|
|
|
|
|
|
Submited by: |
Date: 20-01-2003 |
1. A true IMCA modified, in addition to or in place of the BB Mods.
2. More than 10 player multiplayer
3. A cushion
4. Track condition changes. Make it possible to attempt to predict how the car will handle on a dry track, even though you are starting on a wet one.
|
|
Submited by:
|
Date: 20-01-2003 |
1. Better On-line race engine. Need to be able to race more than 10 cars. How bout 12-18. If Nascar can run 43, it would be super to run 16-18 like real life.
2. Three digits for numbers, so racers can run #111 or 98X.
|
|
Submited by: |
Date: 20-01-2003 |
1. Have more than 10 players in multiplayer
2. Don't have every track have the groove at the same spot, in DTR it was low, in DTR2 it's high, variety is better
3. The cars are too fast in DTR2, and tire wear is not enough of a factor
4. Make bleedable tires work
5. Chassis is too rigid in DTR2
6. Allow dedicated server mode
|
|
Submited by:
|
Date: 20-01-2003 |
I would like to see my favorite track Brownstown Speedway included. Real skins like The Real Deal Don Oneal. I would like to see yellow flags for spins. The yellows should simulate a real yellow with full caution laps, restarts, and backstrech restarts. Starting from the line up shoot would be great. You should be able to turn the caution auto pilot on and off. There should be a single night mode with heat and features. You should have a full weekend event with features like a Saturday Night Special. Real events should be included like the World 100. The real divers should have built in skill levels so that someone like Moyer would be faster than a less skilled driver no matter where Moyer starts. This way the it will like racing against real drivers and not skins with random ai. I will be very disapointed if Brownstown, In is on the game. It is 50 year old track that is the most popular of the area. And yes it is more popular than Bloomington. It's the home town track of C.J. Rayburn, Steve Barnett, and Don Oneal.
|
|
Submited by: |
Date: 20-01-2003 |
Same cars as 2, better multiplayer support (more than 10 cars), alot of tracks, better damage model, normal caution flags so leagues can turn them on. Need to be able to drive in the pits and change tire/make adjustments, better tire models. Basically better everything PLEASE. I'd pay $50 for one of your titles if they were worth it with these things. Basically need to completely revamp the coding as its WAY to easy to cheat and WAY to easy to add ignorant patches.
|
|
Submited by:
|
Date: 20-01-2003 |
I work on a dirt modified, 358 and I think these modifieds in DTR2 kinda suck, they look nothing like a modified. Maybe in DTR3, make the real modifieds, big block and 358's and some tracks like Bridgeport, Grandview, Susky, Big Diamond, New Egypt, Knox...
|
|
Submited by: |
Date: 20-01-2003 |
Some new tracks and a patch that would allow DTR1 & DTR2 more compattible where you could race all track together not just online. More realistic looking late models and using just two gears, 1 & 2, then final gear ratio.
|
|
Submited by:
|
Date: 20-01-2003 |
My wish would be to have at least one track done from each state (Michigan's would be Crystal), more realistic crash and damage models, mini stocks and IMCA type modifieds represented as cars to choose from. Also more than 10 people capable of racing online at the same time.
|
|
Submited by: |
Date: 20-01-2003 |
More life like looking car models,and at least a 20 car multi player.
|
|
Submited by:
|
Date: 20-01-2003 |
My biggest wish of all is for you to work really hard on gettin the cheating out,get rid of the shifting like real cars,get rid of the homade tracks(thats a definate cheat)get a better multiplayer its terrible need somtin like papyrus has got and once you do all that youll have one of the top racing games made i mean hell got tons and tons of tracks between dtr,dtrsc,dtr2 and the future dirt games could probably be the best game since papy and nascar is no more boy sure would be nice to see them make a dirt track game
|
|
Submited by: |
Date: 19-01-2003 |
On the next dtr game i'd like to see the caution flags be more realistic, more northeastern tracks, more realistic setups, and drivers from the DIRT motorsports organization.
|
|
Submited by:
|
Date: 19-01-2003 |
It would be awesome if you could include the tracks that the DIRT Advanced Auto Series runs on. It would be great to fly by the front strech grandstands at the Syracuse mile.
|
|
Submited by: |
Date: 19-01-2003 |
They need to make a miget game with real tracks, physics and the Chili Bowl!
|
|
Submited by:
|
Date: 19-01-2003 |
I think that they should put the udtra cars in it, and have more cars on the track at once. Also more 1/2 mile and 1.3 mile tracks.
|
|
Submited by: |
Date: 19-01-2003 |
1. Start of the race real in such that you can control your car before and after the race, don't use any auto driving modes.
2. When motor is cold it stuters until it warms up.
3. Able to start and kill your motor at any time.
4. The tech gauge should correspond with the motor in such a way that it should screat at avout 6,200 rpm.
5. The gauges should be lit and working within reason, especialy water temp, oil pressure and tach gauge
6. Able to drive the car out onto the track to the start of the race.
|
|
Submited by:
|
Date: 19-01-2003 |
I would like more cars in the A Main(24), more tracks and fuel added to the adjustments for tuning, Then as the race continues your car will handle differently as the fuel burns off.
|
|
Submited by: |
Date: 19-01-2003 |
Compabilty of running upto 30 cars in a race and upto 20 online without warp problem.
|
|
Submited by:
|
Date: 19-01-2003 |
1. Speedcars.
2. More realistic accidents. One accident I had in a Sprint car I rolled about 20 times.
3. If possible a camera (in replay mode) that constantly follows you from the infield.
4. One more thing I would like is some more 3/4 and 1 mile tracks.
5. Also what about a vintage speedcar (pre rollcage) modifieds.
|
|
Submited by: |
Date: 19-01-2003 |
1. I would like to see the yellow flags be more realistic. When ever your wheels stop you have to go to the rear.
2. I think putting some real skins and real chassis in the game would add a lot. 24 car starting grid.
3. I don't know about anyone else, but I think the latemodels handled much better in DTR1 than in DTR2.
|
|
Submited by:
|
Date: 19-01-2003 |
Lets see some more realistic setups. Include things like panhard bars, 4 links, torgue arms, pinion angle, caster/camber, engine timing, and stuff like that. Lets see some more noticable upgrades like new body styles, lighter chassis, and stuff like that. Lets see better looking cars, lets face it, dtr2 cars aren't very realistic. Better handling is a must. Some good 3-wheeling would be nice. I wanna see some pro's cars in it too, and what happened to IMCA modefieds? You should also make each car have its stregnths and weaknesses such as one car has more forward bite but less side bite and one has more power but less forward bite and things like that. Make more classes of cars, here are some examples, pure stocks, street stock, super stock, latemodel, IMCA mods, Dirt mods, Sprints, and midgets. and make each class of car set-up differently.
|
|
Submited by: |
Date: 19-01-2003 |
It would be nice to have more tracks in the new game and also would be nice to have some tracks from the southeast. Make the setup more detailed (4 link adjustments etc.).
|
|
Submited by:
|
Date: 19-01-2003 |
The most important thing I want to sugguest is to hire real AMERICAN professional Dirt Track Racers to be consultants. Then the key is to listen to THEM!
|
|
Submited by: |
Date: 19-01-2003 |
I have all 3 DTR titles and i would like to see pro stocks, late models, modifieds, and sprints. Also more figure eight tracks. If possible I would like to see Rocky Mountain National Speedway in the game.
|
|
Submited by:
|
Date: 18-01-2003 |
Hi, my name is Darin Busch and I am the new owner/president of Tulsa Speedway in Tulsa, OK. I would like to see my track on the game if at all possible. Also, I would like to see IMCA type modifides as well. I would also like to see some type of paint shop within the game (maybe something similar to Nascar Racing 2002).
|
|
Submited by: |
Date: 18-01-2003 |
As A member of the DTR community since it came back, and a long time fan of Dirt racing in general, I could make a ton of a suggestions, but I will limit them to the most important.
My number one suggestion and probably what everyone wants to hear is a better mutliplayer engine. I love the mutliplayer aspect of DTR and DTRSC plus DTR2, but the online lag and warp has gotten a little to annoying for me. As an accomplished online racer, I feel that with a better mutliplayer engine it would inturn give more fun to the simulation of the game, and also it would probably sell you some more copies of the game. I think the 2nd thing people look at when buying a game is if the multiplayer is any good or not, after they look at the title.
Second, I think the game engine should be re-vamped. Yes the DE2/DE3 seems a little out of date. The original dtr was on the DE2 engine, and DTR2 seems just like an updated version. Don't get me wrong, I like the game its just a new game using old features. I would love to see a Dirt Racing game come out with the smoothness, and quality of a racing title such as Nascar Racing 2002, etc. etc.
Third, Damage is something that is a big part of Dirt Racing. If you have ever seen a sprint car crash, the wheels don't stay attached, and the wing doesn't just bend. Yet, you have pieces flying aprart wings crushing, and tearing apart. You also have tons of dirt and dust fly everywhere. I know this would bring a whole new addition of realism to the game. Same thing goes with latemodels, except for the wing crushing. I would like to see more body damage. Especially quarter panels flapping coming in and out of turns. Rather then just dents in the body panels.
|
|
Submited by:
|
Date: 18-01-2003 |
1. Would like to see multi groove tracks, and a noticable cusion. If you hit a cusion in a real car you know it. Also make the track condition change over the course of the race, not just the event. The track should dry out as the race progresses and the groves may change.
2. Realistic car physics, not just ones that show up in the replay either. If you lift the left front or there is body roll give the feel of it while in the cockpit.
3. Many of the numbers in the setup are unrealistic, ie. spring and shock rates, car weights.
3a. Setups should be different for different classes of cars. The ideas are the same but numbers are different. Make sense?
4. Let the driver control the car under yellow flags, and restart at the start/finish line.
5. Flat tires, blown engines, oil on the track, random breakdowns.
6. The weight of the car should change as the race wears on, used fuel, added mud to the car etc.
7. Rules infractions: let the player adjust the weight of the car and amount of fuel in it. If at the end of the race the player is below a limit dq him.
8. Realistic damage, wrecks etc.
9. More real tracks from IMCA, Xtreme, UMP, DIRT, etc.
10. 24 car fields in the a-mains.
|
|
Submited by: |
Date: 18-01-2003 |
1. Paintkit built in to the game,
2. Stock Truck class
3. Mini-Stock class
4. Legends/Dwarf car class
5. IMCA/UMP style modifieds
|
|
Submited by:
|
Date: 18-01-2003 |
I love figure eight racing, I wish there would be more 8 tracks. Also the local tracks here in Northeast Wisconsin have been running a sport truck class the past couple three years or so. That would be cool to see in the next dirt racin game.
|
|
Submited by: |
Date: 18-01-2003 |
Well , another thing I just thought of that would be realy neat ( but totaly unesesairy for racing ) is if you had to drive out of the pits where you parked your rig for the nite . Kind of liek any local track , you hear them announce "last call for hot laps " , "Street Stocks , get lined up for qualifying" and then theres a line of cars waiting at he pit gat to go line up for thier run at setting thier fast lap , ect. And on the same note have to drive back into the pits after you qualify , the pit gate opens and you have to get off the track for the next qualifier to run . Liek I said , totaly unnesesairy , but would add to the feal of the local track realism.
|
|
Submited by:
|
Date: 18-01-2003 |
Better physics like you did for DTRSC, thats a great sim for gameplay /physics. Better multiplayer without as much lag and warp. And a way to qualify online like Nascar Heat has.
|
|
Submited by: |
Date: 18-01-2003 |
Easier way to change skins and drivers, or just few blank ones. A good paintshop would be cool kinda like the old nascar games. Maybe put real chassis in the game to pick from like Rocket, Rayburn, American Made, or GRT's. I like the idea of blown tiers and engines. Real drivers with their cars and profiles (examples: Scott Bloomquist, Billy Moyer, Shannon Babb, Wendall Wallance, Shane Yoder, Kris Patterson, Matt Miller, Donnie Moran.
|
|
Submited by:
|
Date: 18-01-2003 |
We need a bigger cushion on many tracks that you can feel the right rear hook up on it. And how about when we join a game online the game will download each persons skin for that race. the skins are small files so it would download fast.
|
|
Submited by: |
Date: 18-01-2003 |
I drive a sprint car myself, and the first thing I would like to see in the game, is more than one racing groove. Everyone knows that on a dirt track, most of the time if the track is prepped right, there are a lot of different lines for different setups. The second thing is the incar view. When you slide through the turns, you aren't looking straight in front of you, you are looking to the left a little bit so you can see where you are going. Maybe have a camera that somehow rotates to the left a little bit when you are sliding.
|
|
Submited by:
|
Date: 18-01-2003 |
More realistic cars-maybe even real late model chassis such as Warrior, GRT, Rocket, etc.
Real drivers,its great in DTR:Sprint Cars and it would make the late model thrill even better.
How about changing to UMP modifieds in the next edition.
|
|
Submited by: |
Date: 17-01-2003 |
My wish or wishes to be done with DTR 3 is real Late Model physics. The car needs to be correctly done with regards to how late models really act. More tracks and maybe a union with Renegade or now Xtreme Dirtcar series to get some names like Rick Eckert, Dale Mcdowell, or Chub Frank on the game.
|
|
Submited by:
|
Date: 17-01-2003 |
First of all, thank you for the 4 great games that you have released so far. I have enjoyed all of them.
Interface: Lose the "sliders" in the setup screen. They would be ok if the arrows on each end could be clicked to change a setting up or down (depending on which end you click). This is one of the most furstrating aspects of your games.
Interface, part 2: Give us the ability to tweek our setting whithout having to back all the way out of a game. A button that leads us to graphics, sound, and imput screens, after you join a server, or during a carrer mode race, would be most helpful. Like on the setup screen, have a button that lets you at the game setup options.
Yellow flags: Would like it to be more realistic. Cruise control is ok (though I would rather control my car at all times), but line back up and restart at the flag stand, not when ever the count down returns to zero.
Multiplayer: Implement yellow flags for multi-player. Have the host (or league admin) designate how they will be implemented. Do them like a normal Saturday night dirt track does in the states.
Multiplayer, part 2: Try for bigger fields on-line. Would be cool if you could get 24 player in one race. Any more and it would be unrealistic.
Multiplayer, part 3: Add a feature that scans for custom skins and asks, while in multi-player if you want to download the skins of your competitors. A lot of people take great pride in their custom painted skins, and it would be great to race against them, without having to arrange ahead of time to download them.
Quick Race: Give us the option to choose our starting position. After a couple of weeks, I can usually beat the AI at 100% fairly easily. It would be nice to force my self to start in the back and see if I can make a charge to the front in like say, 10 or 15 laps.
Career mode: Have a local Saturday night racer mode. Let us pick a track and race that as our home track weekly, against the same guys. Give points and money for each race. Most racing on dirt in the states is done by locals, running at their home track. Only the "Big Dogs" travel. The vast majority stay at the same track all year. In other words, have a challenge to be the track champion, at one track.
Input devices: Make your games support multiple imput sources. i.e., a wheel from company a, mated with pedals from company b, and a shifter from company c. If windows will recognize and calibrate all of them, you games should also. I don't have such a setup, but am considering buying a trick set of pedal, but keeping my wheel. I understand that I couldn't use the new pedals in DTR, et al, they way it is coded now.
Editing: I understand you don't want to lose the horses by opening the barn doors, but the ease by which a game can be edited by the mod community adds greatly to the logevity of a title. Make it easier to tweek cars and tracks. You will never produce a game that has exactly the cars and tracks that everyone wants. But you can get close and let those that want something a bit different, produce that themselves.
Well, that is all I can think of. The most important thing is to make it League and multi-player friendly. That is where the real replay vaule comes in, the multi-player aspects of the game. Again, thank you for producing such great games. Please, though there are things I would like to see done different, I still love the whole Ratbag catalog of PC racing games. And recommend them to all my sim racing friends. (and real dirt track race car drivers as well).
|
|
Submited by: |
Date: 17-01-2003 |
First of all I would like to say thanks for the opportunity of being ask to provide input. To qualify some of my suggestions I must tell you I am an older man, above 50, I was born in the 40's and became interested in racing as a young teenager. This was back when the cars were made from junk yard parts starting with the 32 coups and sedans going up to the late 40's. Many of the cars were run as open wheel with the fenders removed and many with the fenders, it was a matter of choice. Many ran with no hood while others did. This was the period before the high priced equpment, just the stock items that you could get through the mid 60's. It took a racers imagination to run fast such as carb selection, weight placement, head selection and modification and the diffrent sizes of stock tires and pressures. I think a lot of the older men and maybe some women would become more interested in the games with a nostalgic look. With this said, my suggestions would be:
1. To bring out some of the older coups and sedans, use the stock style engines for the pre 70's era and only slight mods possible such as heads, exhausts, size of tires extc.
2. As others haave stated, more realistic yellow flags with restarts thrown green coming out of turn four after gathering all the cars back together.
3. More realistic ai cars causing and having wrecks.
4. Flat tires and blown engines.
5. Also when an engine blows, some times place oil on track as happens in real time.
6. Black flagging Ai or players cars that are severely damaged and are a danger to other cars still racing.
7. Set the game up so that banking on the tracks maybe adjusted.
8. Several more tracks available and a series editer and as some have suggested, a track editor would be nice.
9. There are many more things that could be done to improve the games, but then just as I said, they are nothing more than games to us but they are a business to your organization.
|
|
Submited by:
|
Date: 17-01-2003 |
Make it where the average user or new user can paint his own body on the car selection screen and make setups more effective (realistic). It seems that most sets handle the same unless drastically different.
|
|
Submited by: |
Date: 17-01-2003 |
Tracks that the modifieds really run on,a centered cockpit. thats about it DTR2 is awsome. just waiting for the patch to stop all the lag in multi-player good work guys.
|
|
Submited by:
|
Date: 17-01-2003 |
1. You don't drive to the line on the start. The line is for the finish. Maybe you could try letting the pace car set the pace, including the human driver if possible.
2. You don't start a caution where ever. I'd like to see you do restarts and cautions in the same manner as a start. See above.
3. Clean up your games. What I mean is for example, at Williams Grove in DTR2, there is like an invisible wall sticking out of the track at the pit entrance gate on the back straight. If you hit this wall you're car has went to junk and if it's a close race might as well take and ram your car into others or restart. Along the same lines you design these cars like feathers. You hit one tire on the apron and you have just launched yourself. Real race vehicles don't do this.
3a. I seen someone else post this and it's a cool physics thing. But seeing a car three wheel, or pull a wheel stand is a crowd pleasing thing.
4. I keep seeing the same tracks. They have come a long way from DTR, especially Eagle. Include other popular tracks from around the nation. I'd like to say I'm from Nebraska and most people around here know of Beatrice, NE as probably one of the toughest race for a driver and best shows for a modified race. Other tracks are I-80 or now known as Nebraska Raceway Park (NRP). Belleville, KS. If you run IMCA, you know of the Super Nationals at Boone, Iowa. Other mentionable tracks from the area are I-55, I-70, and Lakeside speedways.
5. Now most fans know there is more than just one type of chassis and they all look different in their frames and bodies. Modified--Hot Chassis, Harris, Jet Mod, Dirt Works. Sprint cars-Eagle, Stealth, Johnson, Maxim. Late models, Stocks, everything in racing have different frames and different skins.
6. “Now Cole, Tires are what wins a race." Might be hard to do, but a little difference in a tire selection just for looks would be fine with me. American Racer, Hoosier, Goodyear, McCreary.
7. Personally, I'm not the greatest at painting in Paintshop Pro, but I've gotten better so I don't mind using it. But having a little assistance or shadowing layering something to make the car look real helps.
8. No more figure 8 races.
|
|
Submited by: |
Date: 17-01-2003 |
I´d like the game to be more sim, less arcadish. Also, a more accurate damage model, and better graphics too. A "paint shop" would be highly appreciated too, for people not used to unpack files and using Paint Shop Pro and such.
|
|
Submited by:
|
Date: 17-01-2003 |
I like to see the game at all, please find a distibutor in Sweden also. I still have to drive DTR (hard to find too) cause I can´t find DTR2 here. So what I want is a release in Sweden.
|
|
Submited by: |
Date: 17-01-2003 |
1. Vintage game 70s, 80s Latemodels
2. User friendly editor which we would gladly pay more for
3. More cautions but not like the ones now, start coming off 4
4. Flagman
5. Proper scaling of cars to track
6. Paint shop
7. Breakdowns, blown motors, flat tires, player and AI
8. Ability to qualify and run heats in quickrace
9. Release date before 2004
|
|
Submited by:
|
Date: 17-01-2003 |
1. Either make them IMCA or DIRT mods not a combo of the two. I prefer IMCA style.
2. Realistic physics. Have a setting for arcade for the people who can't handle the real deal.
3. Two grooves is a must with a cushion and realistic physics if you were to jump that cushion.
4. More cars in the features and heats.
5. Realistic damage models or atleast a better one than the current.
6. Get a hold of some these guys that make mods and hire them to do some modeling and physic work.
7. Better skins
A little side note to the guys who want USAC. I whole agree with you guys totally on the non-wing side of sprint car and midget racing. However getting Uncle Ted to agree to have USAC come on board with WoO is highly unlikely. He is too greedy. If somehow someway a miracle happens that non-wing cars will be in a game and USAC is not an option. Try the SCRA.
|
|
Submited by: |
Date: 17-01-2003 |
1. They should put the real Xtreme Dirtcar seires or the renegade stars dirt late model series in the game.
2. Put in some high bank tracks in the game.
|
|
Submited by:
|
Date: 17-01-2003 |
1. Realistic physics and setups. Otherwise, forget it.
2. Editable like Nascar Heat. (e.g. UDTRA Heat)
3. Pavement short tracks for all cars....Real tracks too!
4. Expansion packs for cars, winged, and non-wing series.
5. USAC, USAC, USAC
6. Control of cars under yellow
7. 20-24 car features
8. Built in track editor... choose size, shape, banking
9. Ability to groove and choose tire compound
10. Track conditions that change during race.
|
|
Submited by: |
Date: 17-01-2003 |
1. They should put the real Xtreme Dirtcar seires or the renegade stars dirt late model series in the game.
2. Put in some high bank tracks in the game.
|
|
Submited by:
|
Date: 17-01-2003 |
I would love to see some vintage modifieds, street stocks and some tracks that no longer exist (like the reading fairgrounds). As far as street stocks maybe a 57 chevy, 66 chevelle and a 56 ford. Modifieds maybe some 70's coupe and coach bodies and some vegas, pintos and gremlins. I know most people probably wouldn't be interested in a whole game of vintage cars and tracks but possibly something that could be unlocked after a certain amount of progress could be cool.
I know this doesn't really pertain to a dtr3 sim but while we have your attention how about a wish list for the next dtrsc? I would like to see a game angled more at USAC with midgets, sprint and silver crown cars. Possibly some vintage champ cars and midgets with ascot, langhorne and maybe a board track or 2. How about some real small tight tracks and some 270cc micro sprints and 600 cc mini sprints? Just my 2 cents.
Thanks for asking us what we would like to see in a game instead of telling us what we want, maybe if more companies did this we would have had a dirt sim a long time ago.
|
|
Submited by: |
Date: 17-01-2003 |
1. Ministocks
2. Pick-up trucks
3. More then 2 figure eights
4. Built in dyno simulator(like NIRA Drag Racing had) to let you tune your own motor for the performance that you want.
|
|
Submited by:
|
Date: 17-01-2003 |
The only improvement I can think of would be IMCA style modifieds, more Pro Stock chassis and more tracks... specifically more Figure 8's and "Old School" ovals such as Lincoln Park Speedway in Putnamville Indiana and Riverside Speedway in West Memphis, Arkansas.
|
|
Submited by: |
Date: 17-01-2003 |
D.I.R.T modifieds, center driver not to the left. PIT stops .More cars in race .More Cautions , breakdowns ,and debris.Changing track conditions during race.
|
|
Submited by:
|
Date: 17-01-2003 |
1. A way to turn off the black flag in multiplayer.
2. A real points system for multiplayer not 4, 2, 1, none.
3. The choose to time or run heat races in multiplayer.
4. Have to say multiplayer AI to fill the field.
5. More Northeastern Tracks Lebanon Valley,Fonda,Albany Sartoga.
6. Being able to pit would be nice to change the car during a large race.
|
|
Submited by: |
Date: 17-01-2003 |
I would want a Sprint/Midget/Silver Crown game of some sort. Real tracks, drivers, and AI. A lot of tracks and drivers to keep us interested for a long time. Have the races as realistic as possible as far as tire wear and tracks conditions. It would be nice to have it a USAC game. If USAC isn't interested just do it alone. As long as it has variety and is realistic, it will do well! A better/easier paintshop is a plus!
|
|
Submited by:
|
Date: 17-01-2003 |
I beleive that the Dirt Track Racing 3 game should have many new things. For example I think the game should have Tracks all over America. Tracks from the midwest and all over. The midwest is like the home to all dirt racing. I also beleive that the game should have better series, like the udtra, ump summer nationals, and usmts. They should also have late models, ump modifieds, street stock, sportsman, and hobby stock. They should have a better painting program on the game as well. They should also have a handfull of drivers form the sreies cars on the game. The tracks should range from a little bullring to a 1-mile track like Springfield or DuQuoin. Everone likes banking so a track like Belleville would be needed. The pits should be open so you mess around in them. There also should be glitches in the game like special buildings or tunnels.
Thank you for letting me voice my opinion on the next dirt track racing game.
|
|
Submited by: |
Date: 17-01-2003 |
1) More than 16 cars per race. Give us the abilty to set the limit...and give us the abilty to vary it from track to track.
2) A schedule editor so you could have Friday and Saturday night shows.
3) More short tracks. Especialy tracks from the southern United States. Florida, Alabama, Tennesse, Georgia, etc.
4) Give us the ability to change the event format. (example : Straight up qualifying...No heats.)
5) More realistic cars... especialy the stockers.
6) Make car damage apply to the AI cars as well as the players.
7) Make the tracks a realistic size so that the selected cars would run a realistic time. It is quite funny that a 500hp camaro can run under 15 second laps on a 1/2 mile track when in reality a latemodel dont even come close to that. Adopt some kind of standard concernining track demensions.
8) Give us some variety in how a car handles. In reality, a Rayburn chassis handles alot differently than a Rocket or GRT. Especialy if the have different rear suspensions. (Bar or swingarm)
9) Make us run the lower divisions first in carrer mode. Like something simalar to what you guys done in DTRSC. You couldn't just start out in the WoO series.
10) Please take all of these suggestions into consideration. You guys could make one "KILLER" pc game. You are finding out what folks want, use this information.
|
|
Submited by:
|
Date: 17-01-2003 |
How about torison bars on rear of car (like the sprint cars have) and how about making a layout like Flemington speedway in n.j.
|
|
Submited by: |
Date: 17-01-2003 |
I would like to see 15 or more in multiplayer mode, in real racing at least 24 start in the a main, we run 43 racers in nascar2002 online with no prob. Also I would like to see some tracks from New York in game {Ransomville, Rollingwheels, Syracuse and others}. They host dirt modifieds as the main show.
|
|
Submited by:
|
Date: 17-01-2003 |
Some suggestions for DTR3. Since I don't race online, my suggestions are for making offline gameplay better.
1. In quickrace mode, how about the ability to configure the racing to be a race night, ie run time trials, qualifying races and feature (if you qualify) rather than just a single featue race. I don't enjoy running a series, dealing with the money and such, but love to run qualifying events to try to make the feature race.
2. Again in quickrace mode, the ability to race against a full 24 car field rather then the 16 now possible.
3. Improved AI to include the AI cars having the ability to crash and bring out the caution flag. Currently the only track you ever see a caution flag at is Williams Grove and that is only because of a glitch that makes the wall near the crossover gate"stick out" further than it looks thereby crashing cars running the high groove.
4. More tracks, particularly shorter tracks, quarter miles and such. Also a straightforward way to edit, change and create new tracks. There are plenty of wonderfully creative and computer savvy people who make add-ons and mods for the DTR games. (Unfortunately I'm not one of them). By allowing those folks to do their thing more easily, interest in the game will remain high.
5. Get rid of the silly figure 8 tracks, they suck IMHO
6. How about some ruts and holes scattered around the track, just like a real dirt track.
7. Breakdowns and flat tires, forcing pit stops.
8. Get rid of the Pro Stocks. I think a game consisting of DIRT Modifieds, IMCA Modifieds, Late Models, and Wingless Sprints would be awesome.
|
|
Submited by: |
Date: 17-01-2003 |
1. A "Quick Event" Mode - Similar to PS2 game - Practice, Qualify, Heats, Dash if you make it, C or B Main if you don't and the A Main.
2. Minimum of 24 cars in the A Main.
3. Pick the Entries - Instead of having a random mix of default cars in with the excellent addon cars that will probably be generated, create personal entry lists of cars you want to run against in the single player mode.
4. Either the ability to delete from the game the oddly named default cars, or a way to rename them so they make sense.
|
|
Submited by:
|
Date: 17-01-2003 |
Well first of all i would like to see more tracks and more than just 10 guys for server . I would also like to say Ratbag have done some awsome games . I would also like to see a patch for DTR2 soon .Maybe pros lm mods and spints all in one with 1/2 mile or less tracks and wider for two line racing.
|
|
Submited by: |
Date: 17-01-2003 |
I would like to see some type of variety in cars, such as a Midget, USAC type cars, 360 Sprints, ect. I would also like to see better multiplayer support. For the most part, the size of compitition (10 cars) is too low. We could handle about 16 I believe ( on larger tracks anyway) . I also feel that more realitic track characteristics will make for a great addition. The track on DTR and DTRSC are generally plain, 1 grooved race tracks. The Multiplayer section also needs some type of moderation. IE- A person able to sit in and watch the races with the ability to boot player (for rough driving) restart races when needed and to know what is going on in general. i also feel that a paint shop would be great. Most of us use custom paints, but I for one get alot of requests to paint them, which takes alot of time. With a paint shop, people could still do it themselves. Beter series would also be a plus, Have a local track series, a small traveling series, and then the big series (UDTRA, WoO, All-Stars, ect.). Why not have big big evens throughout a season, ( Chili Bowl, King's Royal, Knox. Nats, ect.) No more easy races, make AI experience equivlant to what Papy does with Nascar games.
|
|
Submited by:
|
Date: 16-01-2003 |
1. Better multiplayer code. At least 24 cars should be present.
1.1 Dedicated Linux server for said multiplayer.
2. Corrected car models for the Modifeds and ProStocks.
3. Include a real IMCA/UMP modified chassis
4. Support for multiple controllers.
5. Online yellow flags.
6. DE2 (or DE3) plugin for GMAX. More support for the mod community.
7. Improved skin system.
8. Track editor.
9. Ratbag car of the month club. Where Ratbag would release a new 3d model for registered users every month. Think of the marketing potential of that idea.
10. A Ratbag run editor forum.
11. More dirt racing sims from Ratbag.
|
|
Submited by: |
Date: 16-01-2003 |
It has all boiles down to this, we the consumers want a dirt game that is as realistic as you can make it. but here is my wish list.
1. Better multiplayer: we need less lag and warp and more than 10 cars in a server 15 would prob be a good number.
2. Multigroove tracks: the way ratbag games are set up now there is only one fast line around the track its almost like follow the leader. It would be kind of nice to be able to run side by side and turn about equal times low or high. rutts and bumps that form as the race goes on would be nice to.
3. Realistic handling and graphics, I thought the world of outlaws game for PS2 was pretty good in these catagories, but the PC games needed some improvements.
4. More competitive AI
5. More tracks or atleast a track creator so we can create our own. and maybe even a paintshop so we can paint skins.
|
|
Submited by:
|
Date: 16-01-2003 |
More tracks, Create-a-car (Customizeable paint jobs), USAC sprints, USAC midgets, Silver Crown cars on the Mile, 600cc mini-sprints on 1/4 and 1/8 mile tracks. Car changes to a bad view when you get up in the marbles for a short time on the top of the track.
|
|
Submited by: |
Date: 16-01-2003 |
1. The fastest setups to actually be realistic. Don't anyone try and tell me 1 inch of stagger is the fast way to run a sprint car.
2. Coming out with patches instead of ignoring its customers complaints about major game problems
3. A good multi-player engine that allows more then 10 cars in a server at once.
4. An all in one dirt OVAL track (get rid of the moronic figure 8's) including WoO Sprints, USAC Silver Crowns, USAC Sprints, USAC Midgets, DIRT Modifieds (A supermodified is something entirely diffrent from what it was called in DTR2), UDTRA Latemodels, UMP/IMCA Modifieds, and Stock Cars.
5. Having to drive the car during lineup/yellow flag laps as opposed to the car being driven for you.
|
|
Submited by:
|
Date: 16-01-2003 |
I think that moving suspension, (3wheeling), would be a great addition to the game. Also, a create-a-car option that would let the player choose different colrs and wheels would be good.
|
|
Submited by: |
Date: 16-01-2003 |
I tested DTR and gave a lot of feedback. One of my biggest complaints was when you drive from the in-car view. when you are in a slide your view is still looking straight out the center of the winshield. In real racing your head would be turned and you would be looking out over the right front tire or somewhere in that direction. Maybe even out the right side window opening (Well maybe if we were running non wing sprints) I just think the in-car view would be much more realistic and easier to drive if the car was to turn under you in the slide and you were always looking straight in the direction of your motion and not the direction of the nose of the car. I dont know if you understand exactly what I am trying to say but anyone that drives a race car would know.
|
|
Submited by:
|
Date: 16-01-2003 |
I think that moving suspension, (3wheeling), would be a great addition to the game. Also, a create-a-car option that would let the player choose different colrs and wheels would be good.
|
|
Submited by: |
Date: 16-01-2003 |
1. Fix DTR2 and WoO2 FIRST. DTR2 is horribly broken and I'm guessing WoO2 will be too since it'll be the same game.
2. Fix the horrendous multiplayer engine, license it from someone who knows how to do multiplayer, ie Papy.
3. Sell any and all licensing for WoO to Papyrus and let them show the world a true dirt simulation.
4. Fix DTR-SC so that it can run under WindowsXP in multiplayer mode.
5. Patch Leadfoot finally
6. Did I mention selling of all Ratbag's licensing to Papy so that we can finally get a true dirt sim and not a 9.99 bargain basement game?
7. Can we get rid of the H U G E Names and "caret's" in multiplayer finally?
8. Cautions during online multiplay, with players having control of the cars.
9. Umm, did I mention BETTER Multiplayer engine? Does Ratbag even test MP outside of a local LAN?
10. More Dedicated Server Options in server.exe, ie, Password protected server (to join), Ability to export server logs out to .html or .xml, .xls, etc
|
|
Submited by:
|
Date: 16-01-2003 |
1. better physics
2. UDTRA (XTREME) Racing series skins and chassis
3. Better Game Engine ( Graphics etc.. )
4. NEW Dirt Mods, Street stocks, and latemodels
5. Better multiplayer NOT GAMESPY
|
|
Submited by: |
Date: 16-01-2003 |
1. DTR3 should have a realistic racing atmosphere for dirt racing. And they've achieved most of it with DTR2, but, the lack of cautions in the career mode makes it very boring. The AI cars should have a degree of spin-outs, wall banging, fender rubbing, blown motors(that drop oil on the track) and some negitive behavior, like a local bad boy that would rather put a fender or bumper on you than make a clean pass. Also there should be some big wrecks(involving 3 to 5 cars) every now and then. There should also be an instance of cars dropping parts on the track in the heat of battle, not to mention unpredictable "FLAT TIRES" that just about everybody experiences, slowing the car dramatically and bringing the handling to near impossible.
2. Race starts might be more interesting with the field getting the green as they come out of turn 4. Throw in an instance of "black flags" for rough driving, or smoking motors, and you might have something here!
3. A more realistic looking "Pro stock" would be a welcomed addition to this game. Monte Carlo and Malibu, and throw in a Buick Regal, and Thunderbird, and you've got IMCA.
4. More short tracks with good banking 15 degrees and more "Famous" ones like Boone, would be great!
5. Thanks for the opportunity to let us give you a little feed-back, it will help all of us to be a part of the next edition of DTR and it will be a great game!
|
|
Submited by:
|
Date: 16-01-2003 |
A bit off subject, but I'd love to see them do a (motorcycle) speedway version. With just some adjustments to the current physics modelling it should be possible. Be great if they also based the game on one or some of the leagues, British, Polish or Swedish. Just imagine the excitement of racing, with the depth of a team sport - do you go flat out for the win or risk slowing the race to help your teamate?
With the poor efforts at simulating speedway seen so far, I'm sure Ratbag could produce something truly classic.
|
|
Submited by: |
Date: 16-01-2003 |
Well , since I have yet to figure out how you all do custome skins I would find it realy nice if you had it set up something like the game IL2 Sturmovik. Everything can be accesed extreamly easily, there is a folder labeled "skins" with a seprate folder for each plane and version of the plane you can reskin with. All skins are saved in a .bmp format and are easily painted with even the basic windows paint ( though I use paintshop pro myself ) . Plus that way is a lot easier than the DOS prompt thingy you all use now that I can never get to work and Windows XP is all but void of any dos anything that is easy to mess with . One reason I suggest this is it will be a lot easier for me to skin the cars and it will be a lot less likely for there to be a rampent amout of overly modded cars that perform way outside of acceptable limits (as in a bunch of cheaters altering car performance stats). Oh well , since I am probobly the only one that sucks with the way you all do skins now , I wont hold my breth for this one.
|
|
Submited by:
|
Date: 16-01-2003 |
Please put in wingless sprint cars and add the USAC series as well, as it is probbaly the leading series for non wing racing and where alot of the current NASCAR drivers are coming from.
|
|
Submited by:
|
Date: 16-01-2003 |
I would love to see more tracks. Boone for one for the IMCA nationals. Real IMCA modidfieds. Maybe a painting utility. the gameplay is awsome for DTR2. Cars are ok. Other than the stock cars need to be more real. Use cars common to Dirt Stock car Racing. Better internet racing!
|
|
Submited by:
|
Date: 16-01-2003 |
1. A better yellow flag system to include:
a) more yellow flags than we currently get with DTR2 which is slim to none.
b) a yellow flag WITHOUT losing an AI car. Right now the only way to get a yellow is to have an AI car get totaled out. Since they have made the AI more likely to avoid wrecks we have lost a lot of the yellows we had in DTR1. If we could get a yellow flag for either a player or AI spinout that would be great. Now if its either or I'll take the lack of yellows over going back to AI that try and run thru each other and the player.
c) have the green flag start at the start/finish line instead some random spoint each time.
2. I would love to see fuel usage and its weight become part of the game. Wouldn't be cool to run the advantage of lower fuel levels only to run out of gas because of a lot of yellow flags? I think so
3. More tracks under 1/2 mile. Around me anyway the there are alot more 1/4 and 3/8 mile tracks than 1/2 mile ones. IMO the smaller tracks take more skill to drive than the stab and steer high banked big tracks. AI'd also like to see bumpier tracks as well. And if the bumps could move that would be killer.
4. More competive AI. This is a two fold request. Not only faster AI, but when it comes to the career mode spread the wins around between more than just a few AI. Right now if the player dosen't finish top three in every race they really don't have much of a chance at the championship. I don't want it so all you have to do is finish top ten every race to win the championship, but 1 top ten shouldn't kill you either.
5. More AI cars in a race. I'd love to see 20-24 cars or even better 26. I'd also like it setup so that with max car count you still have a chance of missing the features. Right now I think you have to drop down to 12 cars to have that happen. I'm not sure how othere areas are, but around here we don't have C and D mains either. We might have 2 B mains on nights with large car counts. Typical format is top 4 or 5 from 4 heats (16-20 cars) and then the rest of the feature filled in from the b main (4-6 cars). If there is two b mains than its half from each.
6. For quick races I'd like to have the game start you in the back half of the field instead of the top half. Starting up front makes it to easy to win. Even if the random draw was from 2-last instead of 2-6th that would be cool too.
7. Track editor, or at the very least put an end to this DE2 editor stuff. I think it should be clear to Ratbag that the DE2 editor is a plus for the game not a minus. I'm sure they have heard it all before so I won't bore them with going thru it again. Even just an offical "we don't care anymore. go ahead and release it" statement would be great.
8. AI in multiplayer. That way just a couple guys could run against a full field of cars.
|
|
Submited by:
|
Date: 16-01-2003 |
For Dirt Track Racing 3 I would like to see more robust multiplayer support, specifically in the following areas:
1. More Than 10 Cars Per Session/Race
2. More Options for Server Admins to be able to closely set heat races and format, seedings of drivers etc ... similar to the way it's done in real life Dirt Track Racing Series across the USA.
|
|
Submited by:
|
Date: 16-01-2003 |
Multiplayer Mode with more than 10 players.
|
|
Submited by:
|
Date: 16-01-2003 |
I think the game would have a more realistic feel and look if the cars actually rolled over on the right rear. The cars on both 1 and 2 stay flat. There is no dirt car anywhere that goes fast without a little bit of roll. I also think that not only should there be a choice of chassis but a choice of rear suspension, as in 4-bar or swingarm.
|
|
Submited by: |
Date: 16-01-2003 |
1. Centered cockpit in Dirt Modifieds.
2. The newer Fiberglass Dirt Prostock type Bodies.
3. Dirt Legends (gremlins, pintos, of 70's, the old Coupes, etc.)
4. Include an editor with a decent interface.
|
|
Submited by: |
Date: 16-01-2003 |
One thing I would like to see is realistic speeds and lap times.In the current version the lap times and speeds are in my opinion way to fast and far from realistic when compared to real times at real tracks.
I would also like to see ai that is a little more aware of the player's car and other ai cars.In the current version the ai is blind and makes no attempt to not hit you.
|
|
Submited by: |
Date: 16-01-2003 |
I believe Dirt Track Racing 3 should have a tie to USAC. Non- wing midgets, sprint cars and Silver Crown cars on dirt of course. The handling characteristics would be very similar to the cars in DTR2, but they would excelerate faster. I like the fact you have to actually "drive" the cars in DTR2 rather than just flat foot them around the track. Plus, a driver could be punished for over-driving the car.
You could have tracks ranging from a 1/5 (i.e. Chilli Bowl) and 1/4 miles for the midgets, 3/8 to 1/2 miles for the sprints, and mile tracks for the Silver Crown cars. Yeah, the Chilli Bowl isn't a USAC event, but it would be cool.
Finally, how about a vintage game. Something similar to Grand Prix Legends. You could revert back to the 60s when lengendary drivers like: AJ Foyt, Mario Andretti, Panelli Jones Al & Bobby Unser Unser and Johnny Rutherford were hustling open wheel cars on dirt. Just a thought. Thanks for the opportunity.
|
|
Submited by: |
Date: 16-01-2003 |
Support for multiple controllers, for example one pedals controller and one wheel controller (for instance MOMO Force wheel and Act-labs Performance pedals).
|
|
Submited by: |
Date: 16-01-2003 |
NZ stockcars.
|
|
|
|
|
|