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 jbodin
 
 

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 Joined: 26 Jan 2002
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PostPosted: Sat Apr 26, 06:22 Reply to topicReply with quote
I am currently putting together the following patches for Total Immersion Racing (TIR) -- they will include Windows-style self-installers so that you won't have to do any search-and-replace stuff, and you won't have to do any file editing in notepad . . . just point and click!

The patches I'm working on now are:

1) Slick Grass Patch -- This will make the grass/dirt slick so that you won't slow down when you drop a tire off the track -- sand traps will remain unchanged.

2) Ambient Noise Patch -- This will include some new sound files with increased volume levels, plus tweaks to the sound.dat file to further alter how the ambient noises appear in the game. This patch will give you an announcer voice over the PA and crowd noises from the in-cockpit view, VASTLY improved tire squeal sounds (this REALLY helps the physics model come alive), and reduced volume levels for the scrape/bump noises (which makes it MUCH less annoying when rubbing fenders with the AI cars).

With these tweaks (all of which were originally devised by others on the High Gear forums -- I'm not responsible or any original thought here, mind you), the default physics really come alive. I will release two (2) versions of these patches -- one for the demo version, and one for the final version. I hope to have these ready for release in the next day or so.

I also plan on developing an "advanced beta physics patch" once I settle on an advanced set of physics that feels right to me. If there's enough interest, and if several of us can agree on a "standardized" set of advanced physics parameters, then I will release a final version of the "advanced physics patch."

The most exciting development for me, though, is what I am currently working on -- I think I have stumbled on some tweaks of my own that I haven't seen from anybody else, and depending on how things go, I may be able to some release some significantly revised AI parameters. The only holdup at the moment is that it's difficult to tell how much progress I'm making with just the demo version of the game; I have ordered the full version, and once that arrives I should be able to tell for sure just how tweak-able the AI really is. At this point, though, it looks promising -- I've gotten to the point now where the only time the AI and I get into "bumping" matches is when I make a really stupid move and try to take an outside line when I shoudn't, or when I try to nose in for the inside line when there's no room. Making the AI more cautious seems to slow them down a bit, though -- as they drive a bit more carefully to avoid you, they seem to drive a bit more slowly, too, so I'm probably going to have to find a way to speed them up as well, but that should be easily do-able.

Again, these patches will be usable either individually or all at once, depending on your personal preferences, so if you have avoided trying the demo so far, now would be a good time to consider downloading it.

Also, FWIW, I am aware that anybody could easily perform these tweaks themselves, but I also know that when you just want to race, it can be a real pain to have to find the right files, identify the right parameters, make sure you insert the right values, and then find all the other things that need to be tweaked as well. Not everybody enjoys tweaking, and if you just want to jump in and race, it's no fun being forced to tweak in order to really wring out the full value of a sim. Using these patches that I'm developing, it should be simple for anybody -- even those with no computer skills at all -- to enjoy a well-tweaked and highly playable version of TIR. By making versions of these tweaks available for the demo as well, maybe we can rekindle some interest in TIR.

There's a great sim lurking behind those console menu screens, and it's my hope that I can help unlock it for the masses.

Stay tuned . . .

Cool
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 Jure Zagoricnik
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PostPosted: Sat Apr 26, 08:08 Reply to topicReply with quote
Awesome!
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 jbodin
 
 

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 Joined: 26 Jan 2002
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PostPosted: Sat Apr 26, 10:31 Reply to topicReply with quote
The Ambient Noise Patch is now available for download -- it's a 413kB download, and it's being hosted by those great folks at Blackhole Motorsports:

https://irlheat.bhmotorsports.com/TIR/

This patch will only affect tire sounds (louder from the in-cockpit view to enable you to judge grip, wheelspin, and overall traction state), as well as the PA announcer and crowd sounds.

NOTE that this patch includes a Windows-style installation wizard, so you don't need to place any files in any specific folders or open up Notepad to do any text editing. Also note that this patch is compatible with BOTH the full version and the demo verion of the game -- see the readme file for details.

Enjoy!

Cool
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 kenchy
 
 

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PostPosted: Sat Apr 26, 12:30 Reply to topicReply with quote
Hi

I am looking forward to your tweaks with great interest, especially now that the "sim" is down to £14.99 in GAME.
Good luck and thanks for the post.

Ian
 

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 murkz
 
 

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PostPosted: Sat Apr 26, 12:37 Reply to topicReply with quote
Hi jbodin

That is great news Smile

Jeff
 

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 jbodin
 
 

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PostPosted: Sat Apr 26, 18:43 Reply to topicReply with quote
Sad

Hey, Jeff -- I just noticed that I didn't give you credit in the readme file for discovering/recommending the tire tweaks. Sorry about that! When I upload the next patch, I will also upload an updated version of the Ambient Noise Patch to include a new readme file, where you will receive proper credit for your contribution to the community!

Sorry for the oversight!

Sad
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 jbodin
 
 

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PostPosted: Sat Apr 26, 19:37 Reply to topicReply with quote
The Sticky Grass Fix is now available -- BE SURE to read the README file if you've made any manual tweaks to your SURFACE.DAT file.

I will update the readme on the Ambient Noise Patch later (sorry again, Jeff!).

Sad
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 murkz
 
 

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PostPosted: Sat Apr 26, 20:22 Reply to topicReply with quote
Hi jbodin,

The tyre fix was created by McGonigle and tweaked by one of the excellent guys I know at Razorworks. All i did was post the file after it had been edited.

I hope you get the physics working as you wish :0)

Also, don't forget to load all the parameters in a myconfig.cfg file after you have applied the 2 patches.

Mine looks like this:


hysics_additional_low_speed_grip 0.0
set physics_do_surfaces 1
set physics_do_collisions 1
set physics_do_wall_collisions 1
set physics_do_terrain_smoothing 1
set model_simulate_tyre_temperature 1
set model_simulate_wear 1

set model_surface_drag_distribution_easy 0.00
set model_surface_drag_distribution_medium 0.00
set model_surface_drag_distribution_hard 0.00
set model_surface_drag_distribution_extreme 0.00

set car_additional_braking_force 1000.0
set car_model_additional_braking 0.0
set physics_linear_damping 0.0
set model_catchup_max_power 0.0
set physics_x_angular_damping 0.0
set physics_z_angular_damping 0.0
set physics_y_angular_damping 0.0

set physics_suspension_mod1 1
set physics_suspension_mod2 1
set car_engine_braking_force 5.0
set car_blip_on_up_change 1
set car_blip_on_down_change 1

Hope this helps

Jeff
 

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 jbodin
 
 

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PostPosted: Sun Apr 27, 00:59 Reply to topicReply with quote
Has anybody here tried the sound patch yet? One person on the High Gear forums is reporting some bad things, but I don't think there's ANYTHING in the patch that should cause the problems he's having (blue screen of death issues). Essentially, there's NOTHING in the patch that should cause the game to crash -- the patch includes the following files:

Sounds.dat
(located in the "...\Total Immersion Racing\Data" directory)

Crowd.wav
Pa1.wav
Pa2.wav
(all located in the "...\Total Immersion Racing\Sounds\Miscloop" directory)

Squall.wav
Squeak.wav
Squeal.wav
(all located in the "...\Total Immersion Racing\Sounds\Surfaces" directory)

So, I'm perplexed. If you've downloaded the patch and installed it with no problems, please let me know -- it works fine for me, and as I said, there's nothing that should cause the game to crash.

Sad
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 jbodin
 
 

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PostPosted: Sun Apr 27, 01:05 Reply to topicReply with quote
murkz wrote:
The tyre fix was created by McGonigle and tweaked by one of the excellent guys I know at Razorworks.


Hmmm . . . any chance you could forward my e-mail address and news of my patches on to your bud at Razorworks? If I had a contact at Razorworks, it might help me to puzzle out some of the AI stuff and such. If we could get Razorworks to fill us in on how to edit the skins and insert new cars and tracks (much like MGI did for us with Viper Racing and NASCAR Heat), then that could REALLY help spark some interest in TIR.

Cool
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 splashman
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PostPosted: Sun Apr 27, 02:10 Reply to topicReply with quote
The sound patch works just fine with the demo John.

That's with a !.2 gig Duron,Radeon 9000 pro and a Hercules Fortissimo III 7.1 sound card.
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 jbodin
 
 

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PostPosted: Sun Apr 27, 04:52 Reply to topicReply with quote
Thanks for the feedback, Splashman -- good to know I didn't totally botch things up for everybody! I suspect we may have operating system issues with the other guy's PC. I'll keep you posted.

Wink
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 murkz
 
 

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PostPosted: Sun Apr 27, 09:21 Reply to topicReply with quote
John

Quote:
Has anybody here tried the sound patch yet?


It works fine here, I have the full version with the patches Smile

Quote:
Hmmm . . . any chance you could forward my e-mail address and news of my patches on to your bud at Razorworks?


I had allready sent him an email, with the link on it :0)

Jeff
 

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