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GTR Donington Report 28-06-2004
The GTR Promo tent looked pretty cool and big-budget! - Game play on one side of the trailer and promo shop and GTR babes the other!
Author: Chris Shave Views: 7681 Rating: 5.93 Comments: 16
E3 2004 Report 20-05-2004
The following series of short articles are aimed to cover some of the most anticipated racing titles of 2004, having talking to the people who are bringing those games to you was quite a journey for me.
Author: Dauby Views: 16477 Rating: 6.59 Comments: 23
SCi Game Demonstration 26-08-2004
After months of waiting for the ‘first’ true rally simulation, Jure offered myself and Fredrik Nornemark a chance to visit the producers known as SCI. Being London based it didn’t take long to get to SCI’s impressive looking offices overlooking the Thames.
Author: Dom Duhan Views: 7646 Rating: 6.88 Comments: 12
Live for Speed S2 Interview 17-09-2004
We talked to Live for Speed development team about the second release of Live for Speed.
Author: Esa Kajander Views: 7818 Rating: 8.11 Comments: 17
Recap of the Year 2000 in Sim Racing 01-08-2002
Another boring year in the simracing community. Yes, as you can see, Grand Prix Legends is still the mother-of-all racing simulation. Even if nobody at Papyrus gives a damn about it (well some do - thanks Grant Reeves), it's still years ahead of any other game engine. There was some bright moments, ...
Author: Francois Ymenard Views: 1436 Rating: 5.46 Comments: 2
The Dilution of Sim Racing 01-08-2002
The original Nascar 1 by Papyrus had a small but dedicated following, and the "Hawaii" dial-in servers gave this group a place to get together and build a feeling of community. Nascar 2 came out and the number of internet racers exploded. The TEN multiplayer hosting service was introduced and the co...
Author: Joe Flanagan Views: 1614 Rating: 5.33 Comments: 2
Live for Speed Interview 11-09-2002
As promised, here is our interview with Live for Speed developers (Scawen Roberts, Eric Bailey and Victor van Vlaardingen). Before we start, we would like to thank all the visitors, who submited their questions. We received over 100 of them, but had to cut the number of them to around 35.
Author: Jure Zagoricnik Views: 22264 Rating: 7.44 Comments: 35
Nascar Thunder 2003 Interview 21-09-2002
As promised, here is our interview with Ed Martin, Director of NASCAR production at Electronic Arts. Before we start, we would like to thank all the visitors, who submited their questions. We received around 100 of them.
Author: Jure Zagoricnik Views: 10672 Rating: 4.77 Comments: 22
Xpand Rally Interview 20-11-2002
BHMS - The team who made this sim, have they been involved in racing sims before or was this their first go at it? XR TEAM - Of course, we have some experience in this field, for example we have worked out a dynamic model of vehicle physics. Besides we are fans of rally games. However, we have neve...
Author: Jure Zagoricnik Views: 4875 Rating: 6.47 Comments: 5
Nascar Racing 2003 Season Interview 20-12-2002
My name is Steve Myers and I am a producer for NASCAR Racing 2003 Season. This will be my third NASCAR title at Papyrus, and after spending the last 8 months working on NR2003 I believe it will be the best one yet. I grew up a motorsports and video game fanatic and actually went back to school to ...
Author: Jure Zagoricnik Views: 12843 Rating: 6.67 Comments: 24
GT Racing 2002 Interview 26-01-2003
Find out more about the Sim Bin Development Team and the full story behind the awesome GT Racing 2002 Mod for F1 2002.
Author: Jure Zagoricnik Views: 14786 Rating: 6.98 Comments: 12
Speedway Grand Prix Interview 10-02-2003
We started working on the game in September 2002 by preparing the game specification, which was used to get the official license form BSI. The next step was gathering data about particular stadiums (technical data, appearance) and the riders.
Author: Jure Zagoricnik Views: 7457 Rating: 5.9 Comments: 6
IndyCar Series Interview 13-05-2003
We talked to Leo Cubbin, the Development Manager on IndyCar Series and the Development Team, Brain In A Jar.
Author: Jure Zagoricnik Views: 6443 Rating: 6.14 Comments: 17
Project Wildfire Interview 22-07-2003
The history of Project Wildfire itself is fairly short. Not long after NR2003S was released, we were contacted and informed that Papyrus was going to be unlocking the physics models for the Busch and Craftsman Truck models. We were provided the patches during beta testing & received some preliminary...
Author: Jure Zagoricnik Views: 9388 Rating: 6.76 Comments: 3
Nascar Thunder 2004 Interview 24-10-2003
We talked to James Hawkins, formally the producer of F1 games, now NASCAR Thunder series producer.
Author: Jure Zagoricnik Views: 14610 Rating: 5.49 Comments: 11
Crashday Interview 14-12-2003
We talked to Moon Byte Studios about how the game is progressing and what is happening behind the scenes.
Author: Jure Zagoricnik Views: 4518 Rating: 5.86 Comments: 7
FlatOut Interview 28-02-2004
We talked with BugBear about their upcoming racing title FlatOut.
Author: Jure Zagoricnik Views: 5762 Rating: 7.17 Comments: 14
Richard Burns Rally FAQ 16-05-2004
Richard Burns and Robert Reid are an intrinsic element of the game and have been involved since the early stages of development...
Author: Jure Zagoricnik Views: 5591 Rating: 5.88 Comments: 7
Cross Racing Championship Interview 24-07-2004
Invictus had announced Cross Racing Championship a month ago to be their next off-road game. There have only been very short pieces of information shared with the gamers’ community so we looked for Tamás Kozák, leader manager of the team if he would be so kind to answer some questions.
Author: Jure Zagoricnik Views: 3086 Rating: 6.16 Comments: 5
Handling Physics Model in Xpand Rally 05-08-2004
During the design and the creation of Xpand Rally its developers were aiming towards completely new quality and realism level in a racing game. It’s obvious that the easiest way to achieve it is by realistic graphics. From the very beginning however the biggest attention was put on the realistic sim...
Author: Jure Zagoricnik Views: 4046 Rating: 6.48 Comments: 5
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