* Wall/SObject LOD values not kept when changed.
* Cameras not showing up in the right place.
* SObjects not immediately displaying their randomness properties.
* RBR Shaders updated, fog can be controlled using the scattering.h (thanks again to black f).
* RBR Pacenotes – add two more (Flat Left/Right), fixed bug with Variation.
* Wall cross-section point “grounded” flag not immediately activating.
* Shadow properties not read in from old v0.6 projects.
* BObject planter would not work correctly near last node of closed circuit.
* you need a BTB login - free to join and try the demo