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PostPosted: Thu Nov 06, 19:44 Reply to topicReply with quote
posted by: Jure Zagoricnik

To wit, any racing game that deals with round and round ovals has a potential for being a might dull. Such was not the case with the Papyrus IndyCar series because Papyrus had constructed such a dynamic and realistic car model and such superbly distinctive and reactive circuits that no two tracks felt the same. Furthermore, the Papyrus game was able to spice things up by including all the nonovals that were featured in the real-life series at the time. Conversely, IndyCar Series is pure oval. That would be fine if the game's physics modeling and reactivity were sophisticated enough to make the overall experience feel appreciably different from circuit to circuit, but it isn't.

link : https://www.gamespot.com/pc/driving/indycarseries/review.html

 

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 Samor
 
 

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PostPosted: Fri Nov 07, 11:29 Reply to topicReply with quote
personally agreed more with the review posted before, from I think adrenaline vault?

the game is buggy indeed, but excellent. Only big gripe is..no mirrors. =P
 

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 Jure Zagoricnik
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PostPosted: Fri Nov 07, 12:47 Reply to topicReply with quote
I liked it to, but what turned me off was the low poly no texture cockpit.
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PostPosted: Sat Nov 08, 02:05 Reply to topicReply with quote
how about hte horrid physics Smile
 

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 Samor
 
 

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PostPosted: Mon Nov 10, 11:55 Reply to topicReply with quote
always find that hard to tell; I think I'd have to drive an actual indycar to make a fair judgement?
 

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