|
Live for Speed Interview
|
11-09-2002 |
As promised, here is our interview with Live for Speed developers (Scawen Roberts, Eric Bailey and Victor van Vlaardingen). Before we start, we would like to thank all the visitors, who submited their questions. We received over 100 of them, but had to cut the number of them to around 35. |
|
|
|
|
|
|
|
Motorcityracin: Inter League RacingThe future of NR2003?
|
24-11-2005 |
A Blossoming Concept for a Tiring Sim Motorcityracin, in the capable hands of Mike Werth and co., has brought the concept of league racing to a whole new level; take live broadcasts, 6 races a week, full-fields, a radio-station (no, really!), and no cost to the drivers, and what you have is a succ... |
|
|
|
|
Nascar Racing 2003 Season Interview
|
20-12-2002 |
My name is Steve Myers and I am a producer for NASCAR Racing 2003 Season. This will be my third NASCAR title at Papyrus, and after spending the last 8 months working on NR2003 I believe it will be the best one yet. I grew up a motorsports and video game fanatic and actually went back to school to ... |
|
|
|
|
Nascar Thunder 2003 Interview
|
21-09-2002 |
As promised, here is our interview with Ed Martin, Director of NASCAR production at Electronic Arts. Before we start, we would like to thank all the visitors, who submited their questions. We received around 100 of them. |
|
|
|
|
|
|
|
netKar Pro - How Real is Real?
|
24-11-2005 |
NetKars physics have long since convinced the hardcore crowd; but netKar PRO is promising more it is promising to confront that almost mystical-frontier, the immersive-barrier, and it is looking back at GPL, in certain ways, as inspiration. Jon Denton sits down with Marco Massarutto.[/ |
|
|
|
|
ORSM Interview
|
01-10-2004 |
In late September, the Blackhole Motorsports team was able to interview the Oceania Race Sim Modders team (ORSM) about their upcoming V8 Supercar Challenge mod for F1 Challenge 99-02. |
|
|
|
|
Project Wildfire CTS & BGN Mods Preview
|
04-08-2003 |
Unless youve had your head stuck in the sand the last couple of months, you are probably aware that a group of modders calling themselves Project Wildfire are working on a mod for NASCAR Racing 2003 that will add the Busch Grand National Series (GNS) and the Craftsman Truck Series (CTS). |
|
|
|
|
Project Wildfire Interview
|
22-07-2003 |
The history of Project Wildfire itself is fairly short. Not long after NR2003S was released, we were contacted and informed that Papyrus was going to be unlocking the physics models for the Busch and Craftsman Truck models. We were provided the patches during beta testing & received some preliminary... |
|
|
|
|
Prototype C Mod Review
|
18-03-2004 |
A Great piece of modding work has been created by a group of talented editors, the mod does not only provide excellent accuracy, but also gives you much fun trying to get a good position in the slow cars. |
|
|
|
|
Rallying Around Richard Burns
|
24-11-2005 |
I have been driving rally arcade/Sims since Colin 2 was released; a few and I friends used to get together on Mondays to drive and talk about cars and real world rallying, but the truth is that I have never been particularly good at rallying, and I still struggle to get the pace that everybody else ... |
|
|
|
|
RBR 2002 Season Addon Preview
|
24-10-2005 |
2002 WRC Season addon by E3S & UrQ for Richard Burns Rally includes new and updated cars, season stats, driver performances, high detailed skins and easy to use installation that won't interfere with your stock game. |
Author: UrQuattro
|
Views: 16543 |
Rating: 7.7 |
Comments: 33 |
|
|
|
|
Recap of the Year 2000 in Sim Racing
|
01-08-2002 |
Another boring year in the simracing community. Yes, as you can see, Grand Prix Legends is still the mother-of-all racing simulation. Even if nobody at Papyrus gives a damn about it (well some do - thanks Grant Reeves), it's still years ahead of any other game engine. There was some bright moments, ... |
|
|
|
|
rFactor Interview
|
15-10-2004 |
My name is John ("Bee") Bayley. My job title is Product Development. Also, one of my roles is to help facilitate 3rd party development. I became very interested in what ISI was doing when I first encountered ISI's Sports Car GT back in 1999. Its solid physics, modability, and immersion factor just ... |
|
|
|
|
Richard Burns Rally FAQ
|
16-05-2004 |
Richard Burns and Robert Reid are an intrinsic element of the game and have been involved since the early stages of development... |
|
|
|
|
|
|
|
Richard Burns Rally Physics Explained
|
28-06-2004 |
Richard Burns Rally incorporates an unprecedented level of physics programming in pursuit of achieving the most accurate simulation of real life rallying to date. We have built a physics model that produces real-time vehicle dynamics to a quality unseen in existing rally titles |
|
|
|
|
RSDG Interview
|
10-10-2004 |
Racing Sim Developers Group (RSDG) was created in April of 2001 with the goal of bringing together specific talents that would enable it to edit every facet of a given Racing Sim, thus providing 3rd party add-ons, patches, tools, and documentation for the Racing Sim community to spark more interest ... |
Author: UrQuattro
|
Views: 6608 |
Rating: 5.67 |
Comments: 1 |
|
|
|
|
SCi Game Demonstration
|
26-08-2004 |
After months of waiting for the first true rally simulation, Jure offered myself and Fredrik Nornemark a chance to visit the producers known as SCI. Being London based it didnt take long to get to SCIs impressive looking offices overlooking the Thames. |
Author: Dom Duhan
|
Views: 9316 |
Rating: 6.64 |
Comments: 12 |
|
|
|