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1 - 20 of 44

netKar Pro - How Real is Real? 24-11-2005
NetKar’s physics have long since convinced the hardcore crowd; but netKar PRO is promising more — it is promising to confront that almost mystical-frontier, the immersive-barrier, and it is looking back at GPL, in certain ways, as inspiration. Jon Denton sits down with Marco Massarutto.[/
Author: AutoSimsport Views: 9664 Rating: 5.67 Comments: 2
Rallying Around Richard Burns 24-11-2005
I have been driving rally arcade/Sims since Colin 2 was released; a few and I friends used to get together on Mondays to drive and talk about cars and real world rallying, but the truth is that I have never been particularly good at rallying, and I still struggle to get the pace that everybody else ...
Author: AutoSimsport Views: 12276 Rating: 6.11 Comments: 4
Grand National 1970 Interview 24-11-2005
Recently, Jim Kerekes, aka DT99, dropped me a line to let me know of a soon to be released mod for NASCAR Racing 2003 Season, the Grand National 1970 mod. Unfortunately, in my excitement at this opportunity, I asked a bunch of questions not pertaining to the mod (it may be the case there is no such...
Author: AutoSimsport Views: 8005 Rating: 5.38 Comments: 1
Motorcityracin: Inter League Racing—The future of NR2003? 24-11-2005
A Blossoming Concept for a Tiring Sim Motorcityracin, in the capable hands of Mike Werth and co., has brought the concept of league racing to a whole new level; take live broadcasts, 6 races a week, full-fields, a radio-station (no, really!), and no cost to the drivers, and what you have is a succ...
Author: AutoSimsport Views: 5947 Rating: 5.42 Comments: 1
GTR Donington Report 28-06-2004
The GTR Promo tent looked pretty cool and big-budget! - Game play on one side of the trailer and promo shop and GTR babes the other!
Author: Chris Shave Views: 15359 Rating: 5.64 Comments: 16
E3 2004 Report 20-05-2004
The following series of short articles are aimed to cover some of the most anticipated racing titles of 2004, having talking to the people who are bringing those games to you was quite a journey for me.
Author: Dauby Views: 21858 Rating: 6.42 Comments: 23
AdrenalinStorm Interview 18-04-2005
R- Concept X is in some ways the name we gave to our global vision of a « Virtual Racing World » project. It's not like it might look, one specific game. The main concept is a 100 % race simulation, but you will also have the possibility to play around with some new ... hmm, let's say kind of mini...
Author: David B. Harrison Views: 8103 Rating: 4.84 Comments: 5
Squadra Corse Alfa Romeo Interview 06-05-2005
SCAR features 25 different Alfa Romeo models, ranging from current road vehicles to GTA “tuned” versions to real race cars, as the 156 racing in the touring car championship. We also included a few historical models, including the most successful Alfa Romeos of the racing history of the company. T...
Author: David B. Harrison Views: 10789 Rating: 5.5 Comments: 9
SCi Game Demonstration 26-08-2004
After months of waiting for the ‘first’ true rally simulation, Jure offered myself and Fredrik Nornemark a chance to visit the producers known as SCI. Being London based it didn’t take long to get to SCI’s impressive looking offices overlooking the Thames.
Author: Dom Duhan Views: 11291 Rating: 6.37 Comments: 12
Live for Speed S2 Interview 17-09-2004
We talked to Live for Speed development team about the second release of Live for Speed.
Author: Esa Kajander Views: 13775 Rating: 7.56 Comments: 19
Recap of the Year 2000 in Sim Racing 01-08-2002
Another boring year in the simracing community. Yes, as you can see, Grand Prix Legends is still the mother-of-all racing simulation. Even if nobody at Papyrus gives a damn about it (well some do - thanks Grant Reeves), it's still years ahead of any other game engine. There was some bright moments, ...
Author: Francois Ymenard Views: 2333 Rating: 5.44 Comments: 3
The Dilution of Sim Racing 01-08-2002
The original Nascar 1 by Papyrus had a small but dedicated following, and the "Hawaii" dial-in servers gave this group a place to get together and build a feeling of community. Nascar 2 came out and the number of internet racers exploded. The TEN multiplayer hosting service was introduced and the co...
Author: Joe Flanagan Views: 2472 Rating: 5.26 Comments: 2
Live for Speed Interview 11-09-2002
As promised, here is our interview with Live for Speed developers (Scawen Roberts, Eric Bailey and Victor van Vlaardingen). Before we start, we would like to thank all the visitors, who submited their questions. We received over 100 of them, but had to cut the number of them to around 35.
Author: Jure Zagoricnik Views: 30378 Rating: 7.35 Comments: 36
Nascar Thunder 2003 Interview 21-09-2002
As promised, here is our interview with Ed Martin, Director of NASCAR production at Electronic Arts. Before we start, we would like to thank all the visitors, who submited their questions. We received around 100 of them.
Author: Jure Zagoricnik Views: 12980 Rating: 4.79 Comments: 22
Xpand Rally Interview 20-11-2002
BHMS - The team who made this sim, have they been involved in racing sims before or was this their first go at it? XR TEAM - Of course, we have some experience in this field, for example we have worked out a dynamic model of vehicle physics. Besides we are fans of rally games. However, we have neve...
Author: Jure Zagoricnik Views: 7188 Rating: 6.31 Comments: 5
Nascar Racing 2003 Season Interview 20-12-2002
My name is Steve Myers and I am a producer for NASCAR Racing 2003 Season. This will be my third NASCAR title at Papyrus, and after spending the last 8 months working on NR2003 I believe it will be the best one yet. I grew up a motorsports and video game fanatic and actually went back to school to ...
Author: Jure Zagoricnik Views: 15794 Rating: 6.47 Comments: 24
GT Racing 2002 Interview 26-01-2003
Find out more about the Sim Bin Development Team and the full story behind the awesome GT Racing 2002 Mod for F1 2002.
Author: Jure Zagoricnik Views: 20068 Rating: 6.81 Comments: 12
Speedway Grand Prix Interview 10-02-2003
We started working on the game in September 2002 by preparing the game specification, which was used to get the official license form BSI. The next step was gathering data about particular stadiums (technical data, appearance) and the riders.
Author: Jure Zagoricnik Views: 11185 Rating: 5.82 Comments: 6
IndyCar Series Interview 13-05-2003
We talked to Leo Cubbin, the Development Manager on IndyCar Series and the Development Team, Brain In A Jar.
Author: Jure Zagoricnik Views: 8337 Rating: 6.06 Comments: 17
Project Wildfire Interview 22-07-2003
The history of Project Wildfire itself is fairly short. Not long after NR2003S was released, we were contacted and informed that Papyrus was going to be unlocking the physics models for the Busch and Craftsman Truck models. We were provided the patches during beta testing & received some preliminary...
Author: Jure Zagoricnik Views: 15154 Rating: 6.45 Comments: 3
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