MULTIPLAYER
BHMS: What will the maximum number of drivers be in a race online, and off-line ?
LFS Team: We don't yet know, and the answer will depend on the CPU speed, graphics cards and the internet bandwidth. With later optimisations we will be able to raise the current 8-car limit.
BHMS: Are you planning on expanding the multiplayer client? GPL's VROC is a perfect multiplayer client in that they have a playerspy/buddy list type feature where you can see who is actually playing and in what server etc before you join a game?
LFS Team: Yes we will be adding and supporting more features and systems. The master server is deliberately simple at the moment to keep it reliable at this early stage.
BHMS: As a server administrator and LFS LEAGUE administrator, what tools/options will you include in the game to my life easier and the online league racing experience better then anything else out there?
LFS Team: The first thing that will be done for this is multiplayer replays. Later, we have an idea for an unlimited number of special spectators in a chain or tree of connections. Regarding tools and options, we have some thoughts about automatic and manual systems to group players into races on dedicated hosts, for example regrouping for each round of a tournament. These ideas are not yet finalised or designed and we will talk more to people who want to supervise and administrate leagues and tournaments.
BHMS: Will LFS have any type of dedicated linux server port? Many ISP's refuse to install any kind of Win32 boxes and I believe having a linux port will greatly increase the number of online races and quality of connections.
LFS Team: We've had a lot of requests concerning Linux and have not yet looked into this. We will be checking out various forms of Linux support but we have a lot of other very high priority things that we will be sorting out for a while.
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