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rasta monsta
Joined: 15 Oct 2004
Posts: 10
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Posted: Tue Jun 20, 18:37 |
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Linky .
Enjoy!
rasta
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* PIV 3.4EE, X1900XTX, Fatal1ty Platinum, Logitech MOMO Force
* DriverHeaven Moderator/Reviewer |
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zucar
Joined: 03 Mar 2004
Posts: 41
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Posted: Mon Jul 24, 18:18 |
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Quote from the Toca 3, Race Driver 3 Review:
"Physics in this game, like the other parts requiring attention to detail and expenditure of resources, are quite poor. Cars that are dissimilar in the extreme drive and handle with eerie similarity. Sure, some cars have varying amounts of grip and braking power, but the basic handling characteristics are too consistent. Apparently to appease the inexperienced driver, tires have too much grip, brakes function too well, and mistakes are too easily rectified. Cars have too little rotational inertia (that phenomenon that makes some spins uncorrectable) and dont seem to suffer from loading changes. This is especially true in tricky transitional situations, like when the weight shifts back and forth in a chicane, or under heavy braking or acceleration. These are times when great care is needed in a real car, but none is needed in TRD3.
I am reminded of Pole Positions cars and their three cornering postures no slide, slide, and BIG slide."
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Thank you for this honest review. This is information some people want but is sometimes hard to find. So many reviewers get enamored by the quantity of racing in this game and fail to mention the quality of racing.
Knowing it was a concern I went ahead and bought a $10 copy on sale. I have to admit I had fun on some of the off road style dirt tracks but it did get too repetitive going back over and over to the same tracks in different classes of racing. Found myself skipping the practice and qualifying just to get to the race and move on and see what else they had to offer. Starting from the back of the pack I was usually in first after 2 or 3 corners anyway.
The Rally racing was bad with no difference in feel between being on the road or on a bank, it all felt "flat". GT was worse, when the rear went into a slide to the left the front went to the right (center pivot) -that is when my boredom grew to the point of realizing that if I did complete all the challenges I knew this is not a game I would ever re-visit for fun. All cars in all categories looked like cartoons on the track and handled the same.
Codemasters is still using center pole physics with limited feedback from the actual tires. From what I understand one of the difficulties in creating realistic handling is getting the tires to take in the effects of both lateral forces and separately the influences of braking and accelerating at the same time to properly effect natural and realistic grip. Codemasters doesn't even try. These cars lack the "liveliness" I have grown to appreciate in many far better games.
There are so many forces with gravity, forward, rear, and lateral weight shift, independent wheel traction, inertia and variable engine torque going on that you can feel in the driving experience of quality games like RBR, GTR, GTL, GPL, F1C, Rfactor, and Live 4 Speed that are so clearly missing here. This game feels numb. It is kind of like the difference between sex with and without a condom. Except this is with 6 condoms and everybody's clothes on.
The cars clearly are not reacting to real time events but a limited numb-er of canned ones that begin to bore you followed by a rapid curve of deterioration into pure boredom. I uninstalled it and will give my game to some young neighbor kids who don't know or care about real driving and are fortunately too young to know the difference between good sex and bad. |
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