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Forum Index  -> Richard Burns Rally -> Mods -> Tracks -> bump and spec map problem
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 wixi
 
 

    Joined: 06 Oct 2004
 Posts: 11
PostPosted: Sun May 11, 17:41 Reply to topicReply with quote
I have following prob: My bump and spec map are tiled at 6x6. How can I change it?



https://img236.imageshack.us/img236/1885/6x6oj6.jpg

Both graphics are 512x512pixel and i have tested those two xml versions.

Quote:
<material>
<Author>Bob</Author>
<Theme></Theme>
<Description>Simple tarmac road with white lines on either side</Description>
<PerMeterCoverage>12</PerMeterCoverage>
<SpecularPower>2</SpecularPower>
<SpecularColor R="160" G="160" B="180" />
<rFactorMaterialName>roada</rFactorMaterialName>
<DiffMap>
<Path PathType="Relative">Textures\road\tarmac\dry\effects\road_tarmac050.dds</Path>
<texture_coordinate>
<FlippedHorizontal>1</FlippedHorizontal>
<FlippedVertical>1</FlippedVertical>
<Angle>0.0</Angle>
<scale x="1" y="1" />
<offset x="0" y="0" />
</texture_coordinate>
<MIPBias>-4</MIPBias>
</DiffMap>

<BumpMap>
<Path PathType="Relative">Textures\road\tarmac\road_tarmac_bump035.dds</Path>
<texture_coordinate>
<FlippedHorizontal>1</FlippedHorizontal>
<FlippedVertical>1</FlippedVertical>
<Angle>49.0</Angle>
<scale x="6.8" y="5.2" />
<offset x="0.21" y="0.37" />
</texture_coordinate>
<MIPBias>-1</MIPBias>
</BumpMap>

<SpecMap>
<Path PathType="Relative">Textures\road\tarmac\road_tarmac_spec035.dds</Path>
<texture_coordinate>
<FlippedHorizontal>1</FlippedHorizontal>
<FlippedVertical>1</FlippedVertical>
<Angle>0.0</Angle>
<scale x="6.27" y="6.4" />
<offset x="0.92" y="0.44" />
</texture_coordinate>
<MIPBias>-2</MIPBias>
</SpecMap>
</material>


Quote:
<material>
<Author>Bob</Author>
<Theme></Theme>
<Description>Simple tarmac road with white lines on either side</Description>
<PerMeterCoverage>12</PerMeterCoverage>
<SpecularPower>2</SpecularPower>
<SpecularColor R="160" G="160" B="180" />
<rFactorMaterialName>roada</rFactorMaterialName>
<DiffMap>
<Path PathType="Relative">Textures\road\tarmac\dry\effects\road_tarmac050.dds</Path>
<texture_coordinate>
<FlippedHorizontal>1</FlippedHorizontal>
<FlippedVertical>1</FlippedVertical>
<Angle>0.0</Angle>
<scale x="1" y="1" />
<offset x="0" y="0" />
</texture_coordinate>
<MIPBias>-4</MIPBias>
</DiffMap>

<BumpMap>
<Path PathType="Relative">Textures\road\tarmac\road_tarmac_bump035.dds</Path>
<texture_coordinate>
<FlippedHorizontal>1</FlippedHorizontal>
<FlippedVertical>1</FlippedVertical>
<Angle>0.0</Angle>
<scale x="1" y="1" />
<offset x="0" y="0" />
</texture_coordinate>
<MIPBias>-4</MIPBias>
</BumpMap>

<SpecMap>
<Path PathType="Relative">Textures\road\tarmac\road_tarmac_spec035.dds</Path>
<texture_coordinate>
<FlippedHorizontal>1</FlippedHorizontal>
<FlippedVertical>1</FlippedVertical>
<Angle>0.0</Angle>
<scale x="1" y="1" />
<offset x="0" y="0" />
</texture_coordinate>
<MIPBias>-4</MIPBias>
</SpecMap>
</material>
 

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 Piddy
 
 

  australia.gif
 Joined: 24 Oct 2003
 Posts: 736
PostPosted: Mon May 12, 02:39 Reply to topicReply with quote
Change it through the front end using the Materials window. Click on the Material, then the texture tabs for Bump / Spec and set the scaling to 1.
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 wixi
 
 

    Joined: 06 Oct 2004
 Posts: 11
PostPosted: Mon May 12, 08:26 Reply to topicReply with quote
thx Very Happy
 

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