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Tutorial 1: how to create and activate the incadescent discs Post new topicReply to topic 
Forum Index  -> Richard Burns Rally -> Mods -> Cars -> Tutorial 1: how to create and activate the incadescent discs
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 Snukzz
 
 

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 Joined: 04 Jun 2004
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PostPosted: Mon Aug 08, 09:20 Reply to topicReply with quote
eddy3spain wrote:
I am thinking about making a simple tutorial to convert cars to RBR. But with Zmodeler2, because I don't have idea about modelling with 3DSmax.

Thanks, Avio! All my new cars and updated cars will include incandescent brakes!

That would be just great! Becouse I have stuck with some models! Very Happy Simply, I don't know what to do next! Sad
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 FIAT
 
 

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PostPosted: Tue Apr 04, 01:01 Reply to topicReply with quote
fixed.
 

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 Gargantula
 
 

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 Joined: 06 May 2004
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PostPosted: Fri Apr 07, 01:12 Reply to topicReply with quote
Right now, I am trying to find guides for this:

- How create a new total model (car), in 3d Max, and export it in RBR.

I have 3ds max 8 and want to make a car for the game. How to import and export? I know how to model, UV, and texture.
 

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 stenyak
 
 

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 Joined: 04 May 2003
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PostPosted: Fri Apr 07, 11:42 Reply to topicReply with quote
Try this:
https://www.emuletutorial.info/richard-burns-rally/index.php?title=Car_Modding
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 Flagmo-T
 
 

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 Joined: 28 Nov 2005
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PostPosted: Sat Jun 24, 01:44 Reply to topicReply with quote
Thanks Avio.. And thanks for all the other stuff your've done.

Great Tuts..

Question
I would love to have a tuts that teaches me about! How to make settings in a 3Dmax Car.ini file, aBout Tires and Rims getting muddy and dusty.
(peugeot 307)
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