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FlatOut Review at GPM [30-11-2005 | JZ | Comments (0) ]
Destruction, Carnage, Racing� all three of these things rolled into one game. FlatOut has plenty of races, which require you to smash and crash other cars to win. With all those races, it feels good to take a break every once in awhile, so Empire Interactive put mini-games and good old destruction derby, with a few even more mini destruction races. This game has plenty of fun packed into it to keep you busy for hours.
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FlatOut Review at Driver Heaven [28-07-2005 | JZ | Comments (0) ]
Flatout puts you in the shoes of a young racer setting out to build up the fastest and most dangerous car around. Starting off with some lightweight cars with generally very little horsepower, you will slowly begin to earn cash that can be used to purchase new car modifications or new cars altogether. Through predetermined races, as well as some inspiring minigames, Flatout is sure to attract all racing fans alike.
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US FlatOut Goes Gold [04-06-2005 | JZ | Comments (2) ]
Empire Interactive, a U.K. computer games developer and publisher, today announced that FlatOut� has gone gold. The over-the-top racing game, distributed by Vivendi Universal Games in the U.S., will hit retail shelves this July.
FlatOut brings racing mayhem to a new level with 36 challenging tracks, fully destructible environments, 16 fully upgradeable cars and six death-defying bonus events. Anything destroyed or altered stays a part of the race � broken fences, free rolling tires, and even mangled parts of cars are left scattered around the track, increasing the carnage with every lap. Drivers will even be thrown from crashing cars!
The chaos continues off the classic track in three destruction derby arenas, three head-on collision dirt tracks and six outrageous �Rag Doll Olympics� bonus games that utilize driver ejection to the fullest.
FlatOut will be available on July 12th for PlayStation�2 computer entertainment system, Xbox� videogame system from Microsoft and the PC. Drivers will be able to compete online with up to six players on PlayStation 2 and up to eight players on Xbox.
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FlatOut US Release Date [24-02-2005 | JZ | Comments (0) ]
SAN FRANCISCO � February 23, 2005 � Empire Interactive, a U.K. computer games developer and publisher, today announced that FlatOut� will ship to retail outlets in the U.S. on June 14, 2005. Vivendi Universal Games, will distribute the title in the U.S. Available for PlayStation�2 computer entertainment system, Xbox� videogame system from Microsoft and the PC, FlatOut has already received critical acclaim from leading game press and consumers in the U.K. and other European markets.
An over-the-top racing game, FlatOut features a unique all-encompassing physics engine that is set to define a new standard in racing games. With fully destructible driving environments, 40 deformable pieces on the cars and more than 3,000 items to smash, FlatOut is sure to bring carnage to unprecedented levels. Anything destroyed or altered stays a part of the race � broken fences, free rolling tires, and even mangled parts of cars are left scattered around the track, increasing the mayhem with every lap. Drivers will even be thrown from crashing cars!
Pre-order FlatOut at our shop here.
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FlatOut Interview at FileFront [16-02-2005 | JZ | Comments (0) ]
FileFront got the chance to talk to director Jussi Laakkonen to find out what makes FlatOut a unique racing game.
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FlatOut Interview at CG Online [08-02-2005 | JZ | Comments (1) ]
Jussi Laakkonen of Bugbear chats with Computer Games Magazine about FlatOut, their off-road themed arcade racing game.
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FlatOut Demo V. 1.1 Released [20-01-2005 | IS | Comments (5) ]
Empire Interactive has released an updated demo of FlatOut, a game developed by Bugbear Entertainment that promises "a whole new level of realism in driving games - a culmination of environment dynamics, driver ragdoll, car and environment damage systems and convincing driving feel". The demo contains three tracks: Finchley Forest (Challenge), Fairgrass Grounds (Cup) and Grand Slam Stadium (High Jump), and the Speedevil car.
The game will be launched by Vivendi Universal Games on the North American continent in the first quarter of 2005
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FlatOut Review at Playware [31-12-2004 | JZ | Comments (0) ]
FlatOut is one of the best games I've played in a long, long time. It seems that these days the major focus for racing games is realism or the ability to customize cars (greetings, Richard Burns Rally and Underground), it was not always this way. This game is different, FlatOut's builds on the pillars of realism, but in a very fun way. Hit a barrier and they will scatter across the track.
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FlatOut Review at RealGamer [20-12-2004 | JZ | Comments (0) ]
FlatOut is a game designed entirely to exploit the fun factor of racing. You�ll find no pit-stops, tyre pressures or complicated spreadsheets here. Oh no, FlatOut likes to throw you straight into the action and the need for any other button besides a big �Race� button, and maybe, for the rarest of occasions an exit one, is entirely open to question.
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FlatOut Review at Avault [16-12-2004 | JZ | Comments (0) ]
Despite all the realistic damage though, FlatOut is essentially an arcade-like racer. The player's car can never be fully destroyed, but sufficient damage can cause the engine to light on fire or the tires to wobble unsteadily, negatively affecting the vehicle's speed and handling. Furthermore, hitting certain objects with sufficient speed can cause the player's beltless driver to fly spectacularly out of the vehicle, rolling and flailing with ragdoll physics before coming to a rest. Following this dramatic event (which can happen to a reckless driver several times a race), players can quickly reset their car and continue the race, only losing a few seconds of lap time.
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FlatOut v1.1 Patch Released [10-12-2004 | IS | Comments (1) ]
Empire Interactive has released a patch for FlatOut, the following items have been fixed or improved:
* Fix for the nVidia 66.93 drivers. The game no longer crashes when a race is started. The game has also been tested up to the 67.03 drivers with no problems found.
* Engine fire burns aligned to the car's coordinates, e.g. when the car is upside down, flames go down.
* Tuning menu: BHP meter and colors randomly switch when changing profile.
* Flip back and forth to statistics screen and the BHP grows bug.
* Force feedback slows game in some cases.
* 5.1 sound support is not working on some setups.
* Disconnects when returning to the lobby in multiplayer games.
* When the game briefly minimizes before starting a multiplayer game, sometimes gives a blue screen (this is quite rare, but it does happen sometimes)
* Only 2 players can play if NetLimiter is installed.
* Bug with public ip detection, if the commandline network options are used.
* Enabled a switch to allow the player to turn off ragdoll in single player (located in the Options Menu).
* Enabled multiplayer destruction derby.
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Enduro Extreme...A "Flat Out" Live Action Video [07-12-2004 | IS | Comments (4) ]
Here is a video made by CamTek, it is concentrated on the "Crash Alley Bonus Track" within Flat Out that resembles an intense enduro Type of racing, nice cuts, cool transitions, intense graphics work incorporated with Hoobastanks Hit release "Just One".
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FlatOut Interview & BugBear Interview at SimHQ [02-12-2004 | IS | Comments (0) ]
During races that usually last from 3 to 8 laps, doors, bonnets and bumpers will depart your car as you are constantly in a furious scrap for position with the AI, and at the end of the race your car will look like it has been in several huge accidents. Which it has!! Get more of the review here and find the interview here.
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FlatOut Cheat Codes [29-11-2004 | JZ | Comments (0) ]
Reactions not what they used to be? Finding it all a bit too hard? Then here's some FlatOut cheats to help you along. From unlimited money to opening all the tracks and extras these cheats should do the trick.
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FlatOut Preview at CVG [26-11-2004 | JZ | Comments (1) ]
Based loosely on the world of amateur stock-car racing, FlatOut is a straightforward racer with the one advantage of having fantastic physics. The damage model is among the best in the business, enabling your car to twist, warp, smash and disintegrate in magnificent fashion. Bonnets crumple and fly off, wheels distort, exhaust systems drag on the ground. And in a hilarious (if slightly disturbing) twist, your driver even gets hurled through the windshield onto the road given enough encouragement.
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