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Piddy


Joined: 24 Oct 2003
Posts: 759
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Posted: Tue May 04, 05:46 |
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Richard Burns Rally FAQ
After seeing the same questions / issues several times over in different posts I decided to keep track of them. Initially it was for my personal needs but it grew over time so I thought I'd turn it into a FAQ for all to see.
Now that the game has been released, I have made this into a "first questions" FAQ for beginners. For more complex questions you've got plenty of people in the forum to ask. Be sure to visit the sub-forums for questions relating to Technical problems, Mods, Tricks & Tweaks and Setups.
I need everyone's help to keep this info as up-to-date as possible. Post here or PM me if you find any errors or if you have any new information. Please provide a Source URL if possible - I will try to keep this FAQ rumour free. 
Note: Some of the early information about the game has not proven to be in the final version (i.e. Punctures). If you find anything else written that can be verifiably proven, please contact me via PM. I have yet to play a full season in Realistic/Pro mode where I believe some aspects only become apparent (I have not had as much time to play as I would have liked - so keep me informed please).
Game Modes
- Forest Experience Rally School - Basic and Advanced lessons are required to be completed before you can drive for a team. Located in Wales, see https://www.forestrally.co.uk/ for the real place. See below for more info.
- Quick Rally. Take a drive around one stage,
- Championship Career Mode - After rally school you can begin with a team, other teams are unlocked if you are competitive. See below for more info.
- Richard Burns Challenge - Compete against the stage times of the man himself, Richard Burns (I'm betting he didn't use the PS2 controller).
- 4 player 'hot-seat' multiplayer.
Physics
Richard Burns is all about realism. Here's what to expect in terms of the physics modelling.
- Each wheel is given it�s own mass and therefore moves realistically over different types of surfaces. Each wheel works independently.
- We obtained information from the tyre companies on several aspects of the tyres, such as operating temperature, grip and tyre stiffness in relation to tyre load.
- Tyre model accurately calculates the amount of �slip� a tyre will incur when rolling in real-time, taking into account the wear on the tyre, the ground surface and even the pressure on your tyres.
- The engine model simulates all the working parts of a four-stroke engine, accurately calculating how much fuel and air has been sucked into the engine, how the air reacts to being compressed, how quickly it burns when ignited and the resistance of pushing exhaust fumes back out of the cylinder. An example of the depth afforded by creating such an accurate simulation is the fact that air pressure will change and have a diverse effect on the engine�s performance if you�re higher then sea level.
- We model things like the engine combustion cycle, the engine cooling system and the entire turbo mechanism, which allows us to make sure that the car acts properly when damaged, and sounds and handles just like a real car. You really notice these little touches - for example, if you leave a real car idling, the pitch of the engine sound doesn�t stay constant � there are random fluctuations.
Damage
There are four different realism levels for car damage - Off, Safe, Reduced and Realistic.
"We model (in software) aspects of the car like fuel, oil, engine and water temperature, so if you puncture your radiator the temperature in your engine will begin to rise."
"We model temperature of brake discs, so if you use your brakes too much in the early part of a stage, you may suffer from brake fade before the end."
Other damage possible to:
- suspension
- engine fires
- fuel leaks
- brake lines
- intercooler
- bodywork damage
- tyre wear
- smashed windows
- fences
Repairs: "In car service the player will be presented with a team mechanics job list. The player then gets to decide what parts have to be replaced. As the player selects parts to be fixed he is presented with an estimated time - the accuracy of which is dependant on the skill and experience of the lead mechanic (no absolute time guarantees here)." ... "One of the nicest features in car service is that the car parts are connected as they are in real life. Replacing a brake disc, for instance, means that the mechanics need to remove the brake pads and brake callipers before the disc can be removed. And then put it all back together again."
"Drivers and co-drivers may also be chocked or injured, suffering performance penalties that may (depending on the severity of the accident) affect them on a stage, even up to several rallies."
Tracks
There are 36 tracks in 6 countries. All are based on real events.
Some tracks are locked in single rally mode, they are unlocked once you have competed (won?) in a season containing that track.
England - Pirelli International Rally - Kielder Forest - Gravel. Gateshead is one of the oldest and one of the muddiest rallies in the world.
1. Hardwood Forest, 6.1km
2. Falstone, 6.6km
3. Chirdonhead, 7.0km
4. Shepherds Shield 4.8km
5. Harwood Forest II, 5.9km
6. Chirdonhead II, 6.9km
Total: 37.3km
Japan - Rally Hokkaido - Hokkaido - Gravel. A difficult rally, with roads full of potholes and lots of curves and obstacles.
1. Noiker, 13.8km
2. Sipirkakim, 8.7km
3. Pirka Menoko, 6.7km
4. Tanner, 3.9km
5. Noiker II, 13.7km
6. Tanner II, 4.0km
Total: 50.8km
Finland - Arctic Lapland Rally - Arctic Circle - Snow/Ice. It's the rally located in the highest latitude of the championship. It features snow, ice, and one of the fastest stages of the season.
1. Kaihuavaara, 6.1km
2. Mustaselk�, 7.9km
3. Sikakama, 10.2km
4. Autiovaara, 6.1km
5. Kaihuavaara II, 6.1km
6. Mustaselk� II, 7.7km
Total: 44.1km
USA - The Ramada Express Hotel Casino International Rally - Grand Canyon, Nevada - Gravel. Set in the exotic American native reserves.
1. Fraizer Wells, 5.0km
2. Prospect Ridge, 7.8km
3. Diamond Creek, 7.1km
4. Hualapai Nation 8.6km
5. Prospect Ridge II, 7.9km
6. Diamond Creek II, 6.8km
Total: 43.2km
France - Rallye Mont Blanc - Mont Blanc - Tarmac. The only tarmac rally in the season.
1. Cote D�Arbroz, 4.5km
2. Joux Verte, 7.9km
3. Bisanne, 5.6km
4. Joux Plane, 11.1km
5. Joux Verte II, 7.8km
6. Cote D�Arbroz II, 4.3km
Total: 41.2km
Australia - Subaru Rally of Canberra - Canberra - Gravel.
1. NewBobs, 10.1km
2. Greenhills, 6.0km
3. Mineshaft, 8.2km
4. East-West, 9.5km
5. NewBobs II, 10.0km
6. East-West II, 9.6km
Total: 53.4km
Total length: 270km, 36 stages
Average length: 7.5km
There is no track editor as of yet, however people can modify track textures and surface physics. Check out the Track Editing sub-forum for some examples.
Cars
8 of the world's best handling officially licensed Rally Cars.
- Mitsubishi Evo VII
- Subaru Impreza 2003
- Toyota Corolla
- Citroen Xsara T4 (win a complete season to unlock)
- Hyundai Accent (win the Finland Rally to unlock)
- MG ZR Super 1600 (2WD Car, Win rally school stage in Richard Burns Challenge to unlock)
- Peugeot 206 (win the UK rally to unlock)
- Subaru Impreza 2000 (Get a gold star for all advanced technique lessons to unlock)
With the exception of the MG and the Subaru Impreza 2000, the cars are similarly speced to real WRC cars.
Downloads are available that alter the physics, shape and handling of the cars. More cars are being released by fans each month. See the Mods section for more information.
Cars made in Zmodeler need a special minipatch on some systems to make them work in RBR
Pacenotes
The pacenotes work like this. The severity of the corner is represented with these notes in this order.
- Flat
- Easy
- Fast
- Medium
- K
- 90
- Hairpin
They in turn have additions like tightens, opens, long etc.
The pacenotes are called out a good distance before the corner (with an adjustable slider available mid stage) often relating to one or two corners in front of you.
It works something like this. "Start" 100 "pause" K Right Don't Cut 60 "pause" Flat Left into Fast Right Long 80 "pause" Medium Right Tightens into Fast Left Narrows 150 "pause" Keep Left over Crest 60 "pause" Easy Left Cut Keep Right over Jump 100 "pause", and so on.
There are other notes in the game representing water, caution, bumps etc. But you get the picture.
The callouts are based on time before arriving to the corner section which is how the slider works as well. You can manually set how far in advance you want the codriver to make his callouts.
Optional colour-coded, pace note icons can be displayed and can show several notes ahead.
You are also able to edit the pacenotes with the RBRdll utility which can perform other features too such as post-processing effects and some replay control.
Mods changing the copilot's sound, changing pacenotes system to numeric a'la CMR and updating default pacenotes are available to download - look below
Forest Experience Rally School
Basic Driving Lessons - 6 lessons:
- Start Up and Basic Controls
- Basic Driving and Changing Gear
- Brake Test: Gravel
- Road Positioning and Gears
- Qualification Trial
- High Speed Passenger Ride
Advanced Techniques - 11 lessons:
- Handbrake Turn: Gravel
- Oversteer: Left foot braking
- Oversteer: Throttle control
- Powerslide
- Basic Handling: Tarmac
- Brake Test: Tarmac
- Handbrake Turn: Tarmac
- Soft Suspension
- Hard Suspension
- Scandinavian Flick
- Special Stage Trial
Championship Career Mode
There are three levels of difficulty for AI drivers.
Team managers have different personalities and ways of running their teams. Who you drive for may drastically alter the way you have to play.
Each AI team driver has their own driving skill, driving style and personal attributes - Perfectionist, Aggressive, Reckless, Defensive, Passive. These attributes affect a drivers chance of an accident.
Some drivers are better on gravel surfaces others more proficient on tarmac or snow. Most drivers suffer in the wet and the mud.
Weaker drivers may start to tire on longer stages and be more affected by the rough and tumble of accidents.
During the season a CNN style bulletin board displays general rally information as it happens such as competitors' accidents, drivers orders from their managers, new stage times records.
Other Features
- Dynamic surface - "Early racers will clean the course of any surface debris making it easier for the drivers later in the day.". Different surfaces will wear at different rates.
- Dynamic weather. Stages will have random weather given the climate for that event. Weather can change during the stage.
- Real time of day.
- Birdstrikes can damage your windscreen.
- Spectators - If you crash badly, you�d better hope there are some spectators or marshals around to roll your car back over.
- AI opponents with personalities (can't include Colin McRae then ).
- 1000's of potholes, ruts and rocks.
- Helicopter Rescues for unrecoverable accidents.
- Moveable trackside objects.
- Spawning will be triggered manually and only allowed after the car has stopped. There will be a time penalty for respawning which is also applied to the AI drivers if they have an off.
- Replays can be saved and shared.
You Want More?
Many dedicated RBR fans have modified and improved the game in many ways. New sounds, cameras, online play, physics changes, new cars, modified tracks and more can be found in the RBR download section .
Reviews
www.gamerankings.com 75/100
gamesradar.msn.co.uk 66%
www.gamereactor.se 7/10 (was 2/10)
www.computerandvideogames.com
Previews and Articles
www.totalvideogames.com
www.totalvideogames.com
bhmotorsports.com
www.meristation.com
gameinfowire.com
gamesweb.com
www.computerandvideogames.com
gamesradar.msn.co.uk
Videos and Screenshots
From the early days ...
https://bhms.racesimcentral.net/movie/312
https://bhms.racesimcentral.net/movie/296
https://bhms.racesimcentral.net/movie/310
Pretty much all of them are here ...
https://bhms.racesimcentral.net/RBR/movies
https://forum.rscnet.org/showthread.php?t=173119
https://bhms.racesimcentral.net/board/viewtopic.php?t=20355
Screenshots
Questions and Answers
Is the interior view customiseable?
On the PS2, unfortunately not - you're stuck in the middle.
For the PC, see the RBR Camera Hack v3.0 application.
There are more mods with predefined camera views - look below at Ivan's post
Will there be a PC demo and if so when?
Yes there is. Go here and get it
Why in the early videos, does the car seem to pivot around the centre? I thought this was supposed to be a sim?
Many of the early PS2 videos shown are shot with an external camera which is always aimed at the centre of the car thus giving the effect that the car rotates about it's centre. If you view replays of the car from trackside cameras this effect is not apparent.
Will the PC version be any different to the XBox or PS2 versions
Physics and Gameplay (yes stages too) are the same for all versions.
The PC version allows many Mods (see https://bhms.racesimcentral.net/RBR/downloads )
What online support is there
PS2 - no online support.
XBox Live - upload hotlaps.
PC - There are two ways to get online.
1. Use RBRnet for some multi-player ghost car action.
2. RBR Online now organises Rally competitons for dozens of people over several events. (as of 7th March this is in trial phase only - real events to come soon). Be sure to backup your RBR folder before use as files are modified during by the utility.
Developer Q&A
See ... https://bhms.racesimcentral.net/board/viewtopic.php?t=18312
Richard Burns Rally WIKI
Last edited by Piddy on Mon May 16, 04:27; edited 53 times in total |
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IvanThaDriver
Joined: 01 Apr 2004
Posts: 1340
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IvanThaDriver
Joined: 01 Apr 2004
Posts: 1340
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Posted: Fri Aug 26, 14:50 |
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To keep this clean, please post your comments about FAQ here  |
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eddy3spain
Game Master


Joined: 03 Jan 2005
Posts: 1406
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Gargantula

Joined: 06 May 2004
Posts: 18
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Posted: Fri Apr 07, 02:08 |
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Why was he banned? |
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Luis Viveiros


Joined: 10 Mar 2004
Posts: 313
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Posted: Fri Apr 07, 14:51 |
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He was a very active and excentric gamemaster on RBR and he was not moderating according to BHMS rules, so unfortunately he had to renounce his category here, but he was never prohibited to stay as a regular member, the admin just took out his powers and privileges. |
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stenyak


Joined: 04 May 2003
Posts: 895
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Luis Viveiros


Joined: 10 Mar 2004
Posts: 313
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Posted: Mon Apr 10, 13:12 |
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I think he could register again with another profile?!?!?!
Net pages can block IPs from accessing but new profiles with IPBlocking can make anyone get access with new profiles and IPs and noone would no who who was there, At least is good to know he still interested by RBR, tell him to try to register in www.rallyesim.com its also a greatly RBR dedicated place. |
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