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Forum Index  -> NASCAR Heat & Mods -> NASCAR Heat Editing -> Help exporting HEAT models??!!
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 speedfreak1624
 
 

    Joined: 25 Feb 2005
 Posts: 152
PostPosted: Sat Jun 17, 06:05 Reply to topicReply with quote
Hi guys, I was just looking for a way to get a model back OUT of heat and into max preferebly, but zmod or simedit would be fine to. I have seen the restools, and browsed over them, but coulndt find any way to acctually get the model into a 3d modeling program. I would love to make some improvements on some models. If anyone could point me in the right direction, that would be great.
 

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 X-Ter
 
 

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 Joined: 20 Jun 2003
 Posts: 253
PostPosted: Sat Jun 17, 15:13 Reply to topicReply with quote
Well, you need to unpack the .car file using WinResTools. You should end up with a bunch of .mod files which you can import into ZMod. That's it really.
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 speedfreak1624
 
 

    Joined: 25 Feb 2005
 Posts: 152
PostPosted: Sun Jun 18, 04:00 Reply to topicReply with quote
oh..lol...is there by chance a importer for max, or is zmod my only choice.
 

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 TheMask
 
 

    Joined: 12 Jul 2002
 Posts: 739
PostPosted: Sun Jun 18, 20:29 Reply to topicReply with quote
import into zmod, export from zmod, import into 3dsmax - that is the way if you want to have it in 3dsmax. And no, there's no importer for 3dsmax.
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 HotRod28
 
 

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 Joined: 28 Nov 2004
 Posts: 162
PostPosted: Sat Dec 22, 04:47 Reply to topicReply with quote
in this particular mod, i opened the *.car file, and all that is in here are *.mpegs and a few *.tex files, and *.val files
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