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Author: |
18-04-2004 |
Good job. I think i will adapt my peugeot in the mod i have to have the front bar from this kit. It's nicer than what i made. Bit of red still showing above the scoop.. |
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Author: |
18-04-2004 |
Hi, this is great. very detailed, and better than my attempt, realistically, as it completely doubles the actual shadows used in CMR4. Mine were rough estimates. Now for complaint/comment/request, lol I can't save DDS witout losing the Alpha 1 (note that the bumper must have holes in the mesh, and the spare shuold have them as well.). Haven't noticed the same Alpha 1 channel in yours, I wonder is there a way to force it when resaving. Also, the reflection, that is pretty poor, as the car looks matt, without any noticable gloss as seen on standard cars. Why is that? Is it becasue you gotta use only colors specifically recognized by CMR4? Or there is something else, like Alpha channel that's responsible for that extra gloss (not the bleek file, that's not what i'm referring - if you tested the car in game, you'd know exactly what i mean.)... What do you think is the reason behind this matt color? And it's on any color, I tried in on Focus in Blue, and on Pug in Red. See my WIP thread on the WRC skin project I'm making to see my work and understand what I mean.. Look forward for your comments, and again, GREAT textruing work. UrQuattro WIP Skin thread: https://racing.edgegaming.com/forums/viewtopic.php?t=1456 |
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