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  Title: Live for Speed S2
User's Article Rating: 7.07
Number of views: 57297
Users's Comments / Reviews: 33
Developer: LFS
Publisher: LFS
Simulated Series: Various
Demo: Yes [130 MB]
Article Author: Fonnybone
Date posted: 14-09-2002
Pages: 2 / 2
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Total: 152 Screenshots

 

Basic Setup Guide


WHEELS


Toe: TOE-IN is when the front of the tires are closer than the rear. Look at your feet...Toe-in reduces wandering at high speed with a slight loss of steering when entering a turn. Toe-in slows down the car, increasing tire wear, but can be used to control the car balance. Toe-in at the rear will slow it down and keep it from trying to pass the front. In the front it increasing understeer and at the rear it decreases oversteer.

TOE-OUT is when the rear of the tires are closer than the front. Walk like a penguin ! Toe-out might look ridiculous at first but has a good reason to look that way. When turning, the inner wheels of your car are rolling along a smaller diameter circle than the outer wheels. This means, the inner wheels turn at a greater angle than the outer ones. Using toe-out so that each wheel is traveling along their respective path/circle will feel like riding on rails. Unfortunately, in a straight line, toe-out makes the car wander around and very hard to track straight.

Camber: How much the tires top lean towards the car. Negative camber is TOWARDS the car, and positive is AWAY. 0� means your tire
is perpendicular to the road. In a straight line, you want 0�. When turning though, you want the tire to have a bit of negative (sometimes a lot!) to compensate for the tire's deflection. Camber controls the amount and shape of your tire's contact patches. You want the most traction at all times. You can't, so find a compromise in between :). Strat from 1�-2� in front
and 0.5�-1.5� in rear.

Track: This is how wide apart, measured from the tire's center line, the front or rear wheels are. Wider is generally better. Narrower track will reduce steering and probably understeer. Think of dragsters. Wider makes the car very agile but sometimes nervous at high speed.


TRANSMISSION


Final drive ratio: Higher numerical value is shorter, lower is wider. The age old compromise between acceleration and top
speed. Shorter gearing helps acceleration at the cost of top speed. Set it so you hit top speed (before braking) before redline, then fine tune so the gearing matches the turns.

LIMITED SLIP

Differential(LSD): Back to the idea that, when turning, the inner and outer wheels turn along diferent paths, they also turn at different speeds. The differential allows two wheels to turn at different speeds. 0 means it is 'open'or'loose'. 10 would mean it is 'locked'or'tight'. I'll use tight for now because it is not clear if 10 is the maximum in LFS. Tigher LSD for traction in straight line with loss of steering. I find 9-10 is ideal in most cases as the last thing a spinning wheel needs is MORE power.

4 Wheel Drive: Front and rear should both be set high along with center diff. All at 9-10 is fine. Front-torque Split is the setting you want to play with. (0.00) means it has no power going to the front wheels and is basically RWD. (1.00) is FWD. I suggest (0.60) for a FWD feel and (0.40) for a RWD feel.


TIRES


Type: Well, road tires for the road, knobby tires for rally. You can also change to harder front tires to reduce
oversteer, or harder rear to have more.

Pressure: Lower to increase grip at the expense of response and stability. Higher allows the car to react quicker and recover predictably.

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Author: 14-09-2002
wowser
Author: 16-09-2002
Nice with a explanation of this!
Author: 17-09-2002
Yes I must thank for this guide too because I suck at car setups :) Well hope not anymore...
Author: 30-09-2002
very nice race game :)
Author: 20-11-2002
heh tnx :)
Author: 12-03-2003
Great info thanx a lot
Author: 27-03-2003
Re Inclination: The inclination of the stering axis makes the wheels go up and down when turned. When you turn in for a sharp corner the inside wheel is lowered (and the otside liftet) which gives additional tracktion to the inside (unloaded) front tire and to the outside rear tire. Both things works for quicker turning because a) it gives a more even distribution of load on front tires, and b) it makes the outside rear wheel gain grip at the expense of the inside. This outside rear wheel will then drive the "round" the center of gravity, ales turning the car.
Author: 28-03-2003
own
Author: 02-05-2003
Big FANKS!!! It's a very big help.
Author: 16-05-2003
This artical does a great job of telling the reader what each setting is for. It does little in giuding the reader in the process of setting up the car for their driving style. This is what I think most people are looking for. We need a setup Guide not a Settings Guide. Can you update this to also contain information or the process of setting up the car?
Author: 27-05-2003
Basic setup...Start with stiff,hard and low with no traction(anti-role) bar.Then u got a nice steady car with understeer .Then start to dail in which ever u want.Rules are simple, softer=more grip up to a point and vice versa.Tip: Do lots and lots of laps with each setting(Know the track by hart) I do setups and give it to my AI to drive and check their laptimes :) If u really battle with setups, Download fast proven setups and race them for a long .very long time.and make n new one from that one and adjust that and keep the downloaded one original. Enjoy !
Author: 21-07-2003
there is low degreed info write higher... sorry for my english :)
Author: 26-07-2003
Hmm...most of it made sense... https://www.isitaboat.co.uk
Author: 28-07-2003
I've taken nots from your comments guys. This is a BASIC setup guide and was never intended to tell you how to tune a specific car. These are all real life explanations using real physics. LFS has trouble simulating some of this stuff. You must also remember that the LFS cars all have equal-lenght a-arms at the moment... I'm in the process of updating to include all the newer settings, i wrote this guide quite a LONG time ago ;)
Author: 31-07-2003
Nice :D
Author: 31-10-2003
Someone please reply. I have problems turning my car on turns of course.. Otherwise this guide rocks. I am not one who knows much about cars but this gives me a kick start =) THANKZORZ
Author: 02-11-2003
Very clear explanation! Now I can try all this out before I get it done to my real car :)
Author: 29-02-2004
I would have given this the eight or so it deserves, if there had been at least a mention of the Wedge Tail Eagles manual that this 'guide' was copied (almost word for word) from. (IF by chance I have my lines crossed, and the WTE used this guide in their excellent manual, then please accept my humble apologies!)
Author: 16-04-2004
IIRC Inclination is the angle of the virtual kingpin, as the wheel turns it controls the change in camber
Author: 19-05-2004
Thnx for the guide..My top-speed went from 165 to 185+ ( pretty good for a GTI ), and my lap times decreased whit 6 seconds a lap...Thnx man! I drive a Orion-home customized setup..It Rocks!!! :D:D
Author: 03-09-2004
good guide! a couple of setup guide for specific cars would be great too. hard - to - dial ones like the RB4 and RX0.
Author: 01-03-2005
really helpful, for me especially cause i�m not native speaker
Author: 16-10-2005
Thanks Guys, Im a Racing and car nut, Always thought i knew everything , but ya proved me wrong.LOL. Good article
Author: 24-11-2005
Gre4t stuff dude! Very helpful guide
Author: 22-01-2006
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Author: 16-11-2006
thanks just the guidelines i needed :)
Author: 02-12-2006
Nice guide into the basic geometry for steering. LFS is great, it has settings for everthing I've ever wanted and some that take a little research Keep up the good work !
Author: 09-12-2006
I have setup and it's very good.I combineded the 2 setups (mine and yours) and the car handles like a litle mini cooper.So i think my setup is the best.But anyway thenks for the setup.
Author: 13-12-2006
excellent now all we need is a set of uiltimate race sets for each track available to every one " ! lol (wishful thinking ) :)
Author: 14-12-2006
the tyres:road super are not good you should use road normal to the front and road super for the read (only for read wheel drive cars) and open diff
Author: 18-05-2007
GREAT write up. In real life racing FWD I find -.2-3 toe in at the rear to be helpful with rear traction while making the initial turn-in. I leave the front toe at 0
Author: 21-04-2008
It's also important to note that different tires heat up quicker, and tire pressure also controls how quickly the inside of the tire heats up. If your tires are heating up too quickly, you need to set the tires to asymmetrical and lower the pressure on the overheating tires, and raise the pressure on perpetually cold tires. I'm not sure what you meant by "harder" or "softer" tires, but assuming "harder" means a higher number (ex., R3) and "softer" means lower (ex., R1), then harder tires have a higher heat tolerance. Tire temperature is important because if they get too hot or too cold, you'll have worse grip on the track. If your tires overheat too much, they may burst and you'll end up with a flat. If you want to check your tire status, you press the F9 key in-game.
Author: 21-05-2010
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