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RTS013
Joined: 22 Apr 2004
Posts: 100
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Posted: Sat Jul 02, 01:14 |
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As usual there are some small problems with the first release of a car. This time I managed to include two textures with wrong resolution so people with old computers got thrown out to desktop.
"interios_windows.tga" and "interior_windows_damaged.tga" where both 515*515px instead of 512*512px... This is fixed now.
If you had no problems running the first version you don't need to download v1.01. But if you did, give it a try.
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A good driver never drives on his limit, only on that of the car...
https://rts013.tk
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Roger
Joined: 07 May 2005
Posts: 21
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Posted: Mon Jul 11, 13:31 |
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This car is a stunner..........everyone should really give this car a try. Absolute integrity everywhere. The model & graphics are stunning, the physics and sounds are spot on.
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Tazio Nuvolari the "Flying Mantuan"
"Nuvolari, as well as being my greatest opponent, is the best driver in all times. He is not a master but an artist of driving. A master could teach. The art can't be taught."
Achille Varzi
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Pero_Grozni
Joined: 06 May 2005
Posts: 5
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Posted: Tue Jul 19, 02:33 |
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What is wrong with you guys-take it out for a spin on some of the new tracks.
It is bloddy amazing-superb work RTS.
I even like the physics-although still a bit on the stiff side.
I was able to get 1:40.98 on New Wales 2 tonight-really, really quick.
going flat over all the jumps, the bridge and the next two corners-it was really really scary.
Hell-here is a replay of it. Perhaps we should do a video with all of the amazing stuff we have been getting in RT to get it rolling again?
BTW: To all not familliar to RT replays-you need to have the stage and the car and the physics installed to see the replay properly.
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Size: 103.33 KB |
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PG Wales II Volvo power.zip - 198.54 KB 120 Time(s)
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Fast driving is just a solution of a set of equations with endless number of variables
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Roger
Joined: 07 May 2005
Posts: 21
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Posted: Tue Jul 19, 09:21 |
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Mighty P_G
I'll say it again - a brilliant car. Don't let the less than sexy Volvo image put you off, from the driving seat this is alive.
_________________
Tazio Nuvolari the "Flying Mantuan"
"Nuvolari, as well as being my greatest opponent, is the best driver in all times. He is not a master but an artist of driving. A master could teach. The art can't be taught."
Achille Varzi
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Estonian Rallyfan
Joined: 24 Oct 2004
Posts: 57
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Posted: Tue Jul 19, 13:32 |
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Right after the race i had a go with the Ford Focus - another RTS013 classic
Amazing stuff, i was not near to Pero's flight, but still nice to watch
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Michael ''Beef'' Park
1966-2005
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Zieman
Joined: 06 May 2005
Posts: 29
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Posted: Tue Jul 19, 13:42 |
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Pero_Grozni wrote: |
It is bloddy amazing-superb work RTS.
I even like the physics-although still a bit on the stiff side. |
Yes, almost too easy to drive
P_G , you said earlier in another place, that this car's approach to TTRealmod physics is different than the original Realmod FTC cars', so it wouldn't be fair to use it among them. Maybe we should make a fourth class to our competitions, where cars like Volvo 940 would fit?
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No skill, no knowledge - but lots of LUCK!!!
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Jim B
Joined: 08 May 2005
Posts: 212
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Posted: Tue Jul 19, 15:22 |
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I was going to post on RGC and thank RTS for this superb piece of work, but I might as well do it here! It really doesn't get any better than this, the detail, modelling and textures are better than anything I've seen before!
As you note though, the car does seem a bit under steery at times, but apart from that the physics are fantastic, feels just like you'd imagine the car would, on all surfaces, gravel, mud, snow and tarmac.
The only thing I consider to be a problem with it, only minor mind is as PG says, the suspension feels a bit stiff. When you land after some jumps the car rebounds like mad and flys up in the air a bit too wildly. On the flat out jump near the start of Kenya the car likes slightly crooked, and its impossible to hold on on the track when it jumps around after the jump! Perhaps you could take a look at this if you have time please RTS?
Can't thank you enough for your hard work RTS, everyone really appreciates the fantastic cars you make. After seeing the preview of the Asconda 400, this looks like its going to be as good, if not better than the Vovlo! Keep them coming!
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Roger
Joined: 07 May 2005
Posts: 21
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Posted: Tue Jul 19, 15:55 |
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Volvo physics.............RTS, if I speak out of turn, just say so and I'll defer.
I don't think this car needs a different class for any other reason than to compete with other cars of the same era/type. The TT cars are based on models that are quite old and relatively simple in terms of suspension and transmission etc. The Volvo feels different simply because it is a modern rally car. It's easy to drive, but I expect many of us would find driving a modern rally car easy in real life - the challenge is to find a way to drive it truly fast.
I don't know about landing from jumps, I do think that the RT physics engine allows some odd things to happen. Probably if this "feature" was fixed, too many other things would need to be compromised. Best to accept that there are physical limitations as to how fast you can take big jump. Even a real car, if you hit the bump stops hard, it's going to kick back violently.
I.e. I see no reason to change the car.
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Tazio Nuvolari the "Flying Mantuan"
"Nuvolari, as well as being my greatest opponent, is the best driver in all times. He is not a master but an artist of driving. A master could teach. The art can't be taught."
Achille Varzi
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Zieman
Joined: 06 May 2005
Posts: 29
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Posted: Tue Jul 19, 17:03 |
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Roger , thanks for the explanation!
Roger wrote: |
I don't think this car needs a different class for any other reason than to compete with other cars of the same era/type. The TT cars are based on models that are quite old and relatively simple in terms of suspension and transmission etc. The Volvo feels different simply because it is a modern rally car. It's easy to drive, but I expect many of us would find driving a modern rally car easy in real life - the challenge is to find a way to drive it truly fast. |
I was thinking something like that myself too, I'm glad the explanation wasn't more complicated or RT/TTRealmod related than that
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RTS013
Joined: 22 Apr 2004
Posts: 100
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Posted: Tue Jul 19, 18:44 |
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I havn't really done much physics testing lately, I made the 940 suspention etc months ago... You might be right that it's a bit too stiff, but that was what I came up with after testing and discussing the feeling of the car with the driver. Softer springs make the car bottom out too much after small bumps and so. Adding more bump damping made it feel strange too... Perhaps adding more rebound damping would compromise for the stiffer springs making the rebound after a jump slower...? That should make it bounce less.
I have set the bump rubbers to 0.0 on most of my cars as I think there is something strange with those... I did some testing a looong time ago and found the cars actually handled better without them. It gives longer suspention travel without making the ground clearance higher. Maybe things have changed since then. I have not tested it much latley as I said.
MudSnow tweeked the tires a bit and sent them too me. He made the understeering problem almost dissapeare. It felt much better in some ways but also strange in others. It is true that the 940 (and in my opinion most cars in the game) have an understeering problem. I like to call it "sudden understeer" as it just happens sometimes and you end up in a tree woundering what happen. The turn in is not as sharp as it should eather. With a bit more tweeking maybe this can be solved in the tire settings...
Also as roger pointed out in a good way this is a modern rally car competing today so it should feel quite different to all the old cars.
Well enough of that for now. I must thank you for all nice coments too!
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Roger
Joined: 07 May 2005
Posts: 21
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Posted: Tue Jul 19, 19:19 |
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I suppose I shouldn't prolong this discussion about physics rather than the car.
But quickly - I would be careful about adding rebound damping, sure it may fix the "problem" but can make a car feel inert/dead. I reckon you have a very good compromise right now.
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Tazio Nuvolari the "Flying Mantuan"
"Nuvolari, as well as being my greatest opponent, is the best driver in all times. He is not a master but an artist of driving. A master could teach. The art can't be taught."
Achille Varzi
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Jim B
Joined: 08 May 2005
Posts: 212
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Posted: Tue Jul 19, 20:15 |
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RTS013 wrote: |
Adding more bump damping made it feel strange too... Perhaps adding more rebound damping would compromise for the stiffer springs making the rebound after a jump slower...? That should make it bounce less. |
Good idea, perhaps you could try that? I would be interested in testing this!
RTS013 wrote: |
Also as roger pointed out in a good way this is a modern rally car competing today so it should feel quite different to all the old cars. |
Much like the Mk II Escorts over here. A car I had a ride in not long ago has a 2.4 Millington engine giving about 260 BHP, 3-way adjustable Proflex suspension which is used on WRC cars, electronic power steering and a 5 speed dog box as well as other modern technology. The shell is extremely well well, becoming an intergral part of the car, as well as things such as the fuel pump, oil pump and batteries, being built into the bottom of the boot. Also the the fuel tank and spare wheel are in the boot. Not only does this lower the centre of gravity but it, and balances the weight distribution, but also puts more weight over the back wheels, of course increasing traction. (I'll try and get some photos next time I'm there!)[/quote]
I suspect this Volvo is something similar?
RTS013 wrote: |
Well enough of that for now. I must thank you for all nice coments too! |
No problem, you deserve a great deal of credit!
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Pero_Grozni
Joined: 06 May 2005
Posts: 5
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Posted: Tue Jul 19, 20:24 |
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To go some more into the physics-yes the understeer deffinitly can be cured. Not a problem to fix it, just than the cars starts to be very loose and slides to all inputs. Than it is hard to determine just when you are driving and when you are sliding.
Especially the tarmac shows these behaviours so there is where we have worked most on.
In the recent times I have tried a few experiments and even got results I do like.
Perhaps Ralph and Roger will join in with me again to experiment a bit more.
As for remowing the problem alltogether-cant be done as the RT tire model has a some coefficient fixed in the equations which limmits the slip curve shape and the tire than looses all grip in the lateral direction even though it should remain at a certain level (or get even higher in some cases).
If you than shape the tire to be ok with this you than loose the sharpness and vice versa.
If we could controll that damn coefficient than we would have a completly new feel to the tires.
In Flatout I have noticed that they have changed that as the tarmac feels quite different from the behaviour I am talking about.
So maybe we need to recompromise the tires a bit now.
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