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Description: |
The intention was to use real values as far as possible when creating physics for the cars. I have managed to do that to some degree, but some values had to be changed and some values came out more or less "guesstimates". In any case they feel pretty much like a real car (try them out at 50 - 100mph. I think you will find they handle pretty much like your own car). A lot of the values in the physics file I haven't got a clue about, and so I have mostly left those parts alone. So far it seems to work ok. |
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Vehicles: |
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Tracks: |
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