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 plankgas
 
 

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 Joined: 23 Mar 2007
 Posts: 34
PostPosted: Tue Apr 24, 20:57 Reply to topicReply with quote
I've made a little video Very Happy Still a lot of work to do.
https://www.plankgas.elementfx.com/
or
https://youtube.com/watch?v=4JRBGWxkv6E

Last edited by plankgas on Sun Oct 28, 19:38; edited 1 time in total
 

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 Guerra8888 ( Banned )
 
 

    Joined: 22 Feb 2007
 Posts: 236
PostPosted: Tue Apr 24, 21:12 Reply to topicReply with quote
Very Happy Very Happy Very Happy OK
 

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 Wegi
 
 

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 Joined: 20 Aug 2006
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PostPosted: Tue Apr 24, 22:34 Reply to topicReply with quote
WOW, looks great.
Which program do you use?
 

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 beisurf
 
 

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 Joined: 28 Mar 2007
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PostPosted: Tue Apr 24, 23:25 Reply to topicReply with quote
Very good work plankgas Smile

Could you tell us a little about the amount of hours you have spent on the part we see in the video?
 

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 jay_p_666
 
 

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 Joined: 24 Mar 2006
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PostPosted: Tue Apr 24, 23:37 Reply to topicReply with quote
Ohhh very good work plankgas, thanks for your updates. I like the look of the track, narrow roads and big jumps. I have downloaded recently 3dsmax 8 with PandaExporter. I'm new to 3dsmax, so ive found 5go of videos tutorials, they are very good. They talks about how to start learning 3dmax, modeling, texturing, lightning, character animation, character rigging, etc... I'm very interested to learn all this but it will takes a lot of time. When I will know how to manipulate the basics, I will try to start making a track. First thing I've already try to achieve is to successfully export a track to rbr with all your steps but it doesnt work. I don't know what ive made wrong .. the game simply crash on the loading screen. I need some helps plankgas, please P.M. me if you have time...

Regards, Wink

Jamie
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 Shrike
 
 

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PostPosted: Tue Apr 24, 23:55 Reply to topicReply with quote
Excellent! Keep up the good work. Very Happy
 

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 Piddy
 
 

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PostPosted: Wed Apr 25, 00:27 Reply to topicReply with quote
That looks very nice indeed!! Smile
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 jay_p_666
 
 

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PostPosted: Wed Apr 25, 00:35 Reply to topicReply with quote
Do you will release also in the future more tutorials ? (Maybe you don't know how to done all this, but sure Pyro2004 and Wally can answer to theses questions.)

- How to import objects from the game, and give them correct value, physics (some banners for example have soft body)

- How to change surface physic ( I think it is with Black F. tool but don't know where to get it)

- How to add marshalls/animals with correct animation

- How to stop time at the rally end.

- How to change background image

- How to add cameras
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 nizmo
 
 

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PostPosted: Wed Apr 25, 09:33 Reply to topicReply with quote
PERFECT!
 

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 plankgas
 
 

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 Joined: 23 Mar 2007
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PostPosted: Wed Apr 25, 21:19 Reply to topicReply with quote
Thanks for all those compliments Very Happy

Wegi wrote:
WOW, looks great.
Which program do you use?

Info here: https://plankgas.sprinterweb.net/tut.html

beisurf wrote:
Could you tell us a little about the amount of hours you have spent on the part we see in the video?

I lost count, I started on the 23rd of March. Needed a lot of time to figure things out and make the textures. Now I can build much faster.

jay_p_666 wrote:
Ohhh very good work plankgas, thanks for your updates. I like the look of the track, narrow roads and big jumps. I have downloaded recently 3dsmax 8 with PandaExporter. I'm new to 3dsmax, so ive found 5go of videos tutorials, they are very good. They talks about how to start learning 3dmax, modeling, texturing, lightning, character animation, character rigging, etc... I'm very interested to learn all this but it will takes a lot of time. When I will know how to manipulate the basics, I will try to start making a track. First thing I've already try to achieve is to successfully export a track to rbr with all your steps but it doesnt work. I don't know what ive made wrong .. the game simply crash on the loading screen. I need some helps plankgas, please P.M. me if you have time...

I'm pleased to see so much enthusiasm Very Happy , I'll pm you soon Wink

Piddy wrote:
That looks very nice indeed!!

Thanks Piddy Smile Do you have any news on the new plugin? Is it going to be released soon? Are there many changes?
 

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 Nicol�s_Sastre
 
 

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PostPosted: Wed Apr 25, 21:54 Reply to topicReply with quote
Fantastic Plankgas!!!
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 Piddy
 
 

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 Joined: 24 Oct 2003
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PostPosted: Thu Apr 26, 02:15 Reply to topicReply with quote
plankgas wrote:
Thanks Piddy Smile Do you have any news on the new plugin? Is it going to be released soon? Are there many changes?


BTB progress is going well and I'm at the point where I need to speak to black f about the DX format if we're to use the new plug-in. The plug-in is created by black f and he's been absent for the past couple of weeks (hope nothing untoward has happened).

BTB has changed quite a bit with the way it handles materials / textures so it will allow additional ones to be added more easily and at the same time have surface properties that are specific to RBR - but there's still quite a bit more work to do. I'm also working on an intermediate release (before RBR's) that'll add a little more control over resizing / rotating of tracks.

Another tool released which has had little mention but has a LOT of potential, especially for Rally fans is this ... https://www.rfactorcentral.com/detail.cfm?ID=VE%20Track%20Starter . Whilst this is an rFactor site, it can equally be used for, and I think better suited towards, creating long rally tracks. Still a little buggy but when it works you simply click on the roads you wish to map out as a journey, save it to CSV format, then import it into BTB. You can literally make a basic 50km track in minutes. It currently lacks height data but that too will hopefully be in a future release.
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 E.Zelaieta
 
 

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 Joined: 04 Jun 2006
 Posts: 273
PostPosted: Thu Apr 26, 14:25 Reply to topicReply with quote
Hi piddy Smile

Thanks for the update. I have a question for you....

When do you have planned release the RBR support?

I ask you this becouse i have my proiect stopped becouse i have not the esentiall tools to go progressing and finish my stage Wink

Thanks and keep working Very Happy Very Happy Wink
 

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 mazee
 
 

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 Joined: 19 May 2005
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PostPosted: Thu Apr 26, 23:22 Reply to topicReply with quote
I've made too a little video of my track Very Happy
https://www.youtube.com/watch?v=6A3rJblhXDU

thanks plankgas Wink
 

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 Piddy
 
 

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 Joined: 24 Oct 2003
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PostPosted: Fri Apr 27, 01:59 Reply to topicReply with quote
@mazee. nice first track. Show's the variety of possibilities!

@E.Zelaieta, The intermediate release will be next week but that won't yet have the RBR stuff. I still have much work to do and too far away to give any date - but best to be thinking in terms of Xmonths rather than Xdays - some of this depends on when black f returns. I'll release it as soon as it's ready but that depends upon when the last bug is squashed - so the release date is something I never know until it happens. When it's close enough I will ask volunteer BTB Pro users to beta test - I want to make it as clean a release as possible. I'm hoping you'd be able to give it a whirl then. Wink
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