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BWX


Joined: 25 Sep 2004
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Posted: Sat Jan 29, 03:04 |
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Very nice post, thanks for taking the time.
Other Features
- Dynamic surface - "Early racers will clean the course of any surface debris making it easier for the drivers later in the day.". Different surfaces will wear at different rates.
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- Animal life that can damage your car (birds, kangaroos, deer, warthogs).
These points I would question. I have never noticed any difference in the surfaces no matter who goes before me- but maybe I just didn't notice it?? I think maybe that didn't make the final game but would have been really cool
Animals never damage my car, I have hit plenty of them and never made a dent, I pass right through them like they weren't there. Same with the photographers that are in the road- if you go fast enough you can hit them while they are running out of the way- bit the pass right through the car..
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IvanThaDriver
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Posted: Sat Jan 29, 14:54 |
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BWX wrote: |
- Dynamic surface - "Early racers will clean the course of any surface debris making it easier for the drivers later in the day.". Different surfaces will wear at different rates.
These points I would question. I have never noticed any difference in the surfaces no matter who goes before me- but maybe I just didn't notice it?? I think maybe that didn't make the final game but would have been really cool |
Play championship - when you drive as 8th driver on a track, you can notice that the surface is swept of the gravel more than normally (new/normal/worn directories in texture files). Anyone noticed when this effect turns on? (I mean 2nd driver, 3rd driver, 4th? ... ). Also, when we play Quick Stage, I guess that it's the un-worn surface, am I correct?
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BWX


Joined: 25 Sep 2004
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Posted: Sat Jan 29, 15:02 |
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IvanThaDriver wrote: |
BWX wrote: |
- Dynamic surface - "Early racers will clean the course of any surface debris making it easier for the drivers later in the day.". Different surfaces will wear at different rates.
These points I would question. I have never noticed any difference in the surfaces no matter who goes before me- but maybe I just didn't notice it?? I think maybe that didn't make the final game but would have been really cool |
Play championship - when you drive as 8th driver on a track, you can notice that the surface is swept of the gravel more than normally (new/normal/worn directories in texture files). Anyone noticed when this effect turns on? (I mean 2nd driver, 3rd driver, 4th? ... ). Also, when we play Quick Stage, I guess that it's the un-worn surface, am I correct?
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Yeah man, it would be cool to get that hooked up in RBR somehow- First place guy needs to plow through dirt on road, last guy gets a cleaner surface.. now that would be a cool option! Probably almost impossible and impracticable.
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IvanThaDriver
Joined: 01 Apr 2004
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Posted: Sat Jan 29, 15:45 |
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Ekhm, it actually WORKS in rbr! I wanted to tell you this Let me say again - play championship and try to drive as first driver (start order) and after achieving some good results, drive as 8th one in starting order - there IS a difference (USA shows it clearly - different grip and surface look)

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BWX


Joined: 25 Sep 2004
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Posted: Sat Jan 29, 16:46 |
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IvanThaDriver wrote: |
Ekhm, it actually WORKS in rbr! I wanted to tell you this Let me say again - play championship and try to drive as first driver (start order) and after achieving some good results, drive as 8th one in starting order - there IS a difference (USA shows it clearly - different grip and surface look)

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Wow that is really cool... Also when going through in first place all the time, maybe that's why it was so difficult.. (if I am not first I always restarted)
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IvanThaDriver
Joined: 01 Apr 2004
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Posted: Sat Jan 29, 17:03 |
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BWX wrote: |
Wow that is really cool... Also when going through in first place all the time, maybe that's why it was so difficult.. (if I am not first I always restarted) |
It's like in real championship - current ranking leader starts as first. He sweeps the road, then the rest follows. In the end of first day the starting order is ranking but reversed. So if he remains first the next day he goes as 15th for instance and can crush the rest to the end. These guys who had worse results start first and they sweep the road. Cool
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Impreza_wrcsti
Game Master


Joined: 17 Nov 2003
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Posted: Sat Jan 29, 20:40 |
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Fantastic work on the FAQ thread. Well done Ivan and thanks for taking the time! 
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IvanThaDriver
Joined: 01 Apr 2004
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Posted: Sat Jan 29, 22:27 |
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Piddy made the FAQ, I only cleaned it off irrelevant posts. regards |
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Jack57


Joined: 14 Feb 2002
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Posted: Sun Jan 30, 00:10 |
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Well I'll be damned - I never noticed that! Gotta check it out 
Wouldn't it be great if that function could be called for online races 
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Last edited by Jack57 on Sun Jan 30, 04:02; edited 1 time in total |
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BWX


Joined: 25 Sep 2004
Posts: 1960
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Posted: Sun Jan 30, 00:56 |
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BWX wrote: |
IvanThaDriver wrote: |
BWX wrote: |
- Dynamic surface - "Early racers will clean the course of any surface debris making it easier for the drivers later in the day.". Different surfaces will wear at different rates.
These points I would question. I have never noticed any difference in the surfaces no matter who goes before me- but maybe I just didn't notice it?? I think maybe that didn't make the final game but would have been really cool |
Play championship - when you drive as 8th driver on a track, you can notice that the surface is swept of the gravel more than normally (new/normal/worn directories in texture files). Anyone noticed when this effect turns on? (I mean 2nd driver, 3rd driver, 4th? ... ). Also, when we play Quick Stage, I guess that it's the un-worn surface, am I correct?
|
Yeah man , it would be cool to get that hooked up in RBR somehow - First place guy needs to plow through dirt on road, last guy gets a cleaner surface.. now that would be a cool option! Probably almost impossible and impracticable.
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Yeah in that post I meant RBNET - lol.. I was thinking the same thing!! That would really ad a very cool and realistic aspect to online play!
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Piddy


Joined: 24 Oct 2003
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Posted: Sun Jan 30, 14:34 |
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I am always happy to update the FAQ. Most of it was written prior to the game being released so if anyone spots something that is no longer current, please let me know and I will update it.
BWX wrote: |
Very nice post, thanks for taking the time.
Other Features
- Animal life that can damage your car (birds, kangaroos, deer, warthogs).
...
Animals never damage my car, I have hit plenty of them and never made a dent, I pass right through them like they weren't there. Same with the photographers that are in the road- if you go fast enough you can hit them while they are running out of the way- bit the pass right through the car.. |
I've had bird strikes break my windscreen but I've not hit any other animal either. Has anyone been able to hit anything besides a bird?
As for the marshalls, I can pass through them when going very fast and they are on road, but every time they are off road and I hit them I am penailsed.
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chksix


Joined: 10 Sep 2004
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Posted: Sun Jan 30, 14:49 |
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Since there's a common misconception that RBR is a WRC sim perhaps you could include a point about the events being driven in RBR and their real life counterparts.

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BWX


Joined: 25 Sep 2004
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Posted: Sun Jan 30, 14:52 |
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Yup the birds hit the windsheild for sure-
I was messing around in JAP 3 the other day and actually passed through a couple marshals on the left that were standing there- that is the only time it happened though.. Maybe I can make an AVI or a replay of it.
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BWX


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IvanThaDriver
Joined: 01 Apr 2004
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Posted: Sun Jan 30, 17:24 |
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hehehehehehe I especially like the rbr_70 looks like someone stands in your way  |
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