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  Title: Project Wildfire Interview
User's Article Rating: 6.45
Number of views: 18034
Users's Comments / Reviews: 3
Article Author: Jure Zagoricnik
Date posted: 22-07-2003
Pages: 2 / 2
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Project Wildfire Interview

BHMS: Tell us a little bit about the Trans-Am mod. What modifications will be done to physics, setup options and will the brake lights be functional?

PWF: The setup options in the garage are the same for the TA type car as the NASCAR series cars are with the exception of a 6-speed gearbox. We'll have to see about the taillights, we haven't put a whole lot of work into the TA mod yet.

BHMS: Is it reasonable to say that NR2003 could have the potential to have a GPL/F1/CART (open wheel) type mod?

PWF: Maybe but I doubt it. We have 4 physics models now to choose from for whatever mod gets made and I imagine the TA type physics would be closest to an open wheel mod but realistically, power to weight ratio would be way off as well as aero dynamics just to mention a couple of differences.

BHMS: Will it be possible to run the CTS, BGN and WC cars in one race with each vehicle having its own specific physics?

PWF: Nope.

BHMS: Will the in-game Paint Shop be usable for mod's, or will the paint schemes have to be painted in Paint programs?

PWF: Only for the GNS mod because it uses the same skin as the Cup car but you can import cars in using the opponent manager now.

BHMS: I know people are really looking forward to the new tracks? What can we expect? How will AI behave on this tracks using different mod's?

PWF: Well here's something that hasn't been talked about much yet, we have the capability to modify the AI for each series in the track.ini files. We also have the ability to change some of the parameters such as grip and tire heat for each series as well.

BHMS: It's been communicated that Project Wildfire GNS and Truck Mod's are being made possible by way of Papy including options for these physics in the Kernel. Can you elaborate on what other tools that Papy has made available for track creation and other aspects of the mod's? Can you disclose any information on weather or not the public will ever be able to use the tools that you acquired from Papy?

PWF: We don't have any tools that allow us to modify the kernel so to maintain multiplayer compatibility we'll have to use the 4 physics models we have. See below in regards to other tools.

BHMS: Official Nascar Racing 2003 Season patch should make the game easier to modify. Can you give us any specific details?

PWF: There are some tools that we're planning to release as we can support them. As you know, there are guys on the Project Wildfire team that have worked for Papyrus so they know how to work some things that even if we gave them out today would do no one any good because they wouldn't know how to use them properly.

BHMS: Can people in any way help you with these projects? Can they donate money, buy T-Shirts, caps...?

PWF: We're working on this and we'll let you know as soon as we figure it out. Thanks for asking.

BHMS: You know this one was coming up... How close are we to release?

PWF: Your guess is as good as mine. Sierra has it for QA and we have no idea what their schedule is.

BHMS: I hope you enjoyed this interview. For more information go to Project Wildfire Official Website: https://www.projectwildfire.com.

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Author: 23-07-2003
Great
Author: 23-07-2003
Great Article
Author: 27-07-2003
HURRAY...long live the Papy Nascar racing series...Thanks PWF.

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