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GoldenFlame
Joined: 08 Mar 2005
Posts: 153
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Posted: Mon Jul 24, 03:05 |
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On-line training only, not a videogame, Pure Bullshit, considering that everyone who plays NR2003, r-Factor, GTR, GTL etc.............. who lives out in the open country without access to broadband or high-speed internet cannot participate. LONG LIVE NR2003. |
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JPutty
Joined: 05 May 2004
Posts: 57
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Posted: Mon Jul 31, 23:51 |
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Papyrus: HAWAII,TEN,NROS
EA:****up's
Rfactor: I dunno
It's not star gazing me, nothing on the market right now really REALLY impresses me... GTR2 get's close but it has flaws, let's hope.
I wan't to run in GOOD leagues on good server's with a REALISTIC and near bug free system, the base IRacing is using can do it. If the time is put in to change what need's to be changed it will bring the wow factor back AND the community, especially if they bring a system that work's.
_________________
Racing GTR,N2k3 virtualracingworld.com, flog.com |
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aussie-joe
Joined: 12 Sep 2004
Posts: 85
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jmacintosh
Joined: 21 Nov 2004
Posts: 153
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Posted: Thu Aug 17, 18:37 |
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Handyy wrote: |
BPRLZReynolds9 wrote: |
The whole point of the sim's is to play without the COST of it. |
I'm speechless after this quote of the year...
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I think he means without the cost to race in real life Handyy.
Ever since the legal onslaught brought upon the community by JH and DK, I have had nothing but contempt for FIR$T / iRacing, or whatever they want to be called. IF this is to be a pay to race service, (which is my belief - following the MMORPG model) iRacing will have to pull off a monumental effort to sway any opinions of mine, or many others.
I was an early subscriber of SOE and Star Wars Galaxies, one of the most anticipated MMORPGs at the time. Legions of Star Wars fans eagerly awaited to become part of the Star Wars Universe. When it was initially released, the servers were mobbed...I mean mobbed. They quickly eclipsed a quarter of a million subscribers in a very short time.
Then the bugs...the balance of power between professions...the exploits...and even worse, the lack of response from the developers who apparently never saw a Star Wars movie in their life led to a bastardization of the original concept despite input from the subscribers.
Once it became apparent that the developers were incompetent or unwilling to correct long standing bugs, as well as producing expansion packs on top of what many considered a broken game, people started leaving in droves. SWG lost approximately 75% of it's subscribers.
How is this relevant you ask? If iRacing is pursuing an MMORPG style of service. Remember, "service" is the key word...most likely you will not see any offline racing. They want to control the code for continuity purposes. I can appreciate the concept of unifying the community into one place a la the TEN network...after all, that WAS when online racing was at it's peak. OSCAR, the famed Nascar Racing league started by Ken Hower, had 1800 members at it's highest point. Although I'm not a big fan of JH and DK, you have to admit that since the cost of renting a server has become rather inexpensive, the NR2003 community has become so fragmented, that finding a league that has full fields of say 25 or more is almost impossible.
What makes this task a monumental one, is the need to provide a service that sim racers are going to want to be a part of. If they can get 2,000+ people to sign up and race every week, they will probably do fine. But all they need to do is slip up, and the community will fan out across the net again. Turning iRacing into a white elephant, much like NSR.
The other part I am uneasy about is what the price tag will be. Most MMORPGs are getting about $15-$20 per month to subscribe not counting the software (SWG was $49.99 at initial release). That is a lot of money for someone who races once a week to pay. If they were to tone that down to say $10 per month, that wouldn't be so bad. No one is going to pay $20 to be wrecked on the first lap. Which again is why the product has to be attractive to enough people. Not alot of people are going to hang around a long time if there are a lot of wrecking, bugs, lag, or compatibility issues with their systems.
Time will tell, but their goal of re-unifying the racing community is a lofty one. We can only wait and see what their future holds for the community.
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jmacintosh
Joined: 21 Nov 2004
Posts: 153
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Posted: Thu Aug 17, 18:40 |
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Then again Handyy...maybe he means by hanging around for a few years he will have spent a considerable sum of money... |
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DaveHenrie
Joined: 29 Jan 2002
Posts: 35
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Posted: Tue Mar 06, 07:55 |
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One possible benefit of the Pay to Play model is it will most likely discourage the juvenile race wreckers that are causing mayhem in LFS, rF and GTR2. I KNOW there will be a few who would pay just to mess up things, but certainly the bulk of race wreckers won't pay monthly fees.
Of course this too can be prevented by NOT using open servers, I tend to stay with a well known league and a private site. Leave the wrecking to the open servers.
dave henrie |
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Tru-Grit
Joined: 23 May 2007
Posts: 1
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Posted: Mon Jul 09, 17:46 |
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DaveHenrie wrote: |
One possible benefit of the Pay to Play model is it will most likely discourage the juvenile race wreckers that are causing mayhem in LFS, rF and GTR2. I KNOW there will be a few who would pay just to mess up things, but certainly the bulk of race wreckers won't pay monthly fees.
Of course this too can be prevented by NOT using open servers, I tend to stay with a well known league and a private site. Leave the wrecking to the open servers.
dave henrie |
... good points! .. also, this should eliminate cheating and be kept up to date weekly, rather than waiting till next year's version comes out .. looks good!
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