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Saturday Night Speedway Review |
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Now before you get the idea that I haven't enjoyed playing this game, let me assure you that is not true. SNS is enjoyable. I must admit that I was a little put off by the game initially but after playing it for a while I had a better respect for what it was all about. Not every title has to be a full-blown simulation. Sometimes it's relaxing to just sit down and drive. I've reviewed some products that I had to literally force myself to continue on with in an effort to provide enough information for a complete review. That's not the case here. Saturday Night Speedway is challenging and fun. The addition of the Midgets and the rally tracks are well worth the experience. Ratbag worked hard on the new tracks included in SNS and it shows. Although a little unconventional, they do add another element to their product. I only wish they had dedicated the same effort into creating more attractive car skins and added some pavement ovals specifically for the Midgets. As it stands right now, there isn't much option to create add-ons such as Mods and tracks. There are third party developers already working on extracting the files. It is not known yet if they will be successful. It would be intriguing to replace the Late Models or possibly the Pro Stock cars in favor of a Legend or Dwarf car chassis. Both would fit well with the physics now present in the Midgets and the game as a whole. Whether the game has the depth to retain interest has yet to be seen. Being required to win races and championships in "Career Mode" in order to unlock new tracks and skins is not my idea of depth.
I admire the way that SNS handles the caution flag routine. If the yellow flag option is enabled and there is a situation that causes a caution, the screen goes blank; the field of cars are realigned before the start/finish line and promptly restarted. Although the first few times this happened I thought my system had crashed! It is certainly an efficient method to handle the cautions without creating a delay in the game. I would still prefer to have control of my car long before the green light comes. When you start on the front row of a race, that "GO" sign covers the screen and can be a major distraction. This is more noticeable on the shorter circuits since the first corner approaches quickly. A green flag waving in the corner of the screen or simply a green light would be sufficient.
Saturday Night Speedway is very similar to the World of Outlaws game, however I think SNS has the edge. While there are things I like, there are still others that frustrate me. I believe that the PS2 porting of this title has degraded its quality somewhat. If SNS had been coded solely for the PC, I think we would see better sound quality, better controller input configuration and more features. Unfortunately this is a trend in the gaming business that we are forced to accept at this point. Cross-platform coding provides a benefit for the producer-not the consumer.
Saturday Night Speedway is a good game. I think it's a stretch to consider it a true simulation.
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Author: |
30-03-2004 |
I don't know what to think after reading this review. I've read all your other reviews of Ratbag Dirt Track-Series games and found them to be spot on! Especially the review of DTR2 expresses my feelings of the game exactly. I had high hopes for SNS, but from what i've read here it doesn't seem to hold up to it. Still, i think i'll buy it. Great review...as usual. |
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Author: |
01-04-2004 |
A pretty fair review I would say. Perhaps a little harsh in some areas, but then I know zip about DTR. For the very modest price (about a slab of beer) you can't go wrong. Great fun for the times when you don't want to go hardcore. Well reviewd! |
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Author: |
02-04-2004 |
Rating is WAY too high for this game! |
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Author: |
04-04-2004 |
the game tastes looks and feels like all other ratbag games. handlĂng/steering is really frustrating. the review is good. |
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Author: |
04-04-2004 |
this game blows, i brought it online, which unlocked the demo version to the fulll version, and after 3 weeks it closed down and now comes up as an expired demo version again, money down the drain, THANKS RATBAG ???? |
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Author: |
04-04-2004 |
Oh come on! Just contact them - they won't bite ;) You have a 30 day money back guarantee anyway - use it if you're not happy. |
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Author: |
06-04-2004 |
Rating is not for game, but for review. We don't give rating to games. |
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Author: |
07-04-2004 |
This game is enjoyable however leaves much to be desired. I still dream of actual AI with names like D. Moran and S. Bloomquist and the rest of the Have-A-Tampa series drivers. I would also like to see a way to actual be able to put in crossweight percentages into setups and brake bias. I have to admit though Ratbag did make some progress toward the looks of the late models, it far surpasses the DTR2 late models. Would love to see Papyrus take a shot at a Dirt Track game!! |
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Author: |
09-04-2004 |
I think the game was worth what I paid, but he is a bit kind to ratbag. They are going backwards with each release, on purpose. The worst thing about the game is how the walls just hook you, dead stop, if you even look at them. The old games would let you graze the wall. I guess dumbing down means making it frustrating too. |
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Author: |
10-04-2004 |
sorry for the rant, that wall is criticle. it is a good game, the gfx are v nice. |
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Author: |
12-04-2004 |
I have the game and admit it is fun...kind of a low stress game, pretty fun to race offline , tho within 2 weeksits ez to win any race in any class every time...tho up till then it was a bit of a challenge...the online gameplay ishugely inconsistant...occasionally we are able to get some semi-close racing in ( everyone is on cable usually)...but the cars have a huge "forcefield" in fron of the car...so front to back you cant get within about 3 feet of anyone without hitting, which is a real shame...side by side usually isnt nearly so bad, but still no where as good as DTR or DTRSC....also online this game really struggles with the different versions of windows...seems pretty good with XP...dismal at best with 98..NONETHELESS...it really is quite a blast to drive once you learn to avoid the walls....when all the racing is kept real clean, and the walls and other cars are not hit...its pretty cool, pretty fast...Graphics are sewwt for a ratbag game....sound is barely "ok"...but ive sure gotten my 20 bux worth of fun out of it and continue to do so :) I too PRAY that papyrus will come out with a Dirt sim that is to dirt what Nascar 2003 season is to Nascar racing. |
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Author: |
16-04-2004 |
Same old Harrison flair ... been away awhile ... great to be able to log back in and find the same people plugging away with the same or better stuff you expect from the Blackhole! |
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Author: |
19-06-2004 |
I have been playing this game on PC and PS2 fo rthe last couple of months. i do think this game is fun but NOT A TRUE SIM. there is some things that need to be done to make it a true sim but at least we have a game that is worth playing over some other games. LOVE THE ARTICLE |
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Author: |
28-06-2004 |
We want simulations not port games I am really dissapointed as far as the realistic aspect of it. I hope they caught on when nobody wanted to buy it and they will make the necessary corrections... |
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Author: |
28-07-2004 |
Were can i get sns on ps2 ? |
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Author: |
13-07-2005 |
fair review. well done |
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Author: |
14-09-2005 |
Nice, in-depth review. I enjoyed reading it. That being said, I must disagree with you about cross-platform coding. I own a PS2 and have for several years. My computer is a dinosaur and crappy to boot, it wouldn't even be able to thing about running a game like SNS. However, the PS2 version of the game allows me to enjoy it. So I ask you, how does cross-platform coding not benefit me, a consumer?! If this game wasn't coded for the PS2, I wouldn't even be able to play it!! And don't tell me to buy a new computer, it's an expense that I can't afford, and you have to admit that buying a PS2, (it cost me $250), is a heck of a lot cheaper than buying a computer worth thousands of dollars, which you would surely need to run graphics intense games. I think that cross-platform coding widens the market for games. Not everyone can afford a nice computer system, or every platform on the market. How does cross-platform coding not benefit the consumers that can't afford a system that a game was designed SOLELY for?! I'm very glad that SNS is available on the PS2, and I'm very angry that DTR2 isn't. I think that cross-platform coding is a good trend, and I hope it continues in the future. I'm not a huge fan of PC platform games, aside from some of the better RTS's and the Cyan Myst games. I suppose this comes from my innability to purchase a decent computer, but I've always found live-action computer games to be a little lacking, and it's impossible to play them because I don't have $1200 just lying around to buy a comp. Anyway, I did find the review to be very enlightening, and I only strongly disagreed with your cross-coding argument simply because your preference would keep me from being able to play this game. |
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Author: |
21-09-2005 |
I think SNS is a good game but the engine sounds suck, and the damage modeling is pathedic. I own every ratbag game since the first dirt track racing came out and this is somewhat of a disappointment. But I still love the game. You did give a fair and just review. I grew up at a dirt track and raced stock cars on dirt so i know what the cars sounds like damage and everything. Nice review. |
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