TURBOCHARGER
Just as in the case of other parts the working of the turbocharger is dynamically simulated the rotational speed of the turbine and the pressure of the charging are computed in real time during the game.
DIFFERENTIALS
One of the most important elements influencing car handling is the differential. A differential is mounted between powered wheels and in case of 4x4 cars on shafts powering front and rear wheels. The purpose of a differential is an appropriate change of the rotational speed of wheels so the car behaves better. The better behavior may mean better turning, stability of the track or better traction on a given surface. In the game there are different types of differentials from basic free differential mounted in every normal car, through limited slip differential up to complicated active differential electronically controlled. During driving a car in a turn the outer wheels cover a longer distance than the inner ones. If all wheels were turning with the same speed it would lead to skidding and unwanted tyre wearing. The aim of the basic differential is letting the wheels spin with different speeds during a turn. Sport cars have limited slip mounted which limits the difference in rotational speeds between powered wheels which leads to stabilization of the track and better traction in sliding. Active differential allows for defining how the limited slip behaves depending on e.g. current wheel turn, acceleration pedal state, braking, etc. To do this special differential maps are used that were created with our curve editor in the game.
|