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Title: rFactor
Developer: ISI
Publisher: N/A
Released: 2005

Demo: Yes [70 MB]
Simulated Series: Various
Articles:
Official Website

DOWNLOADS >> rFactor >> Patches

File Name: rFactor Ofiicial Patch v. 1.04 [Hosted Elsewhere]
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Description: What's New in v1.040?

Welcome to the first update for rFactor. When executed, the update program will first search the current directory for version 1.020. If it locates a valid copy, it will update the appropriate files while making a backup copy in the rFactorSupportBackup directory. You will find an update log file in the support directory as well. If the out-of-date version is not present in the current directory, the update program will search the registry for the install location and proceed from there.

Graphics:

� Significantly reduced video memory usage in several components of the graphics engine.

� Improved shadow performance for Max shadow detail level.

� Added a new .PLR file option called Low Detail UI, which will force DXT compression on the UI art to reduce memory usage by about 75%. There are compression artifacts when using this, but most people wont notice. Set to On by default for the lowest level machine.

� Added a black background to the frame rate counter, so it can actually be read.

� Added an FOV option in the graphics section.

� Prevented garage LOD multiplier in player file from being set to zero, which caused problems.

� Fixed bug where only steering wheel of opponents would appear.

� Added triple-rearview to swingman mode.

� Fixed the rF Config to properly handle multiple video cards.

� Added a full-time Video Mem Gizmo, which reports pct video mem available, as well as current auto-texture reduction level, and instantaneous resource allocs. All done up in bright shiny colors.

� Fixed a couple issues where the Visible Vehicles setting was not working properly. Increased the bias towards showing vehicles in front. Added a player file value �Extra Visible Vehicles� which controls how many vehicles to display in non-driving situations.

� Modified weather to use only static ambient shadows at night, and to use a much faster skydome coloring method.

� Added a PLR file setting to allow 'rearviews in swingman' mode.

� Improved FSAA support from rF Config.

� Improved 16-bit support, so in 16-bit video modes, all textures are either dxtn or 16-bit.

� Added timescale option of "None" which will make the time-of-day stand still. The advantage of this is that static shadows never need to be updated, perhaps increasing framerate. Note that if you were previously using the setting "Use Race %", then you will need to re-check the option in the UI. Known issue: sorry, this does not appear to work well at the moment.

� Fixed screenshot bugs in windowed and multi-monitor modes.

Tracks and Vehicles:

� Updated Sardian Heights mas file to fix incorrect signage bug.

� Fixed shadows on windows bug on Rhez.

� The names of the AI upgrade lists for Trainer had to be updated to match the vehicle filter tokens. This affected the upgrades.ini file and all the trainer VEH files.

� Reduced intensity of lights on Orchard Lake tracks.

� Added Sardian Long.

� More Sardian changes. New, higher res maps for buildings, arena dome, tunnel.

� Updated some LOD distances on Sardian Long.

Artificial Intelligence:

� Fixed an AI tire pressure issue which resulted in a significant top speed discrepancy, especially with Advanced Trainers on the Orchard Lake Oval.

� Improved AI passing code both on straights and in corners.

� Improved mixed class AI driving.

� Improved AI handling of on-track wrecks.

� Fixed AI breaking yellow flag speed to enter pits.

� Reduced tendency for AI to rear end player.

� Fixed AI pulling offline (and slowing down) when human rides their tail.

� Reduced AI start chaos.

� Implemented a more consistent (for different car types) AI passing algorithm.

� Completely removed AI blocking humans.

Gameplay :

� Increased tolerances for positioning on formation lap starts, and added a check to ignore disco'd clients. Also added a failsafe that if everyone is stopped for awhile it will try to correct anybody who is off and then start the countdown timer.

� A couple improvements to the basic garage sliders: limited brake balance changes and more evenly spaced gearing.

� Fixed a garage UI bug where the acceleration, top speed, and gear graph info could be misreported.

� Added starting time and time scale to season create page, so you don't have to drive open wheel cars at night.

� Changed following message (for caution laps, etc.) to use driver name rather than vehicle description. Also fixed one case where that message should have been shown but was not. Added yellow flag display for full-course yellows.

� Fixed an issue where the pitcrew would sometimes get ready even if the player was clearly on the last lap of the race.

� Stopped automatically returning player to the monitor when player pitted in non-race sessions.

� Applied credits when restarting a race if the first race was completed (i.e. official).

� Fixed bug where running timed season races would result in no points being awarded. Related to this, one must complete 60% of the leader's number of laps to get points, assuming equal cars. There is an adjustment based on the relative power-to-weight ratios for class racing, and the final value is always rounded down. For modders, the base percentage can be adjusted by an RFM value "Min Lap Percentage".

� Reset damage display upon race restart.

� Fixed track display when switching between Season and Test/Race (it was sometimes wrong).

� Reset vehicle upgrades to those currently installed when leaving the Vehicles page.

� Fixed right-side tire temps.

� Added player file option "Auto-change Opponent List" which is on by default and will reset the single-player opponent list filter everytime you change cars. In short, this will automatically choose opponents whose cars are very similar to your own (same type and class).

� Fixed HUD MFD cycling - now it will only display the screens as configured in the plr file.

� Fixed an issue where the onscreen driving aids display would initialize wrong if no aids were being used.

� Added "Blue Flags" option to the player file which controls whether they are shown, whether people can be penalized for ignoring them, and how close the following vehicle needs to be to trigger them. Note that the new default setting significantly reduces the following distance needed compared to the original release, and that penalties are still active. Also added a warning before handing out a stop/go penalty.

� Changed race results format to be very similar to RaceCast XML format so the same parser can be used for either one.

� Drag'n'drop now works with SVM files into multiple folders. The visual effects now show up correctly regardless of screen resolution, and dropping the SVM on the folder it is already in no longer deletes that SVM.

� Added support for additional nationalities, but without the flag graphics.

� Fixed a minor issue where the sound would stick on in some situations when restarting a single-player race.

� Now keeping track of control (AI or player) used and driving aids used every lap. This info is reported in the race results.

� Added new Steering Help level "Full" which basically takes over steering completely if input is kept in the center. By default, it comes with a 2% mass penalty to avoid it being considered a "cheat".

Input Devices:

� Made a change so people with both paddle shifters and h-shifters to use the paddle shifter if the h-shifter stays in neutral.

� Added optional analog input filter. It's off by default because it could introduce a small amount of controller lag depending on the settings and your framerate. See the options "Analog Control Filter" and "Filter Samples" in the controller.ini file for more info.

� Added controller.ini option "Keyboard Layout Override" which may be used to improve support for some keyboard layouts. If you are experiencing issues, please try the value "1" and see if that helps.

� Added two possible workarounds for situations where people lose their force feedback. One is a controller.ini value "Reset FFB Time" which will automatically reset the force feedback every X seconds. The other is a new controller mapping "Reset FFB" which can be used to manually reset the force feedback.

� Added a new force feedback parameter in the controller.ini file "FFB steer force grip factor". Its default has been changed from the previously hardcoded value.

� Added optional detection of accidental double-shifts (for noisy paddles). The default value for the new player file option "Repeat Shifts" is off.

Replay:

� Fixed special effects when outputting movies from Replay Fridge.

� Fixed a bug where temporary replay files would get left behind and then never cleaned up. Running the new executable will clean up the old files.

� Fixed a replay issue from multiplayer races where disco'd drivers would appear to sit in the middle of the track for the entire race.

� Added player file option "Record To Memory" which will write replay info to memory rather than disk, in hopes of eliminating stuttering on some machines. Memory usage could be significant for longer races, though, so this option is at your own risk.

� Added various info to the Replay Fridge - driver name, laptimes, speed, etc. One mysterious addition is the "Vehicle Upgrade Code" which is a compressed representation of the upgrades installed on the vehicle - it's mostly useful if you simply want to compare whether two cars have identical upgrades.

� Updated new Miles filters to include Audio Thief for capturing audio during replay exports.

Multiplayer:

� Used download rating to estimate the number of servers we can grab for the join list. This is in addition to the current player value, so it is the max of the two values.

� Added dedicated server administrators with basic functionality:

� Only works if admin password is specified. Only one admin allowed.

� Become administrator by chatting "/admin
 
Date Posted: 26-10-2005
 
File Size: 21 MB
 
Download Time: 36.6K : 1.4 hours
56K : 1.1 hours
Cable/DSL : 2.4 minutes
 
Downloaded: 2883
 
Average Rating: 6.1
 
Total Votes: 59
 
Developer: ISI
 
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Author: 26-10-2005
Great patch
Author: 26-10-2005
Yep nice work... Only 1 problem,>>>LimeRock park doesn't work anymore with this patch....

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