F1 Challenge 1999-2002 Facts :
Developer: ISI
Publisher: Electronic Arts
Simulated Series: Formula 1
Article Author: Matthew Shortman
User's Article Rating: 6.84
Number of votes: 43
Users's Comments / Reviews: 7
Date posted: 01-10-2004

ORSM Interview

In late September, the Blackhole Motorsports team was able to interview the Oceania Race Sim Modders team (ORSM) about their upcoming V8 Supercar Challenge mod for F1 Challenge 99-02. This is what they had to say:

1. Please could you just give us a quick overview of who is in the team, and what their responsibilities are.

KIWI – Group founder, modelling
MOJOMAN – Lead car modeller
STU – Track & bit-part modelling
WIZZO – Track modelling
DAN – Track modelling
CUBITS – Physics
KRUNCH – Texturing & materials, menus, debugging, website
CANETOAD – Skins
PORTS – Skins, FTP master, hotlaps
TWIG – Cams, skins and hexing
GENE – Skins

And a number of other contributors who will be in the credits

2. How did ORSM get started, and how long has the team existed?

KRUNCH - Back in early 2003 on the Simbin Forums, many a thread was dedicated to discussion about how good it would be to have V8’s for F1 2002 or F1 Challenge 99-02. Kiwi actually kicked things off by starting a thread specifically to garner interest in creating models and physics. Mojoman had already begun early modelling on the Fords and Holdens and so he threw his hat into the ring. Portstevo offered to provide FTP space - it just grew from there.

3. How long has the ORSM team been working on the V8 Supercars mod?

STU – Too long!

KRUNCH – Less than a decade

4. What was the first inspiration for you to start the V8 Supercars mod? Have you
always been big V8 fans?


STU – Being a revhead in Oz, it’s kinda hard not to be fans of the V8’s. Ford v Holden is in your blood, and you always supported the marque that your old man drove when you were growing up. Every October the other lot become the sworn enemy… in the oz larrikin tradition of enemy – beer spilt over yer sleeping bag, rude finger signs and a cheeky grin while defending the virtues of your tribe. As for the racing itself, who wouldn’t be happy with packed grids of hugely overweight and powerful race cars hurling themselves at club sized tracks?

KRUNCH – It’s the top category of motorsport in Australia and so it attracts the top drivers. Top drivers clashing in large, overpowered and under-tyred beasts makes for some pretty fierce racing. It’s a hell of a lot of fun to watch so imagine driving in the series! Oh, OK now we can thanks to the mod-ability of F1C and the skill and tenacity of this bunch of blokes in ORSM.

MOJOMAN – I’ve always wanted a good, realistic V8 Supercar game. It didn’t look like we’d be seeing one any time soon, so I decided to put in my part to make a great mod.

CUBITS – There’s just something about the racing that makes it infinitely more interesting than f1’s. The very close laptimes, real rubbing, and having mental performance. It has everything the f1’s have, and all the racing fun you see in low powered, single make series. I just wish they had a differential… would make my life a lot easier!

5. What are the main features of the V8 Supercars mod?

  • Accurately modelled Ford Falcon BA & Holden Commodore VY
  • Detailed vehicle interiors including drivers with detailed suits and helmets, moving steering wheel, roll cage etc.
  • Damage model including parts that fall off
  • 2004 seasons with accurate liveries, drivers etc.
  • Full grid racing including championship mode
  • Realistically modelled cockpits individualised for each team
  • Realistically modelled steering wheels (including built-in readouts) individualised for each team
  • Completely new menus and setup screens
  • Extremely accurate vehicle physics based on data and feedback from real V8 teams
  • Optimised AI including driver temperaments and skills
  • V8 Tracks including: Wanneroo (Barbagello); Adelaide; Queensland Raceway; Hidden Valley; Pukekohe; plus support for the F1C F1 tracks
  • Lots more little details and surprises

6. Which part or feature of the mod are you most of proud of?

STU – All of it. It’s a terrific job.

KRUNCH – Its too hard to answer that with one feature. Mojoman’s car models are fantastic. The tracks are top class work. The physics are amazing to drive. The skins are highly accurate. The cockpits look great...

MOJOMAN – Obviously I’m proud of the car models, I’ve spent countless hours on them, learning a lot along the way. The final models are greatly improved over the old beta models, the cockpits are highly detailed and almost look like the real thing. Having said that, the models would be nothing without the excellent physics and tracks the guys have come up with.

CUBITS – The tracks, the sounds, the feeling you get when you’re rubbing doors with a rival car. It’s really greater than the sum of its parts!

7. Do you think you have met your own expectations concerning the realism of the mod?

STU – Definitely. And then some. The cars lap at realistic times with a very slippery and dynamic ride, Cubits has done a sensational job. The models are certainly immersive and accurate enough. The tracks have come up really well with all the tricks available in F1C implemented, but are all crafted over the course of a year or more by people who care about the experience at that venue… I think the effort shows.

KRUNCH – Absolutely. When I first joined the team early on I thought the mod was going to be a quick carset for F1C with the possibility of some tweaks to the menus and an F1 track based championship. But that would not have done the category justice and with the passion and energy the team members feel for V8 racing its no surprise that we have come up with a full MOD that will blow the socks off any race sim enthusiast who tries it.

MOJOMAN – Cubits has worked magic with the physics, they handle just how I would expect the real cars to. I wouldn’t expect anything better using the F1C game engine.

8. What do you think makes this mod stand out from the mods being developed by other groups, for example VLM, RSR or Speedwerx?

KRUNCH - Well the great thing about F1C is its mod-able architecture. And that has led to a slew of fantastic mods in many categories of motor racing. But let’s face it - none of them are Aussie V8’s! In addition we’ve made very few compromises. The realism of the physics had to be primary to the gaming experience but also the sense of speed and immersion while driving was of equal importance. I really think we’ve found an excellent balance.

9. Is development going well, and is the first release far away?

KRUNCH – Yes. No.

STU – VERY close.

CUBITS – Oh god I hope so! Someone needs to stop me from tinkering forever!

10. What is next for ORSM? Do you want to push on with another project or enjoy a well-deserved break?

KRUNCH – Well, we feel a strong temptation to look at earlier era’s in Australian touring car history. Which brings me to the icon of Australian motorsport - the Mt Panorama circuit at Bathurst so…

MOJOMAN – It’ll be nice to take a break to play the game rather than working on it all the time, but I enjoy making the cars almost as much as I do racing them. I’m keen to finish a couple of old projects that have been on hold for a long time and start working on something different.

CUBITS – How about something with a differential? :P

11. What is the future of ORSM? Do you plan to continue with F1C, or are you interested in working with GTR or rFactor?

STU – From the looks of it rFactor is the game to mod, so you can probably expect to see V8SuperCars in that some time soon.

KRUNCH – rFactor is a very exciting prospect for us.

CUBITS - *wets self*

12. And finally, the most important question: Holden or Ford?

STU – Ford! (with the requisite falcon on the driveway)

KRUNCH – Holden! (but I drive a Toyota right now)

MOJOMAN – Ford! (I do like some older Holdens)

CUBITS – I’m a swinging voter, but at the moment the Ford does look the biz (goes like shiz too!).

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Thanks for giving the time to do this interview guys - we wish you all the best with the mod development!

Be sure to check out the new exclusive screenshots of the V8 mod to see just how good this is going to be!

Comments :

Author: BigAL 01-10-2004
Good article" interesting read" cant wait for the final product!

Author: Scott Michaels 01-10-2004
Wow, great read, it has really got me excited for this mod :D and please someone give cubits a car with a differential to tweak :P

Author: Boof Head 02-10-2004
Utter Crap !

Author: piss on holdens 02-10-2004
Go the Fords

Author: JoeMomma 02-10-2004
BAH!! What about the sounds? Will they still sound like gassy dingoes, or have you upgraded the sound to the "dry turds on a tinroof" sound?

Author: Lord Of Death 03-10-2004
Looks like it will be an awesome game, i have played an old beta version of this mod and it will kick anything out there!

Author: MintyChips 07-10-2004
WheeeeeeEEEeeeEEEEeeeEEeeEEEEEEEEE... Gassy dingoes are MAD!



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