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  Title: Saturday Night Speedway
User's Article Rating: 6.52
Number of views: 26818
Users's Comments / Reviews: 18
Developer: Ratbag
Publisher: Atari
Simulated Series: Dirt Racing
Demo: Yes [252 MB]
Article Author: David B. Harrison
Date posted: 30-03-2004
Pages: 2 / 3
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Total: 61 Screenshots

 

Saturday Night Speedway Review

I also take issue with the engine sounds that RatBag has chosen for the default cars. The engine tone of the Pro-Stock and the Late Models is simply wrong and doesn't match with the selection of gears regardless of what gear you choose. It clearly states in the car selection menu that these cars have 650 HP. Obviously they have no idea what a 650 HP engine sounds like at 8000 RPM. The engine sound chosen for the Midget is perfect except when you adjust the gears for maximum speed; the sound doesn't quite match the RPM range. There is also no skid sound as you transition from dirt to pavement on the fantasy tracks. The tires give kind of a scratching sound as if two rocks were being grated together.

The physics of SNS seem to have undergone some improvement in that the cars are a bit more challenging to drive. The Midgets are very twitchy, as one would expect from a short wheelbase car. The Late Models are a little more challenging to keep pointed straight yet you still don't get the feeling of the massive horsepower that these cars possess. Sure the cars slide into the corner but there should be a point where the car can overpower the racetrack and I just can't seem to feel that. The physics engine also doesn't seem to allow the chassis of the car to be set in the corner by the brakes. There are very few dirt tracks, if any, that you can simply back off of the accelerator and allow the car to turn in without using the brakes. It just doesn't work that way. If anyone has a problem with this statement, I have the scorched brake rotors and the scars on my arms to prove it! The brakes are a vital part of any racecar and especially on a car that races on dirt. Brake bias, the ability to create enhanced braking force to the front or rear wheels, is also a key ingredient in the setup of a dirt car and in every DTR installment; the coders have pretended it doesn't exist. I just do not understand why@!

The setup menu is still juvenile and simple but at least it does save a setup for each car at each track. Included are items such as suspension travel, stagger, shock absorber settings and wheel offsets. These are common terms that exist in the vernacular of dirt racing. All the elements of colloquial speech and yet nothing behind it to show that it works. I assume this is done to simplify the methods used to set up the players' car. Yet something as simple as more front or rear braking force is omitted because it's too difficult to understand? Very few people understand the complexities of shock absorber dynamics and it is obvious to me that RatBag doesn't either.

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