |
ps: I also think this thread would work better if Animal Chin edits his first post with all questions and official answers. This would allow the devs to post back freely in here without having to pose a question and people wouldn't have to scroll through the pages of this thread (as it gets longer) in order to see if a questions had been asked. |
well, i've already thought of that before and - actually that was my original idea but it's just not possible because i don't own a moderator status. therefor it's not possible for me to edit/delete other posts.
sorry for the offtopic guys but i just had to comment on that.
szszp wrote: |
Q: Will the huge amount of setup options include seat position so that internal view can be adjusted?
A: Piddy you can always adjust your desk chair height  |
i think he meant the issue discussed in the PCMagScan-thread. he probably meant that it would be better to adjust the virtual steering-wheel and the dashboard yourself. fozz has already said something about this imo. i remember him telling us that the dashboard is definately adjustable in the final version.
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Q: It has been made official last year in a press release of SCI that RBR is part of the RBR Series. Are there any plans yet for RBR2 or does even a big wishlist for other games of the series exist?
Q: What has happened to the official RBR Developer Diary? The last issue was even a few months ago.
_________________
:: "Life begins at 140" -Richard Burns ::
Last edited by Animal Chin on Mon May 03, 15:57; edited 2 times in total
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