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BHMS NEWS
Joined: 31 Jul 2002
Posts: 16777215
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Posted: Thu Nov 06, 19:44 |
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posted by: Jure Zagoricnik
To wit, any racing game that deals with round and round ovals has a potential for being a might dull. Such was not the case with the Papyrus IndyCar series because Papyrus had constructed such a dynamic and realistic car model and such superbly distinctive and reactive circuits that no two tracks felt the same. Furthermore, the Papyrus game was able to spice things up by including all the nonovals that were featured in the real-life series at the time. Conversely, IndyCar Series is pure oval. That would be fine if the game's physics modeling and reactivity were sophisticated enough to make the overall experience feel appreciably different from circuit to circuit, but it isn't.
link : https://www.gamespot.com/pc/driving/indycarseries/review.html
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Samor
Joined: 07 Feb 2003
Posts: 55
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Posted: Fri Nov 07, 11:29 |
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personally agreed more with the review posted before, from I think adrenaline vault?
the game is buggy indeed, but excellent. Only big gripe is..no mirrors. =P |
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Jure Zagoricnik
BHMS Team
Joined: 26 Jan 2002
Posts: 2700
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_elite76_
Joined: 07 May 2003
Posts: 67
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Posted: Sat Nov 08, 02:05 |
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how about hte horrid physics |
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Samor
Joined: 07 Feb 2003
Posts: 55
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Posted: Mon Nov 10, 11:55 |
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always find that hard to tell; I think I'd have to drive an actual indycar to make a fair judgement? |
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