Author: |
14-09-2002 |
wowser |
|
Author: |
16-09-2002 |
Nice with a explanation of this! |
|
Author: |
17-09-2002 |
Yes I must thank for this guide too because I suck at car setups :) Well hope not anymore... |
|
Author: |
30-09-2002 |
very nice race game :) |
|
Author: |
20-11-2002 |
heh tnx :) |
|
Author: |
12-03-2003 |
Great info thanx a lot |
|
Author: |
27-03-2003 |
Re Inclination: The inclination of the stering axis makes the wheels go up and down when turned. When you turn in for a sharp corner the inside wheel is lowered (and the otside liftet) which gives additional tracktion to the inside (unloaded) front tire and to the outside rear tire. Both things works for quicker turning because a) it gives a more even distribution of load on front tires, and b) it makes the outside rear wheel gain grip at the expense of the inside. This outside rear wheel will then drive the "round" the center of gravity, ales turning the car. |
|
Author: |
28-03-2003 |
own |
|
Author: |
02-05-2003 |
Big FANKS!!! It's a very big help. |
|
Author: |
16-05-2003 |
This artical does a great job of telling the reader what each setting is for. It does little in giuding the reader in the process of setting up the car for their driving style. This is what I think most people are looking for. We need a setup Guide not a Settings Guide. Can you update this to also contain information or the process of setting up the car? |
|
Author: |
27-05-2003 |
Basic setup...Start with stiff,hard and low with no traction(anti-role) bar.Then u got a nice steady car with understeer .Then start to dail in which ever u want.Rules are simple, softer=more grip up to a point and vice versa.Tip: Do lots and lots of laps with each setting(Know the track by hart) I do setups and give it to my AI to drive and check their laptimes :) If u really battle with setups, Download fast proven setups and race them for a long .very long time.and make n new one from that one and adjust that and keep the downloaded one original. Enjoy ! |
|
Author: |
21-07-2003 |
there is low degreed info write higher... sorry for my english :) |
|
Author: |
26-07-2003 |
Hmm...most of it made sense... https://www.isitaboat.co.uk |
|
Author: |
28-07-2003 |
I've taken nots from your comments guys. This is a BASIC setup guide and was never intended to tell you how to tune a specific car. These are all real life explanations using real physics. LFS has trouble simulating some of this stuff. You must also remember that the LFS cars all have equal-lenght a-arms at the moment... I'm in the process of updating to include all the newer settings, i wrote this guide quite a LONG time ago ;) |
|
Author: |
31-07-2003 |
Nice :D |
|
Author: |
31-10-2003 |
Someone please reply. I have problems turning my car on turns of course.. Otherwise this guide rocks. I am not one who knows much about cars but this gives me a kick start =) THANKZORZ |
|
Author: |
02-11-2003 |
Very clear explanation! Now I can try all this out before I get it done to my real car :) |
|
Author: |
29-02-2004 |
I would have given this the eight or so it deserves, if there had been at least a mention of the Wedge Tail Eagles manual that this 'guide' was copied (almost word for word) from. (IF by chance I have my lines crossed, and the WTE used this guide in their excellent manual, then please accept my humble apologies!) |
|
Author: |
16-04-2004 |
IIRC Inclination is the angle of the virtual kingpin, as the wheel turns it controls the change in camber |
|
Author: |
19-05-2004 |
Thnx for the guide..My top-speed went from 165 to 185+ ( pretty good for a GTI ), and my lap times decreased whit 6 seconds a lap...Thnx man! I drive a Orion-home customized setup..It Rocks!!! :D:D |
|
Author: |
03-09-2004 |
good guide! a couple of setup guide for specific cars would be great too. hard - to - dial ones like the RB4 and RX0. |
|
Author: |
01-03-2005 |
really helpful, for me especially cause i�m not native speaker |
|
Author: |
16-10-2005 |
Thanks Guys, Im a Racing and car nut, Always thought i knew everything , but ya proved me wrong.LOL. Good article |
|
Author: |
24-11-2005 |
Gre4t stuff dude! Very helpful guide |
|
Author: |
22-01-2006 |
�� |
|
Author: |
16-11-2006 |
thanks just the guidelines i needed :) |
|
Author: |
02-12-2006 |
Nice guide into the basic geometry for steering. LFS is great, it has settings for everthing I've ever wanted and some that take a little research Keep up the good work ! |
|
Author: |
09-12-2006 |
I have setup and it's very good.I combineded the 2 setups (mine and yours) and the car handles like a litle mini cooper.So i think my setup is the best.But anyway thenks for the setup. |
|
Author: |
13-12-2006 |
excellent now all we need is a set of uiltimate race sets for each track available to every one " ! lol (wishful thinking ) :) |
|
Author: |
14-12-2006 |
the tyres:road super are not good you should use road normal to the front and road super for the read (only for read wheel drive cars) and open diff |
|
Author: |
18-05-2007 |
GREAT write up. In real life racing FWD I find -.2-3 toe in at the rear to be helpful with rear traction while making the initial turn-in. I leave the front toe at 0 |
|
Author: |
21-04-2008 |
It's also important to note that different tires heat up quicker, and tire pressure also controls how quickly the inside of the tire heats up. If your tires are heating up too quickly, you need to set the tires to asymmetrical and lower the pressure on the overheating tires, and raise the pressure on perpetually cold tires. I'm not sure what you meant by "harder" or "softer" tires, but assuming "harder" means a higher number (ex., R3) and "softer" means lower (ex., R1), then harder tires have a higher heat tolerance. Tire temperature is important because if they get too hot or too cold, you'll have worse grip on the track. If your tires overheat too much, they may burst and you'll end up with a flat. If you want to check your tire status, you press the F9 key in-game. |
|
Author: |
21-05-2010 |
kfoooooooooooooooooooooooooo |
|