PATCH 1.01 BUGS AND WISHES |
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BWX
Joined: 25 Sep 2004
Posts: 284
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Posted: Fri Oct 08, 08:55 |
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lines in road with AA or AF-- Hello? What the hell is that? Why release a patch and not fix that?
Ok- the sound is all messed up- the sound mods are good- but the game's sounds are messed up beyond what a modder can fix.
the usual complaints- tranny way to loud, exhaust/engine way to soft and only from sub and right rear speaker.. Strange though with headphones it is much better.
Also noticed distortion in many of the sounds that seem to build up over time..
I guess beta testers are way to pricey these days? Seems like they tested this game out on:
X-box, PS2, and 4 PC's... And forgot to try out AA and AF when testing, OOPS..
Man, it's funny though, it's the best damn racing sim ever made.. What an idiot savant this game is.
What is an idiot savant?
Current research theories show that intelligence is non-local and not bound to the brain. Sometimes nature offers insight into a particular subject by presenting a baffling enigma and contradictory example. Intelligence's contradictory enigma is the idiot-savant.
The word idiot usually refers to a simpleton, in contrast to the word "savant" in French that means "learned one." Idiot savants are a subgroup of a class of people called idiots with an IQ of about 25.
Idiot savants are a group of humans that are incapable of learning, writing or reading, yet they have unlimited access to specific, accurate knowledge in the fields of mathematics, music, and other precise areas. Now the irony of an idiot-savant is that this group of individuals does not acquire knowledge by learning as the average human does. They mysteriously 'know' explicit, exact, correct information. One may wonder: "How do idiots savants know certain information or possess certain skills?" By whatever means they obtain this information, they undermine current definitions about intelligence. Does their knowledge show that a source of intelligence exists? Is it possible to tap into this source and not know of its existence?
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SpiT
Joined: 05 Jun 2004
Posts: 139
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Posted: Sat Oct 09, 16:21 |
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Please more grades of damage on hitting 3d scene bodies!
Today i was having a great rally in GB, little mistakes, steady speed.
Then while exciting a corner in the rain, i slip of the road with just one wheel and the left front of the car hits a veeery small tree,
a tree that in real life would not even leave a scratch on a rally car!,
a tree that would make a nice bow just by the draft a rally car produces!
Instead my windshield brakes!
Rain and blacklines, there goes the championship again.
The way the surrounding objects are causing damage to the car are not realistic.....
Trees like that bend when you run over them, leaving some scretches in the worst case.
On the other hand i see totaly unrealistic WR hotlap replays on the web, where people cut complete corners, jumping around like kangaroos from left to right, and end with a beautifull flying finish , the car should be considered totalloss in real life.
These people only explore the faults hidden in this Great sim to be the fastest, they don't give a damn if it looks silly or not.
Please Warthog,
Pay more attention to programming the levels of impact on different surfaces and trackbodies, if you want this to be as realistic as possible.
Still the best Sim around,
But for people who like realism, a SIM instead of a Game, this must be improved in the future. |
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BWX
Joined: 25 Sep 2004
Posts: 284
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Posted: Sat Oct 09, 20:08 |
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SpiT wrote: |
Please more grades of damage on hitting 3d scene bodies!
Today i was having a great rally in GB, little mistakes, steady speed.
Then while exciting a corner in the rain, i slip of the road with just one wheel and the left front of the car hits a veeery small tree,
a tree that in real life would not even leave a scratch on a rally car!,
a tree that would make a nice bow just by the draft a rally car produces!
Instead my windshield brakes!
Rain and blacklines, there goes the championship again.
The way the surrounding objects are causing damage to the car are not realistic.....
Trees like that bend when you run over them, leaving some scretches in the worst case.
On the other hand i see totaly unrealistic WR hotlap replays on the web, where people cut complete corners, jumping around like kangaroos from left to right, and end with a beautifull flying finish , the car should be considered totalloss in real life.
These people only explore the faults hidden in this Great sim to be the fastest, they don't give a damn if it looks silly or not.
Please Warthog,
Pay more attention to programming the levels of impact on different surfaces and trackbodies, if you want this to be as realistic as possible.
Still the best Sim around,
But for people who like realism, a SIM instead of a Game, this must be improved in the future. |
Totally have to agree with that man... Here is what I do because of that stupid windshield breaking after hitting a twig- I use the unbreakable windshield mod. I hate using it because I want the ting to break if I hit something big, but if I'm in a realistic pro rally- I don't want it wrecked because I hit a twig....
I agree with people cutting corners like that--- *EDIT- SCi* (I said Simbin by mistake) should make it so you LOSE time if you cut corners THAT much...
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RBnet racing rig- My System Specs *click here*
Last edited by BWX on Sun Oct 10, 18:04; edited 1 time in total
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ColdFever
Joined: 20 Feb 2004
Posts: 299
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Posted: Sun Oct 10, 05:37 |
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szszp wrote: |
how do you navigate menus using the gaming wheel?? it sux I have to reach over all the time to my keyboard. I wish there was an option to map menu navigation to my steering wheel buttons. |
I did map the cursor keys, escape and return key to the buttons of my Logitech wheel with the Logitech controller software and it works nicely. Each good controller should come with some kind of mapping software, but unfortunately not all do.
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Kai · https://richardburnsrally.de
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Sensekhmet
Joined: 20 May 2003
Posts: 858
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Posted: Sun Oct 10, 09:37 |
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Guys, has the 1.01 patch sovled the "non-SSE chipset" (game can't be run on older processors: for example on my 1.3GHz AMD Duron) problem?
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"It is better to enter a corner slower, but on the right gear and with both hands on the steering wheel"
Sobieslaw Zasada, European Rally Champion, 1966, 1967, 1971, factory driver for Steyr Puch, Mercedes Benz, BMW and Porsche. |
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SpiT
Joined: 05 Jun 2004
Posts: 139
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Posted: Sun Oct 10, 12:30 |
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Hi,
To explain reality a bit more,
Every rally team on this world is always looking for weak spots in the stages.
If you can win just one second, you'll do almost anything to win it!
The problem with that, and especially with making shortcuts is,
It takes some time to explore the alternative lines outside the "regular" raceline.
Time you have in RBR, but not in real life!
In real life that would mean that a teammember would have to explore the corner by foot, to see if the surface is smooth, are there any hidden rocks, putholes or other obstacels hidden underneath the grass.
Also in real life, the roadsides are far more soft then the road itselve.
So if you would cut a gravel corner, your front wheels would most likely bury themselves completly in the hidden mud, if it's not muddy then nine out of ten times it's extremely unneven and rocky.
In RBR they invested alot of time to make a detailled tracksurface.
But when you leave that surface you drive on less detailled, bigger polygons.
In some cases you just fly over the grass until you hit a more detailled tracksection.
All this can be solved pretty easily and be made more realistic if you ask me.
Just give the outside tracksections a much more bumpy or sucking effect.
This way, the discussions about submitted replays being valid or not will be reduced by 95% IMO... |
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geofre
Joined: 31 Jan 2004
Posts: 37
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Posted: Sun Oct 10, 13:10 |
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I want multi and singleplayer mode like was in CMR2.0
I can run one rally, I can run one stage... Second choice is in RBR already.
In multiplayer mode, I want to run whole championship with my friend, not only one rally.
So do you understand my point?
And last thing... Why I must every time type my freind name, when we want to play in multi? HM?
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... RBR I´m lovin´it ...
<img alt="savewrc" border="0" src="https://www.savewrc.com/cz/images/focus%20save.jpg"> |
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Sensekhmet
Joined: 20 May 2003
Posts: 858
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Posted: Sun Oct 10, 17:52 |
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I want a launch control. It was present in CMR3.0 (the only good thing in that game). Maybe it wasn't too usefull but... cool.
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"It is better to enter a corner slower, but on the right gear and with both hands on the steering wheel"
Sobieslaw Zasada, European Rally Champion, 1966, 1967, 1971, factory driver for Steyr Puch, Mercedes Benz, BMW and Porsche. |
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szszp
Joined: 07 Oct 2003
Posts: 637
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Posted: Sun Oct 10, 23:09 |
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ColdFever wrote: |
I did map the cursor keys, escape and return key to the buttons of my Logitech wheel with the Logitech controller software and it works nicely. Each good controller should come with some kind of mapping software, but unfortunately not all do. |
Yay
thanks man
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BX19Fahrer
Joined: 04 Mar 2004
Posts: 32
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Posted: Mon Oct 11, 11:57 |
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ColdFever wrote: |
szszp wrote: |
how do you navigate menus using the gaming wheel?? it sux I have to reach over all the time to my keyboard. I wish there was an option to map menu navigation to my steering wheel buttons. |
I did map the cursor keys, escape and return key to the buttons of my Logitech wheel with the Logitech controller software and it works nicely. Each good controller should come with some kind of mapping software, but unfortunately not all do.
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I mapped the cursor-, Enter-, Esc-Keys to the POV-trigger and two Buttons of the Joystick i use as Handbrake with the small Tool Joy2Key. Works fine, - try a google-search.
Marco
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Specs: Athlon XP2000+, 256mb ddr, GF4ti4200-64mb, MS-Tech 5.1 Sound, Win98se, dx9c, Anko FFB Wheel@Com1, mod. to split pedals@usb
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beanbag
Joined: 19 Sep 2004
Posts: 40
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Posted: Sat Oct 16, 12:05 |
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needs correct tach for the MG.
we should still be able to disengage the clutch if clutch help is on.
built-in calibration if a joystick is used for handbrake. |
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