GAMEPLAY
BHMS: What do you guys have planned in damage department? Will there be crash damage to cars & will it affect the cars driving characteristic?
LFS Team: We are planning to have a very good damage system and this will affect the driving characteristics and sometimes make the cars break down completely.
BHMS: What about tire wear & fuel usage needing pitstops?
LFS Team: Yes, and we may leave non-wearing cars in as a host option as well.
BHMS: What kind of weather can we expect? Will there be rain in the final product - rain drops on visor/window and a good quality spray from behind cars? What about night racing?
LFS Team: Yes these things are planned. It's also possible that to save time we may release a version without all these features, which could then be added in later updates.
BHMS: Working dials for the car dashboards?
LFS Team: Yes - and there will be an option to use superimposed screen dials similar to those we have right now as many players will prefer that clarity.
BHMS: What can you tell us about the artificial inteligence in this game? Will computer controled cars learn while racing. How will they react in different situations?
LFS Team: They already improve their racing lines but as with most things, that is not finished yet. Scawen has some plans for some interesting ways for them to attempt strategic overtaking and learn from their mistakes as well. This is distinct from the system that allows them to learn the best racing line.
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