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  Title: Nascar Thunder 2003
User's Article Rating: 6.24
Number of views: 22729
Users's Comments / Reviews: 16
Developer: Tiburon
Publisher: Electronic Arts
Simulated Series: Nascar
Demo: Yes [82 MB]
Article Author: Tim Collier
Date posted: 03-03-2003
Pages: 4 / 4
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Total: 135 Screenshots

 

Nascar Thunder 2003 Review

SEASON, MULTIPLAYER AND FINAL THOUGHTS

Running a season is essentially the same as running a quick race, except that you accumulate points over the duration of races in a single season, and the driver with the most points at the end is crowned season champ. You have the ability to edit the schedule when setting up a new season, removing tracks from the schedule to create a shorter season, or simply because you don't like to race at a particular venue. You can also setup different rules for your season such as the size of the field as well as the opponent strength, flag rules and race distance. A tabulation is kept over the course of the season with laps completed, laps led, poles won and so forth, which is nice to look back on after a long season. All in all, the season mode is not much out of the ordinary, and it's definitely nothing like the career mode offered in the console version, which includes special events such as the Shootout prior to the Daytona 500, and the All-Star race the weekend before the Coca-Cola 600. Again, a chance to do something different fell through the cracks.

The multiplayer portion of NT2003 is very strong, albeit limited to only 16 cars through either a Local-Area Network (LAN) or via the Internet. GameSpy is offered as a method for finding online races, but you can also join online leagues and connect IP to IP with your friends. Of course, you can always find someone looking for a race on the EA Sports message boards or by joining several of the online racing community forums.

I spent a lot of time turning laps at each of the included 23 Authentic Winston Cup tracks (and with the Daytona Beach circa 1955 fantasy track, which is quite interesting) and I have found highs and lows at each ranging from difficult driving surfaces (especially at Martinsville, very slick) to odd textures in the pavement (at Darlington in particular). Even after competing in several competitive, fun races, I still felt the same way about NT2003…the graphics are great, the physics model has incredible potential, but as a whole the entire package feels unfinished. Suffice it to say I felt let down, but based upon the posts found on EA's website, as well as numerous other websites, I know I'm not alone. I certainly understand that any new series is bound to have problems at first, and if this is just the beginning, it should get better.

One disappointment was the lack of an option for creating your own car paint scheme within the game. If you want a custom paint scheme, or would like to have an updated or additional scheme for a Winston Cup driver, then you must do this outside of the game. There are several websites with add-on cars and templates for creating your own rides, but shouldn't that be a part of the program in the first place? The console version has car creation built-in, why can't the more powerful PC's version have the same?

Personally, the biggest single disappointed was not finding the Career mode that was so raved about in NT2003 for the consoles. It would have been so much more fun to have had a 20-year career and have ride offers, sponsor options, crew changes, research and development costs and money being a big part of your success. That sounds great to me, but maybe that's too much like an arcade game to some. Now don't take this wrong, arcade-racing games have their place. It's important not only from a business standpoint, but from a practical stance, to develop and sell a product that doesn't take hours upon hours to learn and still more hours to master. Even the most hardcore fanatic has a favorite game they can just crank up and go. It is seemingly difficult to make a game easy for newcomers and authentic for hardcore junkies within the same platform. There's much to be said for having a fun game…as long as you know what you're buying.

I'm a simulation racer at heart. It has to be real or I won't enjoy it. That may be why my views on this game were somewhat negative. While Nascar Thunder 2003 was a noble attempt to produce a true-simulation racer in the typical arcade line of EA Sports, the final product felt incomplete. If EA would take some of the finer modules from the console version, and implement them along with the physics model and graphics, they could have a winner on their hands. Only time will tell how long this series will last on the PC.

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  Once you rated this review,
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Author: 03-03-2003
Yikes where to start. The "annoying red line" can be turned off with F9. Easy to find if you bother to look. Pit-lane stall. Ok it doesn't drop the banner but your pit stall is in order of qualification so it's not difficult to find. Or put auto-pit on which sorts it all out for you without losing time. Car creation : The only other game with a built in paint package I can think of is Papyrus' Nascar simulations. But I doubt anyone would use the built in editor to create a car rather than a paint program. Why have McDonalds if you can have steak? The AI alone is superb enough to make this a heartily recommended game. A few minor things that can easily be fixed if the reviewer bothered to try, and an omission that is made from every other racing game on the planet bar Papyrus' doesn't make it any less of a great game.
Author: 04-03-2003
Great review that helps me in my evaluation of this game. Keep up the good work BHMS.
Author: 04-03-2003
AWESOME REVIEW
Author: 04-03-2003
cool review.
Author: 04-03-2003
The reviewer does make vaild points regarding this game. Thunder 2003 and Nascar Racing 2003 are both solid efforts, but they have different audiences. Thunder is still geared towards the Console crowd and Papy's is for the Hardcore Sim fan. I own both and like both games. Nice Review BHMS.
Author: 04-03-2003
Very insightful review, not biased toward NT2003 nor NR2003..... Keep it up!!
Author: 05-03-2003
Fair review. I personaly tried the demo and was so disappointed. And sounds like the final version is not much better than demo. Thank God for Papy and NR2003. Man is it awesome and they really nailed the AI this time..
Author: 05-03-2003
Excellent review. Very well presented, well thought out and covers the good and bad about this so called race sim.
Author: 06-03-2003
Papyrus just keeps making this game better! Where do they go with it next?
Author: 06-03-2003
I've tried the other racing sims out there, which it seems you have failed to mention, in comparrison thunder 2003 is very good in its playing ability as well as drivability. I have tried countless other sims and have yet to find any remotly close as this one has. so maybe we should be the ones who felt let down for you not doing your job by comparing the other sims out there before shooting down one awsome game. Soory for being so harsh but you've really struck a nerve. Tazz
Author: 07-03-2003
Thanks for the feedback everyone...this was my first full-fledged attempt at writing a review, and with help from David Harrison, I managed to create what you see. I hope to do more reviews for BHMS in the future, and everyone's opinion is appreciated...
Author: 11-03-2003
can i try this game before downloading pleas.
Author: 26-03-2003
You put it nice...I might not have put it that nice after rating on the game and all the hipe it was getting to be let down...yes the graphics are good but ill stick with the 2002 for now and me and my buddys all agree and that what we still race...Maybe the next one will be up to par...Dont get me wrong but the realistic to it is just not there yet..
Author: 03-05-2003
i think the game sucked. not even close to nascar heat
Author: 18-05-2003
nice game for a beautiful fun
Author: 01-06-2003
Excellent review. Not a great game though when you compare it to Nascar Racing. I purchased the game hoping that it would be better than what it turned out to be. Ah well, back to the store to get the latest version of Nascar Racing by Papyrus.

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