jbodin
Joined: 26 Jan 2002
Posts: 299
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Posted: Fri Jun 06, 19:41 |
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UPDATE: Testing has now started on the "Hardcore Physics Patch":
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TIR Hardcore Physics Patch -- BETA 0.1
June 4, 2003
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This patch features all the improvements from the "Advanced Physics Patch," but it takes things a step further by incorporating more realistic vehicle mass values (per recommendations made by Razorworks). Your laptimes will be more realistic, and a bit slower than before.
This patch will also reset the lap record information -- now instead of forcing you to beat the Razorworks "benchmark" lap records, the lap record information will now gather YOUR best lap times as you go.
The AI has been tweaked to slow the AI cars down a bit, making them more "raceable" with the new "Hardcore" physics values. The "target" times for new team "test drive offers" in career mode have been tweaked as well, making career progression do-able even with the "Hardcore"
physics settings.
NOTE: I have only tweaked the "target" times for the GT and some of the GTS career "test drive offers" -- some of the GTS targets times still need to be tweaked, along with the Pro (LMP) times. THIS is why I need feedback from beta testers on the best lap times that you're seeing with the various different cars.
In addition to these "Hardcore" tweaks, this patch uses all the other tweaks from the "Advanced Physics Patch, including the settings from McGonigle's "TIRFirstAid" patch, along with additional tweaks to solve the brake lockup problem, and some AI enhancements to tame their behavior a bit.These tweaks transform Total Immersion Racing from an arcade racer to something much more sim-like. |
The link to the beta installer can be found in this thread:
TIR Hardcore Physics Beta Test Discussion
Enjoy!
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