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 mjvc0h1
 
 

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 Joined: 21 Jul 2005
 Posts: 157
PostPosted: Sun Sep 25, 21:53 Reply to topicReply with quote
A very basic tutorial for beginners:
https://216.165.190.200/asp/tutorials/max/modelaudi/modelaudi.asp


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 IvanThaDriver
 
 

    Joined: 01 Apr 2004
 Posts: 1340
PostPosted: Wed Oct 26, 18:22 Reply to topicReply with quote
Plenty of free car models : https://216.165.190.200/asp/vehicles.asp

Plenty of FREE STUFF at all! https://www.3dcafe.com/index.php?option=com_wrapper&Itemid=38

Dancing

 

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 IvanThaDriver
 
 

    Joined: 01 Apr 2004
 Posts: 1340
PostPosted: Sat Nov 12, 16:43 Reply to topicReply with quote
Wow! These models are amazing !

All for FREE

https://dmi.chez-alice.fr/models1.html


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 MudSnow
 
 

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 Joined: 21 Apr 2004
 Posts: 118
PostPosted: Sun Dec 11, 23:12 Reply to topicReply with quote
Thanks Ivan! Perfect number of vertices, also.

 

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 Ropske
 
 

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 Joined: 17 Jan 2006
 Posts: 19
PostPosted: Tue Jan 17, 16:00 Reply to topicReply with quote
hi, i'm started with modeling cars with zmodeer

it's my first time, but i'm further than expected Smile

the first car i want to make is my own rally car, a bmw e30 (the first series)

i've got the blueprints of each side, so no problem.

I've read the whole tutorials available here, and printed them all, so don't say read first the tutorials Smile

But i'm stuck with something. (iem using zmodeler 2.

When u make ure polygons on the weelarch, the tutorials says; use ffd box and move the points until the polys are aligned well.

when i choose ffd box, a ffdbox is created in the list right, but i just don't see it.

my msn adres:

if someone could help me please, i'm a quick learner, and i want to make some cars for the community, but i'm stuck here, searched many hours for this problem, but my braincells won't find the solution :s

thanks in advance

 

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 eddy3spain
 Game Master
 

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 Joined: 03 Jan 2005
 Posts: 1347
PostPosted: Tue Jan 17, 17:26 Reply to topicReply with quote
Ropske wrote:
hi, i'm started with modeling cars with zmodeer

it's my first time, but i'm further than expected Smile

the first car i want to make is my own rally car, a bmw e30 (the first series)

i've got the blueprints of each side, so no problem.

I've read the whole tutorials available here, and printed them all, so don't say read first the tutorials Smile

But i'm stuck with something. (iem using zmodeler 2.

When u make ure polygons on the weelarch, the tutorials says; use ffd box and move the points until the polys are aligned well.

when i choose ffd box, a ffdbox is created in the list right, but i just don't see it.

my msn adres:

if someone could help me please, i'm a quick learner, and i want to make some cars for the community, but i'm stuck here, searched many hours for this problem, but my braincells won't find the solution :s

thanks in advance


Baaahhh forget about ffd.
I never use them. Just move each vertex manually.
Welcome to BHMS forums!!! Wink


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 Ropske
 
 

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 Joined: 17 Jan 2006
 Posts: 19
PostPosted: Tue Jan 17, 19:41 Reply to topicReply with quote
yeah, done it, and move them manually.

lol, weird to say, but i'm getting result Smile Smile
but probably more question will follow, just messed about around today with zmodeller, and i'm understanding more the techniques Wink

greetings,

Ropske

 

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 Murph
 
 

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 Joined: 21 Feb 2007
 Posts: 25
PostPosted: Thu Mar 01, 20:53 Reply to topicReply with quote
please delete. i cant see how to



Last edited by Murph on Thu Mar 01, 20:58; edited 2 times in total
 

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 Murph
 
 

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 Joined: 21 Feb 2007
 Posts: 25
PostPosted: Thu Mar 01, 20:53 Reply to topicReply with quote
delete



Last edited by Murph on Thu Mar 01, 21:11; edited 1 time in total
 

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 Murph
 
 

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 Joined: 21 Feb 2007
 Posts: 25
PostPosted: Thu Mar 01, 20:53 Reply to topicReply with quote
Thanks to reading this forum I now have the programs i think i need. I went with zmodeler2 as it seems a popular choice. I have 3Dsmax7 aswell just incase.

I went on to read through my first basic tutorial following eddy3spains link. cheers eddy. All I can say is you guys must be very dedicated and I really appreciate all the work that has been done. Very Happy

Are the same programs used for other games. ie. gtl,gtr and rfactor?

 

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 eddy3spain
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 Joined: 03 Jan 2005
 Posts: 1347
PostPosted: Fri Mar 02, 17:55 Reply to topicReply with quote
Zmodeler2 can also export for rFactor, though the cars need to be imported and exported by another program after zmod2 export.


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 nizmo
 
 

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 Joined: 19 Oct 2005
 Posts: 288
PostPosted: Sun Mar 04, 22:17 Reply to topicReply with quote
It is posseble to add those models into a RBR track when you make one? If it is, it would be nice addons on the new tracks if we someday will see one.

 

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