Title: Inside Nascar Racing 2003 Season
User's Article Rating: 7.16
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Users's Comments / Reviews: 31
Article Author: Speedmd
Date posted: 30-01-2003
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Inside Nascar Racing 2003 Season

I'm prepared to say that my goal of getting involved with Papyrus in NR2003 (to get the car to perform and act more like a real Winston Cup car), has largely been achieved. My only regret is that I didn't speak up and get involved sooner, perhaps a few more things might have been do-able. As it was, by the time I started working with them, only four weeks were left in the schedule to bang out the physics end of things. Papyrus graciously stretched the window out to six weeks, allowing a few more things to be done properly. There were a few things (in-car brake bias, for instance), that we didn't get in, and a few other things (meaningful probably only to me, probably), that the short window of time didn't permit.

There will be a "setup philosophy" piece I wrote that ships with NR2003, that covers more setup issues. It's not so much a setup guide, but rather a suggested thought process in wrenching your NR2003 car.

There are also Jasper setups included for each track. They will not be, as I stated earlier, the "Fast" setups. The Jasper setups come from our real work here at the 77 car. I don't pretend to claim that they are optimized for NR2003, although a number of them drive quite nicely. Only minor adjustments to them have been made to afford basic drivability with the game (and to ensure that my real-life competitors don't just take them to work!). They are there for you to enjoy and to gain a bit of insight as to what kind of things are run in the real world. Other teams might do a few things differently than what we've done, but that's what the setup options are for, to try different stuff.

Oh yeah, here's a screenshot out the front window of the final version. Look at the A-post. The big aluminum brace has been rotated not to obscure your view. I lobbied for this only a week before going gold, I think their 3-D artist and I nearly came to blows over it - I'm glad it didn't - all of the Carbones I knew in Connecticut could have whipped my sorry butt.

Manuel Daskalos Chief Engineer Jasper Motorsports

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Author: 30-01-2003
Kinda one sided, but he did after all stand behind the game maker.
Author: 30-01-2003
Nice that Papyrus is so dedicated and the author has time and knowledge to help them make better sims!
Author: 30-01-2003
Thanks for your involvement with NR2003, without your tireless effort it would of just been another $50 patch.
Author: 30-01-2003
Thank you for your dedication and input into this sim. This is excatly what the sim gaming industry is in need of. Real world data. "Bravo, Zulu" to both you and Papyrus.
Author: 30-01-2003
I hope this guy doesn't break his arm as he reaches around and pats himself on the back! Geesh!!
Author: 30-01-2003
Great comments. I don't think they are one sided at all. He wanted to help great a realistic sim and based on his comment I think he has.
Author: 30-01-2003
Unfortunately for me everyone just wants to race 20 lap races online wich means some key issues will still never get fixed because noone seems to know they exsist or just don't care. When i am following a AI car at 200 mph at superspeedways right on there bumper and they decide it is time to pit and slow down with no warning guess what happens. A BIG WRECK. this issue alone takes the rating of this sim from a possible 10 to a 2. This would be so easy to fix it makes me ill that it hasn't been done in previous releases. When you display the F2 standings cars on same lap are white. cars a lap down are red. What would be so hard about making cars that are going to pit have the name turn blue. SOMEONE PLEASE HELP.
Author: 30-01-2003
GD I have noticed that in a few races in 4X on the DEMO but when they did pit they were very low and you get the idea when the low line is going to pit because you can see them tires get under the line and slowly back off as for the high runners I have seen them pit and dive accrose the track 1 or 2 times or the high runners will pit the next lap, I agree somewhat with you on that issue but I only have the DEMO and thats okay the DEMO is possed to have alot of bugs like that
Author: 30-01-2003
Papy is the best!
Author: 31-01-2003
Excellent article, concise and informative! Thank you! Can we get you to write more stuff for us on BH Moptorsports, I'm in awe.
Author: 31-01-2003
Great read. I can't wait for the finished product next week!
Author: 31-01-2003
I can't believe how rediculous some of these comments are. I recently had a discussion with someone the other day about just how good the demo is. Do you people understand what went into this? Kudo's to you for translating your passion into our passion. We've come such a long, long way from Bill Elliott's NASCAR challenge of 1990 (which is where I started). Boy are we gonna miss Papyrus. Anyone that cares to belly-ache, uninstall N2002 and go race Nascar Heat! A sincere Thank you is in order.
Author: 31-01-2003
Great read. I agree with the weight and drag observations from the beta testers. My only request would be to have a sound patch for a real sounding engine along with also hearing the transmission whine while in the "in car" , then when bumps are driven over, the sound might be reflected to the sim driver as to create even more of an "audibly tactile feel" of what the car is doing. Also, I just think it would sound really cool. For what it's worth...... ;)
Author: 31-01-2003
the insight this artical conveys is excellent, i wish he would have gotten involved sooner, this might have given us something special to hang on to for several years of great racing untill another group step up to the plate to deliver to us, the hungry public, a NASCAR racing game, that gets us as close to REAL racing as any average joe will ever get....... thanks for your effort, it's folks like you who are a tribute to the Winston Cup scene, and help show people not as familiar with racing as US diehard Winston Cup finatics, how Cool it is to be apart of this ever growing sport!!! Keep up the great work!!! Bob Halliday
Author: 31-01-2003
Thanks for your input for this final edition of Papyrus' NASCAR Racing. I'll hate to see the series go, but they definitely aren't going out quietly. The demo is the best NASCAR simulation product I've seen yet, and I can't wait for the finished product. Papy's NASCAR Racing was the first racing sim I ever bought (in '94), and I've gotten every one since. This is something, considering I'm only 16. Thanks again, Papy... this is one I hate to see go...
Author: 01-02-2003
Excellent article... Gave more insight to the handling of the car.ie:sways/weight/springs...
Author: 01-02-2003
Good read..
Author: 01-02-2003
Can someone tell me where I can find infos about that this will be the last NASCAR sim of papy that other people mentioned here?
Author: 01-02-2003
Thank you for taking time to be involved, I know you must be going great guns getting ready for the season. Your comments are music to most of us. I wish you well in your real racing program this year. We are all going to miss Papy.
Author: 02-02-2003
Nice Article.
Author: 02-02-2003
This is gonna be the GPL of Nascar sims... still going strong after 5 years.
Author: 04-02-2003
thanks for taking the time to tell us about N2003. I'll drive Papy Nascar sims forever...they're the best, and I appreciate your time to make them as realistic as possible. I currently race in the PSRL league, in both IROC and the upcoming full season, starting with 'speed week I do tape Nascar races, watch the incar cameras, and take notes, trying to get better at sim racin. You've saved me a lot of time..cause I did plan to send my 2k2 setups into 2003...now I won't. Plus, I'll spend more time practicing with the FAST setups, since you've mentioned how accurate they are. Thanks for taking to time to communicate with us sim racers that love the 'garage' part of it. Hopefully, your words of wisdom will help us spend out time more wisely. Keep it up. I think your input is GREAT!!!
Author: 04-02-2003
Thanks so much for this - it's just FLAT AWESOME - thanks so much for keeping us fans in mind - I'm sooo damn'd bummed that Papyrus is getting ousted from a genre that they gave birth to. NR2003 is bound to go down in history as the best ever simulation. I really appreciate everyone's efforts and wish I had more to contribute than just buying the game. But you better believe I'll contribute to that. Cliff
Author: 05-02-2003
very cool
Author: 06-02-2003
Awsome job ! Looks like the final fling for Pappy is going to be a BIG 1.
Author: 06-02-2003
I agree that the AI pitting is a Huge problem. What I don't understand is, Papy made the drivers hands move on the steering wheel, but, why can't they have the AI driver wave his hand like the real WC drivers do when they are pitting or checking up?!?! This would be a tremendous aid to ALL serious SIM racers. C'mon Papy, how about it?
Author: 08-02-2003
With much demo practice at michigan the WC record fell quite easily, hope the real game drives as well. From N2002 this is an entirely different game. More like the real thing vs arcade mode type driving with N2002. You can feel the car at breakaway point and come out of slide quite easily. Nothing on this game to complain about just my compliments to all involved.
Author: 12-02-2003
Excellent article! I fully agree with you on the in-car view. This was something I really hated in 2002. The In car view was just too obscured. They've done a better job with it now, and thanks for anything you did to make it better. However, when in the car, I still kind of get that feeling of being a midget trying to peer over the wheel. Though the view is better, I still think too much of the active screen is wasted and I still think that A piller is in the way. The other prob I have with NR in general, is that the setup options are just too complex. How many of us really have crew chief experience and can understand all this? The game needs to do more to add more setups and try to help people understand how the thousand parameters really work. Unfortunately without understanding this I keep spinning out on curves which isn't a lot of fun. I do still love the game though.
Author: 18-02-2003
Very informative, i hope the game is as good as it sounds. If only they would make a similar game with open wheelers. CART IRL
Author: 05-04-2003
Awsome article! Just want to say thank's tothe author for taking the time to help out the sim commuity and Papy. This is the most AWSOME sim ever!!!!!!!!! Thank's, 88champ
Author: 06-06-2003
More of the same.

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