IvanThaDriver
Joined: 01 Apr 2004
Posts: 695
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Posted: Tue Jan 18, 15:35 |
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We dig into track-51_N_textures.rbz from "maps" directory (*.rbz files are *.zip files in fact )
track-51_N_textures\damp\new\
This one is Noiker for instance
There are many particular track textures, among them we find HO_ROAD01_A.dds and HO_ROAD03_A.dds
DXT1 format 256x256 size
U can replace it with whatever U want, it may be MB_ROAD02.dds from track43 textures (Bisanne).
This is simple - just one texture. But there are stages which don't have a single file for surface. In fact, all stages have two files in common :
TrackTexturePlateOpaque.dds - there we have ALL surfaces from particular stage
ObjectTexturePlateTransparent.dds - bushes trees (nature geneRally) Beware of mipmaps! (transparency / alpha channel or sth )
I attach stage numbers list - there you'll find numbers which will guide U to particular files, for instance :
stage 31 # NewBobs
U are to mess with track-31_E_textures.rbz
stage 71 # Rally School
-> track-71_M_textures.rbz
Remember U can unpack rbz files (as they are *.zip files for remembrance) into track-31_E_textures\ directory for instance and the game will read files from that dir in place of default ones. U don't have to put all files there - if there is only one texture (changed ground for instance) - the game will read it and the default rest will be read from rbz file
oh, U find "dry" "damp" "wet" dirs inside rbz file and "new" "normal" "worn" inside these. "worn" is what U get when U drive as 9th car in championship for instance Have fun and experiment freely. My dream is to drive inside quarry in Marsian enviroment (gravity changed too ) I think "Mars Rally" could be nice fun With love
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Description: TrackTexturePlateOpaque - preview |
Size: 70.67 KB |
Viewed: 40 Time(s) |
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Description: ObjectTexturePlateTransparent - preview |
Size: 95.84 KB |
Viewed: 26 Time(s) |
Default Stages List.zip - 668 KB 11 Time(s)
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= * = ivan - tha - driver = * = + =
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