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Title: Richard Burns Rally
Developer: Warthog
Publisher: SCi
Released: September 2004

Demo: Yes [214 MB]
Simulated Series: Rally
Articles:
Official Website

DOWNLOADS >> Richard Burns Rally >> Car Skins >> Renault Clio s1600

File Name: Spinoni-Spinoni Millemiglia 2007 [Hosted Elsewhere]
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Description: Italian driver Spinoni Andrea Clio S1600 Skin

*******
After a request, I made this skin. hope you like it!

Please read readme before installation.

Many thanks to Nadir "Viadiliii" for supporting my work and for all the pictures!!!
 
Date Posted: 09-11-2007
 
File Size: 4.2 MB
 
Preview: picture
 
Download Time: 36.6K : 16.2 minutes
56K : 13 minutes
Cable/DSL : less than 2 seconds
 
Downloaded: 464
 
Average Rating: 7.71
 
Total Votes: 360
 
Developer: Delu77
 
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Author: 09-11-2007
Thanks for downloading...comments are appreciated!
Author: 09-11-2007
Cool !!! Meybe next Clio S16000 Simon Jean Josepch 2006 season ?? ;-) I have pictures Rally Of Poland
Author: 09-11-2007
The main texture looks very good with nicely done preshading on the sides to help the 3 dimensional feel of the rendered car in the game. I think found a few aspects you could improve though. First, the white sticker on the windscreen is too large and curved compared to the picture you posted on the forum. I also have my doubts about clio_internal_transparent.dds, infact I guess the white sticker on the outside covers a sunguard sticker on the inside, that's probably black. But if you have pictures that prove it's not black I still believe it's very improbable for it to look exactly as it looks from the outside. Stickers usually have a base colour on which other colours, logos and markings are printed, in this case I guess a white colour base is highly probable. I think that, with some preshading, should look grey from inside the car, certainly not a brilliant white and not with all the markings soo visible. Second, the headlights on the same pictures of the real car you posted, are chromed, so perhaps you should try and lighten the default texture instead of just using them as they are. Then there are the wheels. You probably noticed that while on your textures the wheels are white, in the game they look as if they were finished in alluminium. If wheel and tyre have different shaders (several cars actually shade them both with CarTire) you could just edit clio.ini and on "tarmac_wheels" section just put CarPaintInt where CarRim is and see if the wheels get whiter without compromising the matt finish of the tyres. If the tyres and wheels really don't have separated shaders you could just change CarTire values (in those shaders overcast and clear files) trying walues like these: FresnelMax = 1.000000 FresnelMin = 0.440000 FresnelPower = 1.000000 Ka = 1.080000 Kd = 1.400000 To complete the work on the wheels I suggest you make the grey-ish vertical band on your clio_external_dynamic.dds considerably darker, since that is the internal part of the wheel and is usually an area that gets dirty pretty fast and it's also in the shade most of the time. Consider this to be some more preshading. Anyways, if you feel my comments are too confusing and want to discuss all this in italian we can use the private messages.
Author: 11-11-2007
archive deleted from server. Please wait BHM for soon release V1.2, either try https://rapidshare.com/files/68968770/spinoni-spinoni_clio_v1.2.zip. Thanks!

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