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[Dirt Track Racing 2] Dirt Track Racing 3 Wishlist Complete Post new topicReply to topic 
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 Joined: 31 Jul 2002
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PostPosted: Mon Jan 20, 09:54 Reply to topicReply with quote
posted by: Jure Zagoricnik

The wishlist is now complete and you can read all the wishes/suggestions.

link : https://bhms.racesimcentral.net/dtr3wishlist

 

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 roylee18
 
 

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 Joined: 16 Mar 2005
 Posts: 6
PostPosted: Wed Mar 16, 15:17 Reply to topicReply with quote
I am a race car driver from the upper midwest and I have to download and make cars that I know so it feels more real. I would like to see some chassis and skins from the WISSOTA racing association in the game. Also adding real drivers cars from the larger series's into the game would make it more exciting.

Also there was a talk about another Sprint Car game having Cedar Lake Speeday in New Richmond, WI in it, and it think that Cedar Lake would be a great addition to the game just for the fact that the Outlaws race there and it also holds the biggest season ending event (Wissota 100) other than the Knoxville Nationals.

When you do the Hot Laps there should be other cars on the track, because you never see only 1 car on the track hot lapping in real life.

Also I agree that the yellow flags need to be more realistic, and you should be able to control the steering at least.

Another thing is the handling, you need to be able to powerslide through the corners, not like the current cames are where it is like driving on asphalt.

The track surface should change a the racing goes on. I mean Qualifying should be wet and a little sloppy, Heats it gets tacky, Dash(if in the game) between tacky and dry, and as you increase through the Mains (D to C to B to A) the track should go from dry to black and slick. The cussion should actually build up and move higher on the track as the day goes on.

Running 24 cars in the A main would be nice, because it would make it harder if you have to start in the back.

If possiable, make an option so that you could actually watch the other races while you wait for your event to come up and control where you are looking with the directional keys.
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