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KTWW Rikstr
Joined: 01 Sep 2005
Posts: 16
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Posted: Thu Apr 20, 03:56 |
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As an avid online Dirt Track Racing Fan who still plays DTR2 today due to it's modability and skinz painting ability whats the latest on this new game i see the former Ratbag employees are now about to release via their new company https://www.bigant.com/ ?
To Bigants, SNS & WOO died before DTRSC & DTR2 (pc based anyways), i ask the following regarding the PC platform only for SRTK. (sprintcars road ... )
1/ Skins - Surely we will be able to add skins to this game?
2/ Chassis - Will we be able to add customized chassis, a hovercraft does not interest whats left of "your" online community. An example of what you are missing chassis wise is a New Zealand Stockcar Chassis. This game would be huge in New Zealand if it had a NZ Stockcar Chassis.
3/ Tracks - We need to be able to make our own local tracks.
4/ Online Code - Will the lag issue be resolved/improved at all?
5/ Multiplayer Limit - Plz Plz more than 10, how bout 20?
BigAnts, Ratbag got it right with DTR & DTRSC & DTR2, They did not get it right with Woo & SNS (once again i'm talking about online pc platforms) Althought Woo & SNS have superior graphics than DTR2, it's DTR2 that is most popular TODAY! You all now have an opportunity to win back your fans and get this right, don't stuff it up. Even if you don't want to release "Chassis editing" tools, at least release some new ones everynow & then.
The "rFactor"
These guyz are giving online simmer's what they want, modability, I'm gearing up to go rFactor & only for the Speedway side of things. The talk amongst us "Dirt Trackers" is... rFactor will be like the DTRSC days, total modability. Oh & we can race 40 online too. BigAnts take a lil leaf out off the rFactor recepie book, not the whole book, but if you don't, the PC Dirt Trackers will be 100% rFactor'd. A shame because I really am a "Ratbag" Fan , oops, guess I'm now a "BigAnt" Fan, lol.
as far as Playstation & Xbox go - you'll do just fine.
Mine & a few others 2 cents worth.
Thanks,
Rikstr
https://www.freewebs.com/nzrikstr/ |
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KTWW Rikstr
Joined: 01 Sep 2005
Posts: 16
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Rig01
Joined: 20 Apr 2006
Posts: 1
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Posted: Thu Apr 20, 11:48 |
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Agree with most of what ya said Rik......i personally think after racing online for about 6 years now the movement of Dirt sims in the developing side has been very slow. Obviously Dirt Track Racing (Ratbag) was the start to a gathering of a global online dirt community...(meaning Oval dirt track race fans from the real world.) This game attracted numbers but then Dirt Track Racing sprintcars was released and became ever so popular.I remember sitting in Gamespy on Saturday mornings my (Australia) and with out a doubt there would be at least 15 servers up and running with Team race events and teams against teams...you name it it was happning.
Most of the online racers at that time were based in the U.S.A . but anyone that was a passionate follower of Speedway in the real world and was into gaming and had access to the internet was there or was at least trying to get there.
There was a huge community happning ....many became online racing friends...talked on Roger wilco "UNTIL" Windows Xp hit the shelves.
As many do you move with the times, Xp beacame a problem with Dirt Track Racing Sprintcars online Causing booting from servers. Now in saying that Many of the passionate speedway online racers Contacted Ratbag games and Microsoft regarding this issue.The outcome to this was Nil from both parties and never resolved. The dirt community slowly drifted apart i believe due to that problem. Then there was Dirt track Racing 2 released , a totally diffrent structured game compared to that of DTR and DTRSC with the way of its online abilities and graphics. Then there came World of Outlaws a totally dedicated open wheelier game and Saturday Night Speedway wich followed almost the footsteps of Woo very poor for online Racing.
I personally think that its in the game developers best interest to get amongst the dirt community and Ask for for some ideas on adding to a game or games in development to suit the community they are trying to target. Hmmmm wich in this case would be us.
There are many experience computer guys with knowledge of the both worlds amongst the dirt sims community that would more then be happy i would say to explain the floors to all the above games in the same lingo.
Many develop chassi's and tracks.
So Bigant if you are trying to target us then don't you be shy in asking the community in what we would like to see after all we can line your pockets if you look after us.
"What's Black is Black and whats White is White" |
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hamilton77fan
Joined: 17 Jul 2005
Posts: 8
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Posted: Wed Apr 26, 22:33 |
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I first wanted to reiterate most of what was said in the above posts. The key things for me to purchase this game is the mod-ability of creating Skins, Tracks, and Series. Here are few more items that I would like to see.
The first are MUSTS
Skin creation. Why this was taken away from us after DTR2 is beyond me. That was one of the worst decisions in the history of gaming.
24 car A features. Weve been stuck with 16 car A features since DTR1. 16 cars feels like more of a heat race than an A feature.
Online play as stated above needs to have at least 20 cars, preferably 24. 10 cars only is way out of date. Also, in the past, even with good connections, cars would fly through the air to the point you couldnt even race online. That definitely needs to be fixed.
Speeds. The speeds in DTR1 and DTRSC were very close to accurate. With DTR2, WOO, and SNS, the cars became Indy car fast. This definitely needs to be addressed.
Now for what I would like to see, probably in Road to Knoxville 2 if BigAnt survives.
More yellow flags. Most of the races in past games went non-stop which is definitely not realistic for A and B features.
Update the car models: The sprints don't look right. First, the tail tanks haven't been that big since the mid 80's. I think it would be helpful to look at some current sprint car pictures. The Williams Grove forum has a picture section in it with current photos. This would be a good place to start. Here's the link: https://www.williamsgrove.com/phpBB/viewforum.php?f=8
Track editor. With so many dirt tracks across the US, a track editor would help keep the game alive longer.
Williams Grove. Please get the straightaways right, something Ratbag couldnt do. From turn 2 to the bridge is ok, but from the bridge to turn 3 is too short. The bridge is right in the middle of the backstretch.
Series creation. Again, this is something that was taken away from us after DTR2, another terrible decision. The old format wasnt great though as options were limited. One of the things that would make this much better would be entry lists that can be modified at anytime. Also, instead of hard coding that x amount of cars need to be included in the series, I would say have a minimum of 24 and maximum of 60. The cars themselves also need to have individual ratings. The calendar idea from WOO was good, if we can just modify the entry lists. For example, you could have a regular Williams Grove list and then when the Outlaws come in, you combine both of them.
Im not sure why companies that create racing games dont try to emulate the best. Papyrus Nascar Racing 2003 is one of the best games ever and evolved over many years. Papyrus started racing simulation games and they had a solid blueprint for what sim racers desired over many years. With that game you can do everything listed above and thats why over 3 years later, its still successful.
Im hoping this game isnt just an updated graphics version of past games, but am afraid it will be after looking at the video and screens. I think the key for BigAnts survival will be to eventually eliminate the console versions and make this a PC simulation which was how it was intended in the DTR and DTRSC days. The Xbox 360 wouldnt be bad as it can handle a lot more, but the Xbox and PS2 are stone age technology now and are holding this game back.
If Ratbag had stayed the course and kept the foundations of DTR1 and DTRSC and built upon them every year, this game would be an unbelievable simulation today. Instead, its evolved into an arcade game where you can race through canyons in the snow, and now with dune buggies and golf carts. Definitely a shame for what could have been. Hopefully BigAnt will come through and realize the potential that Ratbag once had. Though I'm sure BigAnt's budget isn't as big, they should check out www.iracing.com to see how it's done right. They're the new Papyrus. |
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speedfreak1624
Joined: 25 Feb 2005
Posts: 138
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Posted: Mon May 01, 10:11 |
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No kidding, I am sure what we are posting here is a waste and will never be seen or cared about by the guys at bigant. The screens and video look like junk. the original DTR has better graphics than that. The models are junk, The textures are junk, It just looks terrible. If they really want to succeed, they are going to have to forget about dune buggies and hovercrafts. That ruined the game for me in SNS. I was soo damn excited when I heard they were coming out with that, and many others were too. Then they released it, I ran out and got it the first day and played it. First..the models were terrible..they looked like late 80s latemodels. I mean..cmon..at least try. From the screens, they deffinitely took a step back in the sprint car models. They also need to have some sort of modability. and there really shouldnt be any cap on online players. Wouldnt that be awesome to have an online platform where 60 racers can show up on the server during a 30 min practice session, then it would go to qualifying , where everyone ran a couple timed laps, Then the game set up like 4 heat races, and you ran through the progression of a race night from heats, to C main, B main, then A main. Of course it would be nice to have a simple format with just one A main, but it would be a nice extra feature. Oh well, I know i wont be getting this game if things dont take a 180. Hopefully someone releases an rFactor mod real soon. That is where I will be |
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