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Forum Index  -> Richard Burns Rally -> Mods -> Track Editing -> How to modify track textures
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 IvanThaDriver
 
 

  poland.gif
 Joined: 01 Apr 2004
 Posts: 695
PostPosted: Tue Jan 18, 15:35 Reply to topicReply with quote
We dig into track-51_N_textures.rbz from "maps" directory (*.rbz files are *.zip files in fact Smile )

track-51_N_textures\damp\new\

This one is Noiker for instance

There are many particular track textures, among them we find HO_ROAD01_A.dds and HO_ROAD03_A.dds

DXT1 format 256x256 size Cool

U can replace it with whatever U want, it may be MB_ROAD02.dds from track43 textures (Bisanne).

This is simple - just one texture. But there are stages which don't have a single file for surface. In fact, all stages have two files in common :

TrackTexturePlateOpaque.dds - there we have ALL surfaces from particular stage

ObjectTexturePlateTransparent.dds - bushes trees (nature geneRally) Wink Beware of mipmaps! (transparency / alpha channel or sth Smile )

I attach stage numbers list - there you'll find numbers which will guide U to particular files, for instance :

stage 31 # NewBobs

U are to mess with track-31_E_textures.rbz

stage 71 # Rally School

-> track-71_M_textures.rbz

Remember U can unpack rbz files (as they are *.zip files for remembrance) into track-31_E_textures\ directory for instance and the game will read files from that dir in place of default ones. U don't have to put all files there - if there is only one texture (changed ground for instance) - the game will read it and the default rest will be read from rbz file Very Happy

oh, U find "dry" "damp" "wet" dirs inside rbz file and "new" "normal" "worn" inside these. "worn" is what U get when U drive as 9th car in championship for instance Very Happy Have fun and experiment freely. My dream is to drive inside quarry in Marsian enviroment (gravity changed too Wink ) I think "Mars Rally" could be nice fun Smile With love


TrackTexturePlateOpaque.jpg
  Description: TrackTexturePlateOpaque - preview
Size: 70.67 KB
Viewed: 40 Time(s)

ObjectTexturePlateTransparent.jpg
  Description: ObjectTexturePlateTransparent - preview
Size: 95.84 KB
Viewed: 26 Time(s)
Default Stages List.zip - 668 KB
11 Time(s)



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 YannicK
 
 

  poland.gif
 Joined: 14 Feb 2005
 Posts: 15
PostPosted: Mon Feb 28, 21:41 Reply to topicReply with quote
I'm attaching a screenshot of dds texture responsible for track surface, grass and some other things. Im working with Ivan on mod which will change every rally to tarmac.

This is my idea to identify which texture is where on the track. I have put numbers on each square in the file. Then I started the game and everywhere numbers appeared so I knew what is what.


SurfaceNumbers.jpg
  Description: Screenshot of game
Size: 97.43 KB
Viewed: 55 Time(s)

TrackTexturePlateOpaque.jpg
  Description: Screenshot of texture
Size: 171.05 KB
Viewed: 41 Time(s)

 

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