F1 Challenge 1999-2002 Facts :
Developer: ISI
Publisher: Electronic Arts
Simulated Series: Formula 1
Article Author: UrQuattro
User's Article Rating: 5.62
Number of votes: 45
Users's Comments / Reviews: 1
Date posted: 10-10-2004

RSDG Interview

In early September, I’ve had a chance to take a small interview with Mika Hirvonen, a member of RSDG mod team. He’s been kind enough to give us some insight on RSDG and its future plans.

1. Hi Mika, can you start off by telling me a little bit about your team, who's involved, how you guys manage to pull of such a fantastic mod. How long did it take you do?

Racing Sim Developers Group (RSDG) was created in April of 2001 with the goal of bringing together specific talents that would enable it to edit every facet of a given Racing Sim, thus providing 3rd party add-ons, patches, tools, and documentation for the Racing Sim community to spark more interest in GT racing, and ALMS specifically.
In June of 2001 with the advent of F12001 in the fall, it was decided that this game might provide the best editing platform for "full body" cars and other add-ons given some of the press releases regarding the game, and the fact the RSDG members were already familiar working with prior ISI (Image Space Inc.) games. With this in mind, RSDG set out to dissect F12000 CS in order to learn all it could about the game structure and it's limitations in hopes of carrying over some of that knowledge to F12001. What the team found in F1CS was more than any of us thought previously possible. With that, and what was known at the time about the upcoming F12001, we felt pretty confident that F12001 would be a great editing platform for full body cars, and related tracks.
When F12001 finally arrived, we started dissecting it immediately and were excited by it's many possibilities. Our plan was to confirm our findings and provide what information we discover about the game to the community to help modelers edit this great game, and also provide some tools and add-ons for the community as well.

SCC Design Team:

-David Chan (DC Racing) - 3D modeling and painting
- Ron Grzesik (RG) - LMP physics and testing
- Stian Berg (Lord Berg) - testing and gfx stuff
- Mika Hirvonen - 3D modeling, painting and odd jobs here and there
- Pieter Hofstra - 3D modeling, painting, track design
- Börje Johansson (BJ) - Lead programmer, GT and GTS physics
- Stefan Karlsson (Gt40Steven) - Group moderator/coordinator, physics, track design, AI stuff, menu design...
- Frank Leitner (fosca) - Painting & research
- Steve Lowry (Tiresmoke) - Painting

In a way Sports Car Challenge is third generation of RSDG sports car mods so you could say that it's taken us well over three years to develop it. The first generation was ALMS 2001 GT and Sports Car Pack for F1 2001 and 2nd generation was Sports Car Racing for F1 2002. Although the cars, physics and sounds have changed many times along the way the concept is the same.

2. After SCC was released, there have been a lot of support by the community, many more stand alone teams are released, and the mod just keeps growing! Do you plan to expand into more seasons, release special packs, etc? Basically, is there life beyond SCC?

Yes it's been nice to see the community supporting SCC and hopefully we will see even more cars and carsets released by the community. It is likely that RSDG will release some add-ons for SCC but will they be whole seasons is not sure yet. Some ALMS 2000 season cars have already been made and also new 2004 cars are being worked on. We do want to keep supporting SCC and are working on a patch that will enhance SCC in many ways. The patch will of course fix the existing bugs but it will also update the physics and add a couple of new cars to SCC.

3. The models are so detailed, yet we have 2D wheels - is there a plan to create a 3D wheel pack for SCC?

Simple 3D wheels without any motion blurring were never considered. We did look into motion blurred 3D wheels but decided to go with the 2D style wheels we have now. 2D wheels give you better frame rates though the main reason for using 2D was that blurred 3D wheels take a lot of time and effort to make which again would have delayed the release. So answer to your question is no.



4. Any plans to introduce high resolution textures for your future mods?

First you would have to define what is considered high resolution.... We have always attempted to find a balance between good frame rates and nice graphics and we think we've succeeded in that. Cars in SCC have been made by three car makers and all three have different approaches to making cars, some cars have more detailed textures than others but all of them have reasonably high detail textures.

5. If you can provide us some exclusive screenshots of new cars and/or features for the addon you've mentioned, it will be fantastic.

Not easy to take screenshots of the SCC patch since the updates are mainly bugfixes and updates to the physics. Some WIP shots of a Porsche GT3RSR over here.

BHMS note: Soon after you’ve read this, you should be able to find the new model, Porsche 911 RSR released by RSDG! Attached are the pics of those great cars, including the Flying Lizards Porsches, and, Yukos Freisinger cars (albeit from FIA NGT), all 3 of them, skinned by yours truly (shameless plug, I know, but I am proud to help out this team, and Mika was really cool all the way, helping out with his feedback). Also, the new RSR Model is VERY easy to mod. Here’s what Mika was saying on RSC Forums:

“Making new stand alone RSRs will be easy. There are no stand alone MTS files, you define the texture names and customize the chassis in car's *.veh file.”
More info is here.

6. Are you working with any other Mod Teams for F1C outhere? Any contact with EA or actually, any of you are working in the game industry or indeed, it's just a big hobby you all share?

There is some cooperation between the mod teams. For example some of the teams are using the Launcher tool we developed for SCC in their mods. Also the SSM team is working on LeMans add-on seasons for SCC. RSDG usually creates everything from scratch which means we rarely have any real need to cooperate with the other teams.

RSDG is a non-profit development group and everyone involved in RSDG is doing it just for fun. Every RSDG member has a real job, though some of us have been/are involved in commercial projects.

RSDG Official webpage: www.rsdg.net

Comments :

Author: Cubits 11-10-2004
Was a nice interview, and explains the evolution of rsdg mods. It's great to have them around, i've learned a lot from their early work on f1 2001. I'd also like to thank a few of their members for help with the V8 Supercar mod. :)



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