The real problem today is what limit intends the producer to set when simulating reality? Where does one get the ideal balance between fiction and reality in order to deliver a very enjoyable gameplay? What's funny is that a 100% simulator would be a total failure and not because there wouldn't be people out there willing to pay for it, but because not everyone has the skills and the patience characteristic to rally pilots. This is how I come to ask again: how much reality do we need in a game like Colin McRae?