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GTR Donington Report
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28-06-2004 |
The GTR Promo tent looked pretty cool and big-budget! - Game play on one side of the trailer and promo shop and GTR babes the other! |
Author: Chris Shave
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Views: 9556 |
Rating: 5.75 |
Comments: 16 |
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E3 2004 Report
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20-05-2004 |
The following series of short articles are aimed to cover some of the most anticipated racing titles of 2004, having talking to the people who are bringing those games to you was quite a journey for me. |
Author: Dauby
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Views: 17848 |
Rating: 6.5 |
Comments: 23 |
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AdrenalinStorm Interview
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18-04-2005 |
R- Concept X is in some ways the name we gave to our global vision of a « Virtual Racing World » project. It's not like it might look, one specific game. The main concept is a 100 % race simulation, but you will also have the possibility to play around with some new ... hmm, let's say kind of mini... |
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Squadra Corse Alfa Romeo Interview
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06-05-2005 |
SCAR features 25 different Alfa Romeo models, ranging from current road vehicles to GTA tuned versions to real race cars, as the 156 racing in the touring car championship. We also included a few historical models, including the most successful Alfa Romeos of the racing history of the company. T... |
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SCi Game Demonstration
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26-08-2004 |
After months of waiting for the first true rally simulation, Jure offered myself and Fredrik Nornemark a chance to visit the producers known as SCI. Being London based it didnt take long to get to SCIs impressive looking offices overlooking the Thames. |
Author: Dom Duhan
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Views: 8381 |
Rating: 6.64 |
Comments: 12 |
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Recap of the Year 2000 in Sim Racing
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01-08-2002 |
Another boring year in the simracing community. Yes, as you can see, Grand Prix Legends is still the mother-of-all racing simulation. Even if nobody at Papyrus gives a damn about it (well some do - thanks Grant Reeves), it's still years ahead of any other game engine. There was some bright moments, ... |
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The Dilution of Sim Racing
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01-08-2002 |
The original Nascar 1 by Papyrus had a small but dedicated following, and the "Hawaii" dial-in servers gave this group a place to get together and build a feeling of community. Nascar 2 came out and the number of internet racers exploded. The TEN multiplayer hosting service was introduced and the co... |
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Live for Speed Interview
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11-09-2002 |
As promised, here is our interview with Live for Speed developers (Scawen Roberts, Eric Bailey and Victor van Vlaardingen). Before we start, we would like to thank all the visitors, who submited their questions. We received over 100 of them, but had to cut the number of them to around 35. |
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Nascar Thunder 2003 Interview
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21-09-2002 |
As promised, here is our interview with Ed Martin, Director of NASCAR production at Electronic Arts. Before we start, we would like to thank all the visitors, who submited their questions. We received around 100 of them. |
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Xpand Rally Interview
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20-11-2002 |
BHMS - The team who made this sim, have they been involved in racing sims before or was this their first go at it? XR TEAM - Of course, we have some experience in this field, for example we have worked out a dynamic model of vehicle physics. Besides we are fans of rally games. However, we have neve... |
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Nascar Racing 2003 Season Interview
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20-12-2002 |
My name is Steve Myers and I am a producer for NASCAR Racing 2003 Season. This will be my third NASCAR title at Papyrus, and after spending the last 8 months working on NR2003 I believe it will be the best one yet. I grew up a motorsports and video game fanatic and actually went back to school to ... |
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GT Racing 2002 Interview
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26-01-2003 |
Find out more about the Sim Bin Development Team and the full story behind the awesome GT Racing 2002 Mod for F1 2002. |
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Speedway Grand Prix Interview
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10-02-2003 |
We started working on the game in September 2002 by preparing the game specification, which was used to get the official license form BSI. The next step was gathering data about particular stadiums (technical data, appearance) and the riders. |
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IndyCar Series Interview
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13-05-2003 |
We talked to Leo Cubbin, the Development Manager on IndyCar Series and the Development Team, Brain In A Jar. |
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Project Wildfire Interview
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22-07-2003 |
The history of Project Wildfire itself is fairly short. Not long after NR2003S was released, we were contacted and informed that Papyrus was going to be unlocking the physics models for the Busch and Craftsman Truck models. We were provided the patches during beta testing & received some preliminary... |
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Crashday Interview
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14-12-2003 |
We talked to Moon Byte Studios about how the game is progressing and what is happening behind the scenes. |
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FlatOut Interview
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28-02-2004 |
We talked with BugBear about their upcoming racing title FlatOut. |
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Richard Burns Rally FAQ
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16-05-2004 |
Richard Burns and Robert Reid are an intrinsic element of the game and have been involved since the early stages of development... |
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